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Messages - sIKE

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31
General Discussion / Re: Mage Wars on OCTGN
« on: April 19, 2016, 11:44:21 AM »
A 4x3 forest. I <3 you  8)
Thanks to Schwenkgott for that one.....

32
Rules Discussion / Re: vine markers
« on: April 19, 2016, 08:24:09 AM »
Quote
Vine Markers (Game Marker)
Vine markers are a Living conjuration with 1 life, no armor, and they cannot gain armor. Vine markers hinder enemy non-Flying creatures. Any amount of damage will destroy a Vine Marker, regardless of its total life. They canít be targeted by ranged attacks. Any number of Vine markers can occupy a zone.
As the Druid, or a familiar or tree spawnpoint she controls, casts a vine spell, you can destroy a target Vine marker she controls as an additional cost to cast that spell. If you do, you may ignore the range of that spell to target that Vine markerís zone, an object in that Vine markerís zone, or a border of that Vine markerís zone. That vine spell must have a legal target. If two or more Druids are playing, each should use a different side of the Vine marker to distinguish ownership.

That should answer any questions.....

33
Off topic / Re: Octgn sbb total sb cost
« on: April 17, 2016, 08:57:42 AM »
If you install the install the Spellbook Builder Plugin for Mage Wars from the Plugins Menu run Validate Mage Wars Spellbook. A window will pop up with how many points you have spent. Additionally that spellbook is copied to your clipboard. If you open up your favorite text editor and paste, you will see the contents of your spellbook in this format:

Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

The cards are sorted in to spell type and one day I hope to add in how much has been spent per spell type.

Let me know if you have any other questions.

34
Mages / Re: Is the arena wizard still OP?
« on: April 15, 2016, 03:04:54 PM »
Hurl Meteorite is a Full Cast spell and cant be bound to a Wand. You can only carry 4 in your book. You couldn't cast Meteor and the Wizards Tower in the same turn after previously casting meteor in the previous round and even if you did you wouldn't have the mana to cast whatever is bound to the WT.

Meet cheese with stinker cheese, move a couple of zones cast Wall of Thorns and push the mana depleted Wizard through it a couple of times and you will win. Its cheesy and it stinks but you will break that Hurl Meteorite habit real quick.

But it does make a fantastic "surprise" long range finisher.....


Why can't Hurl Meteorite be bound to an elemental wand?

Hurl Meteorite can be bound to an Elemental Wand.  It cannot be bound to a Wizard's Tower.
This is what I meant....

35
Mages / Re: Is the arena wizard still OP?
« on: April 15, 2016, 02:15:44 PM »
Hurl Meteorite is a Full Cast spell and cant be bound to a Wand. You can only carry 4 in your book. You couldn't cast Meteor and the Wizards Tower in the same turn after previously casting meteor in the previous round and even if you did you wouldn't have the mana to cast whatever is bound to the WT.

Meet cheese with stinker cheese, move a couple of zones cast Wall of Thorns and push the mana depleted Wizard through it a couple of times and you will win. Its cheesy and it stinks but you will break that Hurl Meteorite habit real quick.

But it does make a fantastic "surprise" long range finisher.....

36
Mages / Re: Is the arena wizard still OP?
« on: April 15, 2016, 08:26:14 AM »
Quote
You might be right, but merely listing all of the things that the wizard can do that other mages can't doesn't necessarily prove anything and isn't really useful. For instance, look at what happens when I take your post and switch out the word "wizard" for "priestess", and the wizard's capabilities to that of the priestess:
You can't. You would have to remove about 5-10 cards from the book.

37
Rules Discussion / Re: Non-Terrain
« on: April 13, 2016, 08:26:44 AM »
All of the special Domain tiles/zones are Terrain for example. They also are not a Conjuration Subtype they are a Type of Conjuration much like wall are Conjuration-Wall they are Conjuration-Terrain.

There is a boxed blurb in the Domination rule book about Terrain if you are interested you can download the manual from the AW website.

38
I really think the original intent of the OP was to determine if "flipping" the QC Marker was the official start of the 4 steps of casting a spell, as least that is how I read it. And the answer should be yes....

39
Page 8 of the Rulebook:

Quote
When you take your quickcast action, flip your quickcast marker face down and play any quick spell you have prepared for this round.

40
One assumption I made was that the hidden Mage Bane was not the target of the Seeking Dispel which would have been declared in the Cast Spell Step.

41
i answered about revealing an enchantment after fliping the QC marker (i think you can't).

now about magebane: the supplement says that magebane can be revealed after counter-spell step and will make 1 damage for this spell.
Nice catch!

Quote
Magebane deals its damage after the spell that triggered it has been resolved.

42
This would all happen during one of the Phases in the Action Stage. However like Exid pointed once the QC marker is flipped the Mage is in the process of casting the Spell and would have to pay the casting cost at that point. The first chance to reveal Mage Bane would be during the counter spell step, however since the step when the casting cost of the spell has already been paid, Mage Bane would have no effect on this particular spell, as going back in time is not allowed in MW.

One note, since you were in the Quick Cast phase, you could of legally revealed Mage Bane before the QC marker was flipped and it would of affected the spells casting cost. If you are in one of the Phases of the Ready Stage you could only reveal Mage Bane at the end of each of those Phases.

43
General Discussion / Re: Has Wall of Thorns been fixed?
« on: April 10, 2016, 01:05:46 PM »
Its the double push that is deadly.....but yes Charmyna (I think) was the one who taught me this one.....

44
General Discussion / Re: Has Wall of Thorns been fixed?
« on: April 10, 2016, 12:54:12 PM »
Not really, just real simple strategies to counter it, mainly several pieces of Leather in different slots and/or a Brace Yourself, make sure the opponents Dissolve Wand is destroyed quickly. Even one armor really takes the teeth out of it. Additionally you can do the same back and give them some of there on own medicine.

45
General Discussion / Re: Enchantments on Enchantments
« on: April 08, 2016, 08:20:14 AM »
At Sike: It would be awesome if enchantments on mages would be placed next to the equipment, just as we do in real games.

I have played hundreds of games, against many dozens of players in many different play groups, including a lot of tournaments. I have only EVER seen one player do this - it's not the normal way to play at all.
It was very very common on OCTGN before the attachment system was implemented. That how almost all of us played. It was very time consuming to move each card or select the stack of cards in a crowded zone so most of the time the mages Enchantments were played to the side and if you had a creature with a large stack of enchantments you would declare an area on the table and move them there. Ah the good old days.

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