March 19, 2019, 06:47:05 PM

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Messages - jacksmack

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16
General Discussion / Re: Gen Con Academy pre releases
« on: August 05, 2018, 10:24:43 PM »
Check link to Dropbox on page 3

17
General Discussion / Re: Gen Con Academy pre releases
« on: August 05, 2018, 03:52:42 PM »
Living armor seems good as fuck!
That and the good old bark skin and your basically immune to corrodes while being extremely tankish.
While it might appear as a weakness that itís armor goes down it could very well be a strength! (I find it weird that this cars slipped through playtest).

Reclamation is super cool... battle forge books are gonna be hurt.
Damned if you dispel damned if you donít (especially with ward stone coming out before you dispel), and it only takes 3 upkeepís to destroy a forge.
If you choose to dispel you can be sure anotherís pops out the round after and your tempo (and maybe mana pool) is being drained.
Also Barracks Warlords will hate druids for this card.

Wand of ice and fire seems interesting when used late in a round without priority you can almost certainly stack 4 damage on a creature. Not sure itís worth the actions though, but if you can finish off a medium / big creature it could be.

18
General Discussion / Re: Gen Con Academy pre releases
« on: August 05, 2018, 12:24:23 PM »
(It seems) Most of the time OR sometimes AND.

19
General Discussion / Re: Gen Con Academy pre releases
« on: August 05, 2018, 11:15:05 AM »
Looks like there is many interesting new cards.

In particular the ďpotionsĒ, the owl and the new magma terrain.

I wonder if archers in dense fog are supposed to do ranged attacks to other zones.


20
General Discussion / Re: Gen Con Academy pre releases
« on: August 05, 2018, 06:39:53 AM »
Cant wait for spoilers. Iím eagerly awaiting to see the artwork frost spells as well.

21
General Discussion / Re: Gen Con Academy pre releases
« on: August 04, 2018, 06:01:56 AM »
I will try to get off my slacker butt and go buy Elemantalist today.

Get off that slacker butt right now!

22
General Discussion / Re: Gen Con Academy pre releases
« on: August 03, 2018, 05:48:45 AM »
Iím kinda hyped about the elementalist though I donít play academy.

But for the love of god! Give us an arena version of him.

23
General Discussion / Re: Gen Con Academy pre releases
« on: August 02, 2018, 10:38:01 AM »
Picture or it didnít happen!

24
Events / Re: July Mini OCTGN Tournamnet 2018
« on: July 29, 2018, 07:31:51 AM »
drop me.

25
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: July 11, 2018, 04:52:34 AM »
Im here and ready... ANything i need to do?

Rampager when can you play? i'm located in Europe UTC+1

26
For example who has points for "combat tricks" like stumble if you have to cut 20 points from your books. If you want more variety you have to increase the sbp limit so that we can include more than the bare minimum of "core cards". Because those core-cards are the best cards you can get, but there aren't that many available.. but they are obviously the first ones to include.

I totally agree with this part. Very situational cards that is not marked as my 911 for a specific lineup are the first to get cut after after i build my books. I usually land on around 140-160 Sbp after the initial draft.

If sbp was increased it would actually not make my books more different from each other. because it would be alot of the same situational cards that all books could suddenly afford... but it would make my games see more different spells than they do now.

The way i see it, increased sbp by 20~ish:

Would make undo vs undo take longer and be more boring. Because basically they wouldn't increase types of spells, just copies in order to fare well vs another 'hardcore' undo book.

It would potentially not make defensive control spawnpoint books more interesting either because they kinda face same dilemma as above... When facing another *i stay in corner with my spawnpoint book* - who invested the most in creatures to make the biggest army.

Any other medium to fast books would (imo) benefit greatly from increased sbp. And i think it could open for the possibility of properly having 2 main strategies in your book.
(for instance an air wizard with 1 focus on poison direct damage and as an alternative run teleport pit with few bigs - right now this is not really viable because you dont have the sbp to have both strategies in your book.)

27
Events / Re: July Mini OCTGN Tournamnet 2018
« on: June 27, 2018, 08:55:15 AM »
Iíll give it a shot

28
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: June 25, 2018, 10:06:37 AM »
Iíd like the last spot. Havenít tried domination yet though.

29
Is it priestess gain 1 life ability?

30
Alternative Play / Re: introducing Academy mages into Arena play?!?!
« on: June 14, 2018, 09:55:07 PM »
Quick casting lvl 1ís and have them ready.... now we are talking swarm!

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