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Messages - AsianChexMix

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Spellbook Design and Construction / Re: Necromancer - Zombie Swarm
« on: December 10, 2013, 07:54:38 AM »

An imminently sensible build of how the Zombies seem to have been designed to be played.

Obvious interactions (I suspect not all of them work) include...
Crawlers + Shaggoth + maybe Ziggurat vs. swarm + Ghoul cleaner - Did this and liked the way it turned out. Ghoul + Shaggoth was a nasty combo. Add in Brutes and Plagues, it was fun.
Sacrificial Altar + Eternal Plague Servant + Graveyard (too slow?) - It does take some setup to get this. I believe the key is going to be having things take up the actions as you build.
Idol + Gas Cloud + Cheetah Malacoda + Animate + Deathlock - Have yet to do this but definitely thought about how to incorporate it...hard to have everything. I do use a Malacoda-less poison strategy
Frenzy (full) or Force Wave + lots of Zombies (Brutes to hinder!) - That would be nice but haven't gotten to that point yet where I thought "hmm, wave is nice here" but perhaps it's just how my games turned out

See my observations here. Maybe other Necro players would like to chime in?

Just one very minor quibble...
I make use of my Plague Zombies as mini tanks on guard
Pest Guards can be ignored.

Also this build is at a disadvantage vs. nonliving (Golems, Oozes, Skeleton reconstruction/pop-up archers).
I also don't fancy it against Elite flyers, mana denial and all the usual Necromancer silver bullets.
For more consistency, you may think about shoring up the weaknesses at the expense of its purist theme.
For example 1 Gas Cloud for 4 is sufficient, ideally on a Lair or Gate, Malacoda/Knight guards Idol/Deathlock.

You use the word "tribal" revealing your Magic background (Lorwyn block and predecessor Onslaught block).
With those Magic blocks, building decks was like "building by numbers" as the synergies were just spelt out.
Mage Wars with its pick mechanic is far more sophisticated; having the right tool for the right occasion is far more valuable.

This is an interesting digression on the Focus vs. Versatility axis in the game which is rarely discussed.
Playing multiple copies of the same synergetic spells gives you Focus but at the expense of Versatility.
Where you pitch your camp is really a matter of personal style.
But if you want a book that's consistently good against all opposition, you need to have some Versatility.
Otherwise you're playing "match-up lottery", beaten by some nemesis builds and walking over others.

In case this sounds negative, I really like the religious adherence to theme and synergies in your build.
I am sure it can overwhelm many builds.
Just be aware such sweeping victories is a sign of "win more" and it's better to have a higher win rate.
Yes, it means compromising the purist idea to fit solutions to lessen bad match-ups; culling always hurts.

First, I must have tipped my hand as a former MtG player. Heh. As for your point, I completely get you and it's the tough thing about this game which is something I love! The complexity of what we need to look for has to be done on all levels. Versatility wise, you're right. You have to maintain the balance and I've been trying to figure out what that is. Maybe instead of 4 brutes and 4 plague zombies I cut that down leaving more options open for the silver bullets you mentioned. I think because my meta is between casual and semi-competitive (so semi-semi-competitive?), I think I can manage until  I get hit in the face.  :P

Nice clarification on Pest vs. Guard. Definitely needs to retweak my options here. See, you hit me in the face!  ;)

Lash of Fire will work very well against plants or zombies, and just slightly better than Sectarus against Skeletons.

Secatarus will work better against Elemental Cloak, Dragonscale Hauberk, Flame Immune/Flame Resistant creatures, the enemy mage in general (cursing an opponent can do far more damage than burns), etc.

The one that is better to cast will depend on the situation.

This is why I run both. You want to have every option available so I do run both. Just remember the Curseweaving ability Warlocks have for the Sectaris package.

Spellbook Design and Construction / Re: Necromancer - Zombie Swarm
« on: December 09, 2013, 07:54:11 AM »
My Necro build is a Zombie tribal (minus Ravenous Ghoul but he's got the same theme so I'm okay with that) with the Poison build (everyone's infected like The Walking Dead). I use Idol of Pestilence which doesn't hurt ANY of my nonliving zombies and automatically puts bloodthirsty on guys (which can backfire at times). I do use Poison Gas Cloud offensively and defensively. I make use of my Plague Zombies as mini tanks on guard and Sacrificial Altar which provides a nice little boost for my Brutes or Shaggoth. You may even be able to employ that now if you want since it's not too many points (Clouds hurt though for 8).

Spellbook Design and Construction / Re: Necromancer - Zombie Swarm
« on: December 06, 2013, 11:25:25 PM »
How has Venomous Zombies worked? At first I thought they automatically got a spot but seeing how Plague Zombie's 8+ effect die doesn't happen often I'm wondering if 7+ makes any difference? I do like how the tainted aspect works so that they receive 3+ damage but just curious.

General Questions / Upkeep Condition Question
« on: December 05, 2013, 08:12:33 AM »
As I was playtesting my Necro vs. Warlock, my Plague Zombie was burned and had 3 damage on it. I rolled the die and it killed the Plague Zombie. There was the opponent's mage and creature in that zone and it had rotted them. Since it's still during the Upkeep Phase, does the damage and Plague Master ability of the Necro work right then and there or does it take affect next Upkeep?

Curious on how that works. Thanks!

Spellbook Design and Construction / Re: Necromancer - Zombie Swarm
« on: December 01, 2013, 11:12:42 AM »
I personally love using Sacrificial Altar in my Necromancer book. I use the Sacrificial Altar sacrificing Plague Zombie which triggers the rot condition which could be synergized with other things (Eternal Servant, Ravenous Ghoul, Graveyard). It also beefs up another creature with melee +2 and piercing +2...yeah that hurts when a Brute is out and everything is damaged to make Bloodthirsty work (8 attack die).

Just another advantageous way of using Plague Zombie. I only use Crawlers, PZ, Brutes, Shaggoths and Ghouls for my creatures. I am trying to find see if Zombie Minion can fit. Still tinkering the book.

Spellbook Design and Construction / Re: Zombies vs Skeleton builds?
« on: December 01, 2013, 11:05:04 AM »
I really like the book a lot. As a Necromancer I try to summon a creature every turn after turn 2. If my book has more channeling (via Harmonize) and I have Death Ring on, my book can summon a Zombie Crawler with just 3 mana on it. On the turns that my book can deploy a creature, I can free up my full action for something other than summoning creatures, such as Zombie Frenzy. Just how I use the book in my games.

When do you usually play Libro? Is it situational? For example, how do you survive a rush from BM or any Mage that pressures turn 2?

Strategy and Tactics / Re: Headshots and Forestfires.
« on: November 17, 2013, 08:46:12 PM »
Does Idol of Pestilence give a poison condition? That's gonna make a huge difference because wording of Idol says all Living creatures take 1 poison damage at upkeep which is different than what some people make it out to be.

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