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Messages - Wildhorn

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1036
Spellbook Builder / Re: Feature requests
« on: November 11, 2013, 09:21:07 PM »
Minor quibble. You can take it or leave it, really. However, I think the Search by Type field should be a drop down list instead of a text box. That would be my first choice. My second choice would be to have the full wording of the Type for each spell. I don't really like the abbreviations. But that's just my opinion and doesn't really affect the functionality too much.

I totally agree with this.

1037
Spellbook Design and Construction / Re: Grizzly Priestess
« on: November 08, 2013, 09:05:50 AM »
I prefer the Necropian Vampiress for this kind of combo. She cost 1 less mana than bear and with vampirism she can survive better until my priestess arrive. Also being able to fly is a nice utility.

1038
General Discussion / Re: Druid vs Necro Spoilers
« on: November 08, 2013, 08:01:40 AM »
Personnally I always considered that the difference between a creature and a conjuration is that creatures act by themselves while conjurations require mage/exterior intervention to act (if they can act).

1039
Strategy and Tactics / Re: Resources
« on: November 07, 2013, 09:23:34 AM »
We need a better way to sort all the premier write ups into a separate section.

PM or email me what you want and I can set it up. Maybe a sub category that is reead-only?

it would need to allow people to still be able to post into the subjects. Just not to be able to create new ones.

1040
What do you think the card Mind Shield is for? Exactly to counter Mind Control. Get 1-2 in your deck, then rush to kill the obelisk.

1041
General Discussion / Re: Druid vs Necro Spoilers
« on: October 30, 2013, 11:04:11 AM »
Do we know what the Obscuring trait does yet?

For what I have been told is that the source of something targeting you has to be within a range of 1 (so either in same zone or adjacent).

1042
General Discussion / Re: Druid vs Necro Spoilers
« on: October 30, 2013, 10:22:20 AM »
Cloak of Shadow: The anti-golem-pit cloak, for dark mage only.

1043
League / Tournament Play / Mage Wars Quebec
« on: October 28, 2013, 03:20:19 PM »
French: Pour les joueurs de Mage Wars dans la région de Québec, nous avons un groupe facebook pour organiser des duels.
www.facebook.com/groups/magewarsquebec

English: For Mage Wars players in the region of Quebec city, we got a facebook group to organize duels.
www.facebook.com/groups/magewarsquebec

1044
Spells / Re: Wizard Tower
« on: October 26, 2013, 07:11:43 AM »

What kind of argument is that?

Are you serious? Think about a billion of dollars, then think about 100 billions dollars. The 100 billions dollars are clearly better.

Of course a moving WT is better than an immobile one. It doesnt make an immobile one less powerful

It is a pretty simple argument, actually.  So, a mobile wizard's tower is better, but not more powerful?  This just makes me scratch my head.  You do realize that your sentence makes two statements that directly contradict each other...don't you?

I'm agree with Moonglow btw.  You guys are clearly very passionate about how OP the wizard's tower is, but your really need to take the aggression down a notch or three.

No, what I meant is that it is not because you think of a more powerful version (mobile WT) of something that suddently make the current version (immobile WT) balanced.

1045
Spellbook Design and Construction / Re: The Highly Calibrated Wizard
« on: October 25, 2013, 08:14:36 AM »
What do you do against a Teleport + Wall?

1046
Spells / Re: Wizard Tower
« on: October 24, 2013, 02:41:12 PM »
Being immobile is not a setback for Wizard Tower when with attack spell it covers the whole arena except 2 corners when it is in the middle.

Are you being serious?  Think about the current tower, then consider a tower that can move.  The moving tower is clearly better.  Sure, you can place your tower in the center squares, but that makes it more vulnerable.

What kind of argument is that?

Are you serious? Think about a billion of dollars, then think about 100 billions dollars. The 100 billions dollars are clearly better.

Of course a moving WT is better than an immobile one. It doesnt make an immobile one less powerful

1047
Spells / Re: Wizard Tower
« on: October 22, 2013, 04:54:36 PM »
Sectarus is really good.  You get a weapon and a familiar rolled into one.  But, it is a such different beast than the tower... why even bother to compare it.  It moves with your wizard!  It is not immobile in game terms.
Being immobile is not a setback for Wizard Tower when with attack spell it covers the whole arena except 2 corners when it is in the middle.

1048
Spells / Re: Wizard Tower
« on: October 21, 2013, 02:30:27 PM »
Shadow,

I had taken that into account - compare with Sectarus, another quickcast familiar - which not only can't move (it can only be moved by using your mage actions) but can't do anything unless your mage is in melee and then only casts a range 0 curse - and still costs 10.

Are you..is anyone... seriously trying to argue that a mana-generator with its own quickcast, spellbind and freely changeable spells is 3 mana less powerful than that? To me, that's absurd.

I can only think that the feeble Wizard was in need of a boost, as the poor dears couldn't compete...

We have a card in DvN (if it made the set) that being non mobile becomes a set back against. In fact it cost me 2 games in testing.

So we will be required to run this card in our deck in case we face a Wizard?

The problem with wizard tower is its stats vs its mana cost. That fact that it is also a conjuration (no teleport, sleep, daze, etc) and use a ready marker instead of an action marker make it very good.

1049
Alternative Play / Re: Capture the Flag - Variant Game Scenario
« on: October 21, 2013, 07:01:56 AM »
You should add to the flag trait that if a creature holding the flag get teleported, the flag stay where it is.

1050
Alternative Play / Re: Team Play
« on: October 19, 2013, 07:08:03 PM »
I totally agree that you have to share information with team mate but to keep realism, you have to do it in front of opposite team. Use codes (that you setup before game) to communicate or eyes contact.

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