December 06, 2019, 10:00:30 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Marhem

Pages: 1 ... 3 4 [5]
61
Mages / Wizard
« on: July 09, 2014, 10:16:51 PM »
Please vote for you favorite wiz build.

62
Mages / Re: Paladin and Siren speculation
« on: July 09, 2014, 09:58:14 PM »
"I suspect that PvS will introduce frost (finally) and dramatically increase the psychic component of the mind school. I'm hoping it adds terrain conjurations. I've been wondering about those since someone mentioned that they won't be included in FiF."


I doubt they're adding frost, or major amounts. I think that is something entirely In itself.

63
Mages / Re: Why the Beastmaster isn't very good
« on: July 09, 2014, 09:49:07 PM »
"In the game as is he is a mediocre tanker, Warlock, FM, and Priest do it much better. He probably has some of the best creature selection out there that synergies with his special ability. There in lies his biggest issue, Flock of Falcons? Make one a pet?

I drop Orb and Obelisk game over. I win with the Warlord."

Give the beast master the force bash, teleport, mage wand, summon grizzly: YOU WIN unless opponent is FM or wizard, rock

64
Mages / Re: Who's the hardest Mage to get right?
« on: July 09, 2014, 09:42:04 PM »
With the forcemaster against zombies, take a couple thought spores, give them forcebash and push zombies away. As for the hardest, I would say that the warlord is because EVERYTHING is expensive and my opponent attacks right away. My easiest is the wizard, with rock training

65
Mages / Re: Alternate Necromancer
« on: July 09, 2014, 09:32:29 PM »
What if they made a necro that had no creatures and he only used dead enemy creatures and had many death and rotting balls.

66
Mages / Re: Mage suggestions
« on: July 09, 2014, 09:27:48 PM »
I really like the dual wielding part, it would be like a master double strike. Or another thing is he could use a 2 handed weapon as a one handed and if he wanted to switch energy weapons, he could pay 3 mana at anytime one of his creatures move.

67
Mages / Re: Mage suggestions
« on: July 09, 2014, 09:59:35 AM »
One thing I think mage wars has overlooked and I think still would overlook in the siren expansion is Frost, which brings me to another idea.

(no idea the name): He/She is an Ice wizard who can summon Ice elementals, Ice imps, and other Ice creatures. One of her special abilities would be frozen ground. Every deployment phase the mage may place a frozen ground token on a tile (like vines). all creatures on the tile gain slow trait. The mage may summon ice creatures to that tile. Ice creatures gain the fast trait on these tiles. if a creature is attacked on one of these tiles and damaged, It gains a chilled token, if it already has one, it gains frostbite and looses the chilled. chilled does not go away on these tiles. The frozen ground token will disappear after 3 turns. If a fire spell is used in the tile, cancel the spell and the frozen ground is destroyed, if a creature with a burn token goes in or passes thru, the burn is destroyed and one turn is removed from the tile. Chilled: melee attacks on this creature add 1 dice to the roll. The creature gains the slow trait. The marker is destroyed after on turn if the creature is not on a frozen tile. Frostbite:   melee attacks on this creature add 2 dice to the roll, 1 dice to all ice spell attacks. creature takes 2 damage every turn. If a creature has chilled and gains a second chill, destroy both chilled markers and replace with frostbite.

68
Mages / Mage suggestions
« on: July 08, 2014, 02:36:35 PM »
Hi, thought i would make a couple suggestions about mages we might like to see in the arena. Please add other suggestions and critique. :)


Elementalist : Trained in 2 elemental schools of your choice. He would be a mage of variety as his attack spells would have a choice between attacks. It would have 4 attacks, 2 of witch you could use depending on your training. He would also summon elementals, depending on school training choice.


Weapons master: he is trained in the war and arcane schools. Solo mage, like forcemaster, would have very little creatures( floating bows, swords, shields, etc.) and would have many pieces of exchangeable  equipment witch would be cantrip. His theme is power through energy weapons. One special ability is his melee attacks would be ranged 0-1, still having the melee trait.

Pages: 1 ... 3 4 [5]