April 25, 2019, 01:09:48 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kaarin

Pages: 1 ... 23 24 [25] 26
361
Strategy and Tactics / Re: Aggressive armor? Let me explain.
« on: October 13, 2015, 07:50:42 PM »
Heh, clever! It makes your opponent harder to target, of course, but that only lasts till you hit once; then you fail to pay the cost of sustaining it and it goes away.
As You still control the enchantment You can just close in and shift it to yourself.

362
Player Feedback and Suggestions / Re: About Holy Attack Spells...
« on: October 13, 2015, 07:48:29 PM »
The spell would hit whoever he hit with the sword in much the same way as Sectarus, Dark Rune Sword works now.

I think he should have a sword that does critical damage to non-living creatures.  Then he would have to chose between which sword to use.
personally I would go for the light attack spell one every time(unless I'm fighting a Necromancer, and maybe even then). It just seems like an additional 2 dice is worth more than a chance you might do critical damage.
IMO the game really needs an option to deal guaranteed critical damage to non-living creatures (current critical damage attacks are either of poison or psychic type). You can have Brogan swinging his sword at weakest zombie and still do 0 damage if You don't roll crits. Additional attack spell as a free action is good for sure, but it's still wasted if You have bad rolls.

363
Strategy and Tactics / Re: Aggressive armor? Let me explain.
« on: October 12, 2015, 07:51:05 AM »
Or Blur. Is Blur targetable on non-friendly creatures?
Yes, it is. It has corporeal creature as his target. So You can cast Blur on enemy and reveal it during deployment phase when enemy is targeted with equipment spell by forge.

364
Strategy and Tactics / Re: Aggressive armor? Let me explain.
« on: October 07, 2015, 04:24:20 PM »
There's an armor that grants lightning+X to its wearer, so You could do it if enemy doesn't have an armor yet.
You may also do this with eagleclaw boots before casting repulse.

Hah!
Ha ha!
Problem is that this armor grants its wearer damage barrier. :P

365
Strategy and Tactics / Re: Aggressive armor? Let me explain.
« on: October 07, 2015, 12:36:37 PM »
There's an armor that grants lightning+X to its wearer, so You could do it if enemy doesn't have an armor yet.
You may also do this with eagleclaw boots before casting repulse.

366
General Discussion / Re: Battlegrounds Domination Release Update
« on: October 03, 2015, 08:53:06 PM »
Will the promo's "Blur" and the "Ankh-card" be included in these first copies then ?
I know that there's at least one shop that sells the promos separately:
https://boardgamegeek.com/thread/1445929/miniature-market-really-selling-battlegrounds-prom

367
Spellbook Design and Construction / Re: Online spell book builder?
« on: September 30, 2015, 04:10:04 PM »
P.S.  Using Internet Explorer 10.0.9200.something.
It seems that's the problem. I'm currently on Opera 12.17 (released in 2012, I think) and don't have such issues. Also I've added Guard dog and Wall of Force without problems after checking 'ignore card counts'.

368
Alternative Play / Re: Balanced full game arena format that's shorter?
« on: September 29, 2015, 03:51:28 PM »
If You want shorter game then You either have to eliminate empty damage or lower mages' life.

I doubt you´d come up with something that doesnt affect the game "balance" and makes certain spellbooks/mages/strategies better or worse.
That's why I proposed changing dice earlier. With no empty damage on dice You will KO enemy faster even with increased life. Random effects won't need to be changed, only direct damage/healing/ and +/- life/armor should be changed.

369
Alternative Play / Re: Balanced full game arena format that's shorter?
« on: September 29, 2015, 09:13:54 AM »
If You want shorter game there's simple thing to do: turn dice from 0-2 to 1-3 and increase everything's health and armor by 50% (rounded down). Problem is that execution will not be so simple: spell that does 1 direct damage will still inflict 1 damage, while spell with 2 direct damage will inflict 3 damage when both have unchanged casting cost, so there's some balancing needed. For cards that stay in play You could just add markers.
I propose such change, because in current game there's minimal amount of dice to KO enemy, but no maximal even without healing and armor. Rolling blanks doesn't affect time left, while rolling 1-3 will make sure that attacking unarmored mage will bring game closer to end.

370
Alternative Play / Re: Balanced full game arena format that's shorter?
« on: September 29, 2015, 08:59:41 AM »
As for wizard's tower, running away is no longer an option, but that's the same thing for pretty much every range 2 quick spell in this format (unless the caster is slow or restrained at range 3). Things like walls, obscured, armor defenses, tough, forcefield, conquer...heck you could use your full action to destroy the tower and then quickcast a zone exclusive conjuration of your own in its place. That tactic might actually be viable in this format where it wouldn't be in a larger arena.
Wizard's Tower isn't zone exclusive, so casting such conjuration won't help. Problem, that I see, is that You're always in casting range of attacks (e.g. Hurl Meteorite). Also not being able to attack for first two turns is turning away from normal arena format where You can attack from first round (currently there are at least two ways to do this). During those two setup rounds Druid could drop 4 zone exclusive conjurations and still have free spot in his starting zone. Since she casts conjurations in deployment phase there's very small time window to prevent this.
On the other hand Warlord will be crippled by outpost placement restrictions.

371
General Discussion / Re: Community Card Construction - Level
« on: September 27, 2015, 06:01:25 PM »
Mind 2 + Dark 1?
Costs Forcemaster 4, Dark 5, normal 6, Holy 7. Or is that too easy for Forcemaster?
Shouldn't it cost 5 for Forcemaster? After all she pays triple for every non-mind creature spell.

372
Strategy and Tactics / Re: Need help for Team Up ideas.
« on: September 24, 2015, 01:30:49 PM »
I'm surprised no one mentioned Skeletal Necro + (Bloodwave preferably) Warlord. Both can summon skeletal soldiers from spawnpoints and have spells/abilities that support them.

373
Strategy and Tactics / Re: surging wave push&slam
« on: September 22, 2015, 10:03:11 AM »
Okay, now I would like to know a reason for this confusing exception.

374
Strategy and Tactics / Re: surging wave push&slam
« on: September 22, 2015, 09:40:19 AM »
You're correct that the Wall of Pikes attack isn't unavoidable. I like the way you think!
Actually Wall of Pikes' attack is unavoidable. It's because there's a rule stating that every wall attack is unavoidable.
Quote from: rulebookv3.3p17
This is a special kind of attack that is neither melee nor ranged, cannot be avoided, and does not trigger any damage barrier or Counterstrike attacks (see “Attacks” on page 22).

375
General Discussion / Re: about waiting...
« on: September 21, 2015, 07:45:28 PM »
IMO goal for waiting strategy would be to conserve your resources while opponent is wasting theirs. That's why You need to make them waste resources first for your strategy to be successful. Other goal could be use of resources at similar rate (for example to counteract your enemy strategy) but having way to make something from nothing, so You will end up with more resources later.
Samara Tree Druid with 7 (or more with Academy) armor and healing 4 every turn could be considered waiting strategy.
Waiting strategy may be more viable in other games where threat from the enemy isn't so immediate like in MW (in 1st round QC teleport 2 and cast range 3 attack spell or run 2 and cast conjuration with range 2 attack). That's why You have to adapt to what your opponent is doing or force him into reacting to your actions. I would recommend waiting strategy only when your opponent is also going for that strategy, but You can outwait him.

Pages: 1 ... 23 24 [25] 26