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Messages - Marhem

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Player Feedback and Suggestions / Re: repleneshing kit
« on: August 25, 2014, 08:30:26 PM »
Damage, dice, mana, vine markers, and such.
We just got two cats, and our d12 is gone and so is the status markers.

I myself would make one last change, to switch the storm drake hide and the leather boots for reflex boots

Player Feedback and Suggestions / repleneshing kit
« on: August 25, 2014, 07:14:46 AM »
Just a suggestion AW, you should make piece replenishing kits for people who loose pieces.

It delays if you choose to get out.

Player Feedback and Suggestions / Re: siren creature suggestion
« on: August 23, 2014, 12:15:28 PM »
Scylla and charibdess

1: it would be nice to add a couple quicksands (only use to buy time or if your opponent is unlucky that day)
2: if your going to waste teleports on the iron golem, might as we'll replace it with earth elemental
3: plan to take stuff out soon for hurl meteorite
4: I recommend taking out suppression orb, unless you mainly play beast master/necro

Strategy and Tactics / Re: zombies vs skellies
« on: August 22, 2014, 11:10:58 AM »
Zombies, only if you get a mage wand and use zombie frenzy every turn after you set up, it really annoys your opponent.

Spellbook Design and Construction / hulk smash
« on: August 20, 2014, 12:39:59 PM »
Hulk smashWarlord
Conjuration1 x  Akiro's Hammer1 x  Altar of Carnage1 x  Altar of Domination1 x  Archer's Watchtower1 x  Armory1 x  Barracks1 x  Battle Forge1 x  Construction Yard1 x  Garrison Post4 x  Wall of Earth1 x  Mana CrystalCreature1 x  Bloodcrag Minotaur2 x  Dwarf Kriegsbiel2 x  Dwarf Panzergarde3 x  Goblin Alchemist3 x  Goblin Grunt1 x  Grimson Deadeye, Sniper1 x  Gurmash, Orc Seargeant1 x  Iron Golem1 x  Ludwig Boltstorm1 x  Sir Corazin, Blademaster1 x  Thorg, Chief Bodyguard1 x  TalosEnchantment1 x  Akiro's Favor1 x  Bear Strength2 x  Brace Yourself1 x  Standard BearerEquipment1 x  Eisenach's Forge Hammer1 x  Elemental Cloak1 x  Gauntlets of Strength1 x  General's Signet Ring1 x  Helm of Command1 x  Horn of Gothos1 x  Reflex Boots1 x  Ring of Command1 x  War Sledge1 x  Sunfire Amulet1 x  Harshforge PlateIncantation2 x  Battle Fury1 x  Conquer2 x  Dispel2 x  Flank Attack2 x  Power Strike1 x  Dissolve
Total cost: 120 pts

I call him hulk smash because if you do it right, he can do sweeping 9 dice a turn and twice with 11(ability +1, Gauntlets +1, bear strength +2, war sledge +4, battle standard +1(power smash +2 optional)), with 3 armor, +7 defense, and gaining 1 life per turn.

Two things to critique, when the devouring jelly kills a creature, it gets a growth token. The other is that the wizard should have went for the mage all the time while in range(and maybe you should have tried a mordok's obelisk.

That is the part you must overcome.

AW designed it like this (to my understanding): either shut yourself up and build talos, spend your spell points on a good start, or try a piece of equipment and probably be destroyed.

My advice is to block off half the talos and a few creatures and equipment.

Here is a suggestion for the the beastmaster, if you do cats, you need makunda out faster and only go for the mage.

Strategy and Tactics / Re: Current top-notch spellbooks?
« on: August 16, 2014, 07:42:02 AM »
I'm not so sure, a necro swarm is amazing when every turn he casts zombie frenzie on the opposite side of the arena.

Wizard vs necro pls

, nvm, didn't see the fif and core only. :(

Do reflex boots instead of eagle claw, it makes things really hard.

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