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Messages - gerni

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16
Spellbook Design and Construction / Re: Adramelech Face Melter
« on: October 14, 2014, 04:50:38 PM »
A nice build for a solo mage you got there, really sounds like fun.

From a comprehensive/competitive point of view I think there are multiple ways to counter such plays (ofc in theory, since I did not face the exact book you presented). Just to name a few

  • Since you are solo (and therefore have only 2 actions + 1 deployment from forge), you are naturally behind in actions. Nullify, Jinx or Reverse Attack may further stretch out the game in favour of your enemy since he can build up defenses/further action advantage.
  • What are you doing versus defense? Cobra Reflexes/Reflex Boots make your fireballs a coinflip. Fireblast hits, but you have to stay in range 1.
  • The Druid may suffer versus flame attacks in general, but with the option to hinder and Tanglevine your mage to force actions/attacks, I actually think she would be pretty strong versus your warlock.
  • In your opening, you simply dont take into account that the enemy mage could just stand in his starting corner, therefore you can't apply curses in "time" (curse on turn 2, EDIT: you answered already).  Also, you said that there is no reason for the enemy to adapt to fire damage so soon. I mean... you play Adramalech Warlock...
  • There are further disadvantages, namely status effects. What do you do versus daze (typically every book has at least one geyser)? What do you do versus incapacitation? (Surging Wave, Hurl Bolder)

Don't get me wrong, I don't want to talk your book down (How could I? I didn't even play against it). For me personally it feels very "allin-ish" since you have one option. I said that in a different thread, books of this kind are very strong in terms of a clean gameplan and "simple" desicionmaking (again, not in a negative way - thats a strength of the book).

Regards, gerni.

17
Spellbook Design and Construction / Re: Tinker Bells Angel
« on: October 08, 2014, 04:16:34 PM »
Gefällt mir :) Gibt's bald nen Video dazu?

I really like the idea. At first glance, I'm wondering how frequently you (can) use the Vine Tree. As far as I can see, spawning vine creatures is not central to your game plan, right? So does he primarily give you +1 channeling and the ability to bond and additional flexibility when needed (as you described with Kralathor)?

I have little experience with familiars (on the druid), but for me it seems natural to use the Vine Tree more as a "controling spawnpoint". Therefore, I am surprised that you "only" have one plant conjuration. What about multiple Tanglevines, a Stranglevine, Orchid or a Wall (LoS can be crucial)? Why did you decide not to put some more in?
Maybe you could share some more light on the Vine Tree in this book (or is it simply the fact, that it is the best tree ;) ). 

Some loose question popping into my mind:

  • How do you handle guards without slam or pushes? Is one mongoose enough?
  • Did you play versus aggressive openings a la Adramalech or a Brute swarm (strong in our meta here) do you adjust or are you safe the way you described?
  • Do you have any experience vs Necromancers? (Idol of pestilence/Deathlock)?


I'm sure I have more questions when I thought more about the book. Nice to see you posting. Thanks a lot for sharing.

Regards,
gerni

18
Spellbook Design and Construction / Re: Deep Roots, a druid build
« on: October 07, 2014, 04:31:56 PM »
You are absolutely right. I played Corazin with my Priestess, which can work. Did not think of the War Class.

19
Spellbook Design and Construction / Re: Deep Roots, a druid build
« on: October 06, 2014, 04:33:53 PM »
Mhm what I did not keep in mind is that Lotus does not require a mage's action (when a marker is nearby). Still, Sleep can be interrupted and Banish is save as long as there are no Nullifies.

I got FiF just today, but you are right, Brace Yourself sounds awesome on plants, will totally test it. I could even imagine running Galador and Surging Wave Wand with Akiro's Favour. Slam is a condition I totally underestimated but so strong. But it seems to be very gimmicky.

How do you handle armor stacking mages? In my experience, i need at least(!) 4 Dissolves against such targets, since they can dispel corrode (Priest/Wand) and recast destroyed armor from Forge. Also, for my taste (or meta :p) two dispels are too little (have 4 atm).

Again, thanks for sharing

Edit: What do you think of putting in Defend? Can be really nasty when Vine tree deploys a VineSnapper/Raptor with quickcast Defend :)

20
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 05, 2014, 06:26:37 AM »
Hi guys, I just followed this thread loosely. Anyways, in my opinion (and that has been said) it makes little sense to look at calculations "in vacuum". Investing in channeling can give you a "game advantage" (besides the fact that it might get you a channeling advantage over your enemy). But that is not necessarily the case.

As already mentioned, there can be other advantages to aim for, i.e. "tempo" or "action" or "decision" advantages. You have to play to your mages/strategy's strengths.

Don't get me wrong, I really like theorycrafting or abstract scenarios to evaluate a card's impact. But in this case, I am not sure if it is helpfull (or outright possible) since the above mentioned side effects.

When planning a book, I tend to build around openings (and tradeoffs). I often ask myself:
  • How can I get the most tempo/pressure on the enemy, while stay on par with his actions?
  • How can I get the most actions while stay on par with channeling?
  • How can I surprise my enemy? (force bad decisions)
  • How can I be fexible to my enemie's actions?

according to my gameplan, a mana crystal might be a good or a horrible conjuration to play. You can't mold that into a formula.

As little sidenote (since this is theorycrafting), I think forcing hard decisions (playing unpredictable) is the way to win games.

21
Spellbook Design and Construction / Re: Deep Roots, a druid build
« on: October 04, 2014, 06:30:59 AM »
I like that you go aggressive. The creatures, that can be cast from the Vine Tree are super efficient in the early stages. That, plus the fact that you are naturally regenerating via tree bond makes an early aggression druid a strong choice.

But as far as I can see, this is the only option for you. You don't have a backup game plan, i.e. dropping a Mana flower or Tataree/Hamornize/Forge to get even more action/channeling advantage. Since its very cheap to include, I'd always put at least one flower into a druid book and personally a Tataree (which gives you an early action advantage, since you can activate it in case you want to wait with your mage's action).

What is your experience with the Nightshade Lotus? I dropped it from my book. I think I did not use it even once in all of my games :) I included a Banish and Stranglevines/Tanglevines to delay big boys. As conjuration, I find a Hand of Bim Shalla to be a way better option (but you can't deploy it from the tree).

Also, I'd be interested to hear about your (and everybody else's) experience with the mix of creatures. As I said, I think vines are super strong early - but fall off quickly because they are bad vs heavy armored targets and fall rather quickly without being buffed with armor themselves. Also, regeneration can be neglected by finite life conjurations/enchantments. Therefore, I think putting strong non-vine creatures in a druid book is a clever move (as you did). What I'm not sure about is the amount. I reduced the total number of vines in my book to 5 (2 Raptors, 2 snappers {they are too good vs conjurations to be left out} and one Lasher). What are your experiences with the animals you put in? IMHO Grizzlies are super nice (push/tangle synergies with his full action attack). I will try a druid with Sir Corazin just to check how he does with all the control a druid offers :)

@Sirscoot13:
Now, I realized that versus well rounded books you cannot play the "drop a wall and push/pull the enemy" game. You may be able to pull it off once, but in my experience it is no longer a cost efficient play. And since there is luck (snatch) or an action (push) plus additional action/cost (wall) involved, I would not rely on such plays (not saying that I don't use these spells, they are awesome).

Nice overall book, but a bit one dimensional (which can be a good strategy since decision making is way easier; thats not meant in a negative way). I'm looking forward to your answers/experiences!

Regards, Gerni

22
Strategy and Tactics / Re: What are some of your druid openings?
« on: September 25, 2014, 10:44:20 AM »
I play very reactively. The druid, in my opinion has a very strong early game with cheap and efficient creatures, if you are able to use them  (-> get them at key positions or immobilize the enemy). That being said, it is really hard to change tempo with the druid and IMHO you need to have some (or at least one) stronger creature(s), i.e. grizzlies.

I always open with:

1) Vine Tree + bond and double move to near center.

Then I start to play depending on the enemy's opening.

2a) Enemy is going to deploy an expensive creature.  -> I invest in Mana regeneration as long as there is no threat within the next round -> I'll take out the big boy with Banish.

2b) Enemy is going with aggressive spawn point(s). -> Here Druid shines, since she has the most Mana/Dice efficient creatures. I simply put down my Plants in the spawn point's zone, potentially using Rouse the beast.

2c) Enemy is going defensive spawnpoint(s) -> In this case, I need to have a good game plan. Going aggressive can work, since in my opinion, early game is where the druid's creatures are strongest. If decide to play slow, my usual core is a non-plant creature, like a grizzly or an angel.

In general, I tend to go very offensive with my mage, since I have 2 regeneration with Tree Bond which is super strong with just two cheap leather items to get some armor and Barkskin.

The first games i played, i totally stuck to my game opening, resulting in some fast losses. I think to fully maximize the Druid's potential, you need to play reactively, since her weapons are very strong but situational. If you learn how to make the right decisions you will have so much fun with the Druid.

Kind regards,
Gerni

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