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Messages - Ahlano

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1
Spellbook Design and Construction / Re: The Soul Reaper Necromancer
« on: September 08, 2014, 02:22:00 PM »
Plague Zombie + altar is just great...buff your skellies with him ..ot your necro with his bone staff... Stack them rots!... Also would you consider taking out the hellfire trap...maybe add a teleport trap...idk i think positioning might be more important than a fire attack... Or if you want the burn chance...why not go directly for the ignite...stacking direct  damage per turn.. Rots, burn, plague master, idol, ghoul rot... And malacoda or poison cloud... Poison cloud also very nice..as offensive or defensive option...place iy on the oponents spawnpoint or on yourrself to keep away melee...in ideal situations up too 9 direct damage per turn... Or at least 4-5...

And one more thing... No brace yourself? Its a life saver and sooo cheap...

 Side note...the first necro i saw and fell inlove with was the one from diablo...so many spells from that game would fit well in mage wara and i would love to see...bone spear attack spell..bone teeth..bone shield...corpse explosion... Fetid corpse explosion..aoe curses...maybe cursed totems...with a 1 or 2 zone radius..mage wars is such a flexible platform for spell design..

2
Spellbook Design and Construction / Re: The Soul Reaper Necromancer
« on: September 08, 2014, 05:04:29 AM »
Im.building similar book but with zombies.. Any speciic reason behind the skeletal choice? Faster damage?
Have you tried to get a bone tower working? Its pretty dam hard but seems to work excelent with your build..

3
League / Tournament Play / Casual games-San Diego CA
« on: September 08, 2014, 04:56:23 AM »
Hi!! I u.sually play in a small group of friends... Like 3... And this game is too good to not spread around... Anyone up for casual games in san diego?
Im actually from tijuana Mexico... But crossing to san diego relativly managable.. About 2 hour drive to downtown SD...or.much less...!

4
Spells / Re: Doubt on Animate Dead
« on: September 08, 2014, 03:53:44 AM »
Thanks! :3

5
Hi! Nice game... That water wizzard reminds me of the one i often face...but he usually gets hydras out with gate to voltari...i liked the idea of the rush wizzard tower + jet stream... Pretty cheap on mana ...i dont play much wizzard so cant comment much stragedy wise...

On the necromancer.... Daaam 2 drain life xd... It almost doesnt seem fair... Quick action and 16 mana for a 12 life gap...and quick tainted...just like mr sdougla2 also think the double crystal first turn is a bit slow... Maybe crysta l+ death ring would also be safe and flexible...i loved how you boxed yourself with the wizz .. A bit risk tho.. But seems fun... Hope one day a bonemancer will come up with bone cages spell...

Vid quality is ok..sound a bit low at times but overall good... Would love a bit more light...that and maybe some camera angle changes... Or closeups.. Keeping it dynamic...

Thanks for the great content and Keep those games comming wish i coukd play in one u.u call me if you come to mexico xD... Or san diego california.. Pretty close for me...

6
Spells / Doubt on Animate Dead
« on: September 03, 2014, 04:00:09 PM »
Hope this is te right section to coment...
The spell, animate dead... Those it summon the creature with its action marker ready? Im guessing no?... Since its being summoned, entering  the arena and every creature enters the arena inactive (xcept or talos)... Any help? You win a virtual smile if so.

7
Thanks for all the input... I am defenetly gonna get 1 or 2 brace yourself... For that early rush... And ill movr cards around to remove altar of carnage from the core book and move it for ezclusive use by the goblins.. Wich i already use...

Today played another rush vs a beastmaster...with the help of the rng gods goblins rolled 5 and 6 dmg on their attacks and ate fox stew... Thi the games came close... Think dwarven buddies would have done better in that match.

What do you think of healing? I usually add very little of it... So comebacks are slow or near impossible when i get behind... What do you tend to do to try and recover?

8
Sad and true... Im not very good when facing aggression... Any suggestions?

Need to play more games also.. I faced a beastmaster with kinda rush.. But he was a bit slow.. And grimson was summoned and one-shoted al the small ones... Gave me time to summon talos and gain enough tempo to crush...this was with dwarven buddies

Had another game vs a forcemaster... She went in and and pushed me twice through thorns...23 dmg.. While i was "preaparing" yet i managed to conquer her battleforge andturtle.. So i has 2 aftions in advance.. More armor and regen...and ended up winning...this was with goblin salves

So i need more games... The few ive had gone a bit too.good... Need to lose more to see what i can improove... Im afraid of a forcemaster rushing to me and force-hammering my conjurations... Or a priestess building heaven  in the arena... That could be overwhealming o.o ...

9
Hi!!!... So do you like the warlord... anvil throne of course :v... i dont know the orc warlord look a bit too green for me :p... he is like the hulk... well that could be cool... anywaaay...

Here i have 2 spellbooks...kinda... 2 in 1... so ive been playing games and since i dont have spelltomes i tend to lack cards to build multiple spellbooks... or sometimes i just really want to build a necromancer or warlord deck but dont want to carry one book and then disamble to create the other... so i came up with this.. ¨system¨... basically start building the core of the deck... the difference between the 2 i want to build... and count the points... and after y try and build the other.. with exactly the same amount of points... and after that..i finish them both with cards that work for both books...

here my first example (yes...there will be more):

This is my Anvil Throne Warlord 2 in 1- Talos and his ¨Dwarven Buddies/Goblin Slaves¨

Its 90spell points base... the base is shared between the books... and 30 points of the core.. that way you can put all 90 points in your spell book.. and just swap between the other 30... i usually leave those 30 points of cards in the last pages...to easily swap-em

Here we go:

Talos and his ¨Dwarven Buddies/Goblin Slaves¨Anvil Throne Warlord
Attack1 x  Surging Wave1 x  Acid BallConjuration1 x  Altar of Carnage2 x  Archer's Watchtower1 x  Construction Yard1 x  Barracks1 x  Armory2 x  Wall of Steel1 x  Altar of DominationCreature1 x  TalosEnchantment1 x  Regrowth1 x  Bear Strength2 x  Hawkeye1 x  Rhino Hide1 x  Vampirism1 x  Brace Yourself1 x  HarmonizeEquipment1 x  Deflection Bracers1 x  Wand of Healing1 x  General's Signet Ring1 x  Veteran's Belt1 x  Morning Star1 x  Leather Boots1 x  Eisenach's Forge Hammer2 x  Harshforge PlateIncantation2 x  Dissolve3 x  Force Push1 x  Seeking Dispel2 x  Dispel2 x  Battle Fury1 x  Conquer2 x  Teleport
Total cost: 90 pts

Dwarven Buddies

4x Guard
1x Grimson Deadeye, Sniper
1x Ludwig Boltstorm
1x Dwarf Panzergarde
2x Dwarf Kriegsbiel
2x Anvil Throne Crossbowman


1x Sir Corazin, Blademaster (his a Dwarf in heart, born n raised bellow the Anvil Throne... Adopted by a Dwarven Family? )

Goblin Slaves

5x Flank Attack
6x Goblin Grunt
4x Goblin Alchemist
4x Goblin Slinger


1x Gurmash, Orc Sergeant (He is just a big Goblin... he thinks he is an orc, he wants to believe it...just because he is ashemed of his Goblin Parents...So he now leads the group of slaves into battle)


So for both Books I start

Turn 1:
Barracks and Construction Yard... thats your 19 mana start... position of the outpots will depend on your oponent... but most likely you will have to move... to prepare for turn 2... You need to keep on eye for Outpost Placement restrictions

Turn 2:
Archers Watchtower + ?

Here they separate... with goblins you might want to start the swarm oriented approach... with dwarfs you can do nothing on turn 2..and turn 3..summon from barracks -Grimson Deadeye, Sniper- and support him...

Both Decks i try to Damage, Distract and Defend....While I prepare Talos... If they go for the Altar or outpost.. you Damage the mage or kill the creatures... if they go for your creatures... Distract by placing the altar wich they have to attend.. or else... and if they go for you mage... Defend under your rocks...

Altar of Carnage is lovely with Goblin Slaves
Watch Towers are great with Dwarven Buddies

Mid Game you stop the minion production and concentrate on Armor and Healing if your mage took damage...

Conquer those Wizzard Towers and Battleforges...

Aaaaand thats all... for now... What do you think?

Likes Dislikes? Ideas? Questios? Tips? Do you like this 2 in 1 Format ? Comments are welcomed, thanked, and enjoyed!

Preview... Next spellbook is

Necromancer - Death by Bones/Putrid Advance

10
Awww such hate on sardonix.... But yeah he is abig pile of bones... Very...situational... A pretty way of saying bad...
Tho he does have 3 great things... 31hp...Zone Rot..and great traits...nonliving.. Unstoppable...psych inmunity...
And on a side note he will kill controlling mage fast... So games are faster xD... Faster games means more time to play more

11
Yeah thinking of droping bear strenght a bit maybe... Since i wanna try sardonix more... And molochs torment always goes unnoticed with me xD... I forget it exist.. And sounds great with curse weaving... Recycle Warlock...great ideas ty again... Yesterday i tried fun suicide warlock with sardonix  out and idol of pestilence... Had 3 rots on enemy mage... Was fun...somehow managed to outlive my opponent..

12
Well ty :3

13
Mongoose agility sounds great.... Ty
and bear strength... Theres already 2 in there.. You say i should get a 3rd?

14
Spellbook Design and Construction / Warlock Vampiric Beatdown - Ahlano
« on: August 12, 2014, 03:16:54 PM »
Hi :3
Its been some time since ive posted... so ill go ahead leave this here...
Its a beatdown warlock deck... built with the core set + forged in fire...

Theres room for work and you can try and adapt it to your style.. maybe swap adramelech for sardonix...
or get in there a battleforge...

As for how to use it... I usually go for first turn Enchanters Ring + Cheeta Speed... and after that... Necropian Vamp or Adramelech... Very Much inspired of the  "Lord of Terror Bashcon Beatdown Build" by Piousflea... wich i suggest you go and read... http://forum.arcanewonders.com/index.php?topic=7591.0... its pretty well done... and gives you a great idea of how to work around different situations...

In this build, I swap the Dark Pact Slayers for the pretty new Blood Demos from Forged in Fire... They seemt o survive a bit better having the vampiric trait on their attacks..and when made Blood Reapers with the Warlocks Abbility... can get up to +3Melee.. swinging at 6 dice... just as the Blood Reaping Dark Pact Slayers... although they have piercing... soo.. up to you...

Sersyrix... is lovely... :3
Also if you do go for the Sardonix way... let me suggest Altar of Sacrifice...because:

1- Its one of the only ways to buff Sardonix (cant think of the others right now, other than marked for death on a target)... Since Sardonix is NonLiving he cant get bearstrengh and many other enchantments...

2- Its a good way to kill sardonix if you yourself are dying and cant handle the -2 Life each Turn..

3- He is level 8... 8!... that means.. Sacrificing him in the altar will give the creature of your choice +8 Melee and + 8 Piercing... use them well... make sure the attack will go in... no defenses... guards... or blocks... try and quickcast the altar right before using it...so he doesnt know its comming...

Any suggestions? Ideas? Questions? let em come...

Vampiric BeatdownWarlock
Attack2 x  Fireball1 x  Firestorm1 x  Ring of Fire2 x  Flameblast2 x  Devil's TridentCreature1 x  Adramelech, Lord of Fire1 x  Sersiryx, Imp Familiar2 x  Blood Demon2 x  Darkfenne Bat1 x  Necropian VampiressEnchantment1 x  Ghoul Rot1 x  Rust1 x  Lion Savagery2 x  Jinx1 x  Marked for Death1 x  Agony1 x  Rhino Hide2 x  Brace Yourself1 x  Poisoned Blood2 x  Nullify2 x  Bear Strength2 x  Block1 x  Regrowth1 x  Vampirism1 x  Arcane Corruption1 x  Magebane1 x  Death Link1 x  Cheetah SpeedEquipment1 x  Fireshaper Ring1 x  Ring of Curses1 x  Morning Star1 x  Elemental Cloak1 x  Gauntlets of Strength1 x  Leather Boots1 x  Demonhide Armor1 x  Lash of Hellfire1 x  Enchanter's RingIncantation2 x  Shift Enchantment1 x  Dissolve1 x  Teleport2 x  Defend1 x  Knockdown1 x  Explode1 x  Battle Fury1 x  Purge Magic1 x  Seeking Dispel2 x  Dispel1 x  Perfect Strike
Total cost: 120 pts

Note: im only using core set and forged in fire because thats what i have... im pretty sure there are other cards that would go in well.. like enchantment transfusion...sectarus maybe... - Keep in Mind  ;)

15
Alternative Play / Re: Apprentice Level 2
« on: August 31, 2013, 10:28:50 AM »
Yes please go ahead and try it.. and let me know :D.. the games ive had so far..have gone well... and the players seem to have a much softer travel between apprentice and normal game...

:3 play play play

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