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Topics - Reddicediaries

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76
General Discussion / When will the arcane duels be released?
« on: August 15, 2016, 06:10:02 AM »
When will the pvs videos be released?

77
Spells / Thoughts on running some golems in a priest/was book.
« on: August 14, 2016, 08:30:55 PM »
See title.

78
Spellbook Design and Construction / Flexible Forcemaster NEW VERSION!
« on: August 12, 2016, 07:54:31 PM »
Flexible Forcemaster! v.1.15A Forcemaster Spellbookbuilt by the OCTGN SBB
Attack2 x Force Hammer2 x Invisible Fist2 x Acid BallConjuration1 x Enchanter's Wardstone2 x Wall of Force1 x Ballista1 x TanglevineCreature1 x Invisible StalkerEnchantment2 x Forcefield1 x Falcon Precision1 x Mongoose Agility2 x Poisoned Blood4 x Arcane Ward1 x Mind Control1 x Nullify1 x Rust2 x Critical Strike1 x Brace Yourself2 x Charm1 x Bear Strength1 x Agony1 x Circle of LightEquipment1 x Regrowth Belt1 x Mage Wand1 x Wand of Healing1 x Leviathan Scale Armor1 x Psi-Orb2 x Dancing Scimitar1 x Galvitar, Force BladeIncantation1 x Teleport3 x Dissolve3 x Dispel1 x Seeking Dispel1 x Purge Magic1 x Purify1 x Steal Equipment
Total cost: 120 pts

Stalker: Often vs solo mages, I feel that many of my decks points are useless. So, i want an alternative dmg source.
Scimitar: I'm not a big fan of running one mage wand, elemental wand, etc. As such, I included 2.
Walls of force: My last two games vs adramelch's who used the imp familiar, I teleported him and sleeped him. Next round I walled him off. He got one action the entire game (for the first game.)

1 Teleport: Not really concerned about tangle/ stranglevines. Might add a second back in to maximise my positioning advantage.

Only 1 mind control:

I'm really thinking about adding a jinx or two, to save the stalker from eating some dmg. Many good players, will wait until final qc to attack him with a Force Hammer and such. Jinx can save him.

Spells I'm missing: Remove curse, maybe some healing? This book has been built using octgn, since I almost never play irl.
[/spellbook]

79
Spells / Hammer vs Boulder!
« on: August 12, 2016, 05:17:31 PM »
See title.

80
Mages / Playstyle for the Siren and Paladin
« on: August 10, 2016, 10:05:30 AM »
So, since most of pvs has been spoiled, I have an idea of how both mages would play. Siren seems to play similar to how the forcemaster and druid play. Druid focused more on the speed, forcemaster on the postining, siren somewhere in the middle. She seems to be all about making the enemy go where they do not want to.
Now the paladin seems to be a little more complex. He seems to be all about taking hits and defending his troops. Playtesters, any thoughts? Or just anyone who has ideas.

81
Spellbook Design and Construction / Flexible Forcemaster!
« on: August 08, 2016, 09:05:51 PM »
So after much revision, this is version 1.15 of the flexible forcemaster. The book has transitioned from a armor to a dot book, to a book desinged around reducing opponents actions or just killing their creatures. I'll explain certain card choices later.

Flexible Forcemaster V1.15A Forcemaster Spellbookbuilt by the OCTGN SBB
Attack2 x Force Hammer2 x Invisible Fist1 x Acid BallConjuration1 x Enchanter's Wardstone2 x Wall of ForceCreature1 x Invisible StalkerEnchantment2 x Forcefield1 x Falcon Precision1 x Mongoose Agility2 x Poisoned Blood4 x Arcane Ward2 x Mind Control1 x Nullify1 x Rust2 x Critical Strike1 x Brace Yourself2 x Charm1 x Bear Strength2 x Agony1 x DebilitateEquipment1 x Regrowth Belt1 x Mage Wand1 x Wand of Healing1 x Leviathan Scale Armor1 x Psi-Orb2 x Dancing Scimitar1 x Galvitar, Force BladeIncantation1 x Teleport1 x Force Push3 x Dissolve3 x Dispel2 x Seeking Dispel1 x Purge Magic2 x Purify
Total cost: 120 pts



Stalker: Often vs solo mages, I feel that many of my decks points are useless. So, i want an alternative dmg source.
Scimitar: I'm not a big fan of running one mage wand, elemental wand, etc. As such, I included 2.
Walls of force: My last two games vs adramelch's who used the imp familiar, I teleported him and sleeped him. Next round I walled him off. He got one action the entire game (for the first game.)

1 Teleport: Not really concerned about tangle/ stranglevines. Might add a second back in to maximise my positioning advantage.

Spells I'm missing: Remove curse, maybe some healing? This book has been built using octgn, since I almost never play irl.

82
Spells / Ways of dealing with high armor.
« on: August 07, 2016, 02:34:40 PM »
Being completely honest, my favorite way to deal tank builds other than dot is to have 2-3 copies of this is and critical strike. The only way to remove them is through some kind of dispel purge magic shenanigans. Thoughts?

83
See title.

84
Spells / Would you ever run fire spells in.a for druid book.
« on: August 05, 2016, 05:28:22 PM »
See title.

85
Spells / How do you play with druid's plants?
« on: July 31, 2016, 05:34:42 PM »
See title.

86
Strategy and Tactics / Best Ways to make a Feed the kralathor book
« on: July 31, 2016, 10:47:38 AM »
See title.

87
Strategy and Tactics / Tanks Spells Copies
« on: July 30, 2016, 06:33:53 PM »
For a tank build, how many copies of certain kinds of spells do all of your recomend. Primarily, armor.

88
Spells / What books want/need purge magic?
« on: July 30, 2016, 05:54:22 PM »
See Title.

89
Spells / How to keep guardien angels alive!
« on: July 30, 2016, 01:47:56 PM »
See title.

90
Spells / Psylcok!
« on: July 29, 2016, 09:21:00 PM »
Does anyone have tips/ sucsess strories with psylocks?

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