April 09, 2020, 09:45:50 AM

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Creative / Re: Mage Models - HeroForge
« Last post by wmcastillo28 on April 08, 2020, 04:26:43 PM »
Alright, another update (TWO IN A ROW! Either I'm on it or waiting to post these all at once.. )

So when playing the games, having the models on the table instead of the art cards is SUPER amazing! It really points out who the main focus is on the battlefield and gives it way more dynamic to the game. Also, it clears up that extra "Card" on the table and cleans it up just ever so slightly.

Well, with that, it makes it a little more difficult to keep the markers and tokens near them.  When the wife and I were playing, we kept them on the stat card in our play area, but would forget things every now and then (mostly resets, but still something).

So i created some "Bases" for the models to play on. I was hesitant about doing this, because as I said, part of this was to keep the board clean, so tried to make it as minimalist as possible.

You choose which model you want to play, and i have the measurements just right to keep it pressure fit in. You can of course switch the models out as needed, so only two were needed to be made.

The action markers can then be set next to the model, and the model doesn't just sit in there one way, it can be twisted and turned to have the action markers on any side of the mode. I'm hoping with this that any status markers we will just put on the tokens (stun/daze/etc). Won't be able to field test this till the weekend, but I don't foresee any reason why this wouldn't work and improve the game!

Please comment with ideas/suggestions/likes/ whatever to keep me motivated and going! I'm doing what I can to try and keep the game alive, make sure you do your part!

Creative / Re: Mage Models - HeroForge
« Last post by wmcastillo28 on April 08, 2020, 04:20:38 PM »
New update!
Got the Anval Throne Warlord done and the Necromancer done! Necromancer actually broke in a few spots when I was trying to clean it up, and there is quite a lot of "stringiness" on the models, but a thick bristled nylon brush should clean that up (if i can find one, hard to go out and shopping due to current world issues). But for now this is all basically testing at this time. I did order some fine tip nozzles for my 3d Printer, so when those come in, i will probably reprint these anyways to try to get a little finer detail.
I'm trying to find if there is someone local to paint these up for me, but so far no luck. I'm not a 'horrible' painter, but just don't have the patience to really do it. We will see though as more time goes on.
NOW, i know I said i was going to be patient for purchasing these and this time I am. I need to at least wait till next payday. Hope to keep you updated and will of course post if I decide to put some paint on them.

Again, if you have any comments or suggestions, please let me know!
Creative / Re: 3D Printer Projects
« Last post by wmcastillo28 on April 08, 2020, 04:11:17 PM »
Hi ya'll! If you follow my other thread, you will see that I have made physical models to use in the Arena game rather than using the Mage Art cards. Its been a blast with the wife and I so far, but now the tricky thing is keeping the tokens nearby. So i came up with this little base mechanism to keep them all together :)
The model (mage) that your using can just slide in and out as needed, and the tokens can sit right next to the mage as needed. This helps to keep the tokens nearby and keeps them on the board. Still a better option (imo) that using the cards as it still takes up less space. Plus, for example, in a game we had the other night, my Warlord was able to be placed on top of the barracks, and did not hinder the card at all. Quite nice and makes it to where one less card (or two if both mages are in) don't have to take up so much space in a single area.
Check out the "HeroForge" thread I have for more information on the models themselves :)
Spellbook Design and Construction / Re: Stinking Siren
« Last post by zot on April 07, 2020, 10:47:34 PM »
davew, he is talking about the creature swamp snapper. which is a turtle.
Alternative Play / Variants Worthy of Organized Play Take 2
« Last post by Gorgonzilla on April 07, 2020, 09:39:42 PM »
Variants Worthy of Organized play

Standard Arena (Road of Battle map)
Exactly the same as Standard Arena but with a twist: you're fighting on the Road of Battle map! 2 players. No card pool restrictions. Custom spellbooks. Objective: enemy-mage kill.

Note: This map has a special rule to prevent walls from being overpowered--secret passage markers only connect with their opposite counterparts north-south and east-west.

Team Arena
2 teams of two players each. Each mage has lifelink +2 or lifelink +3 with their teammate's mage. 4x5 zone arena. Custom spellbooks. No card pool restrictions. Objective: kill both enemy mages.

Free for all
3 players. Custom spellbooks. 3x5 zone arena. Zones b2, b4 and c3 each contain a Spiked Pit Trap terrain. No card pool restrictions. Objective: last mage standing wins.

Custom map. Custom spellbooks. No card pool restrictions. Objective: mage-kill or domination victory. All other format rules vary with the map.

This list should be MUCH better than the previous list that I posted with my old account. No more messy and unnecessary things in it. All the academy variants are fortunately GONE. And none of that preconstructed or apprentice stuff because I'm the only one who has any interest in that. And there are fewer variants to pick from now, so you won't be as likely to suffer from analysis paralysis.
In the future I would like to see a 1 vs Many variant, and possibly an rpg format, and if those are good enough I might add them here, but we'll see.

Enjoy! :D
Spellbook Design and Construction / Re: Stinking Siren
« Last post by Jbuzzsaw79 on April 07, 2020, 05:31:14 PM »
Looking more at it today why cordial wall. Would it be cheaper for blood spine bleed attack.  Also I find that having 2 minor heal seems to be easier to manage then just heal. Not sure what feelings are but what if u cut a mage wand and a disperse to make room for water elemental, I hear u on it not being useful against them damn dirty druids :D but in all other cases might prove to be very useful. Just some thoughts man.

Dave W.- swamp snapper
Spellbook Design and Construction / Re: Stinking Siren
« Last post by DaveW on April 07, 2020, 05:30:55 PM »
What are turtles?
Spellbook Design and Construction / Re: Stinking Siren
« Last post by zot on April 07, 2020, 07:47:02 AM »
that of course would be awesome sir. hope the environment allows it.
Spellbook Design and Construction / Re: Stinking Siren
« Last post by Biblofilter on April 07, 2020, 04:36:04 AM »
Water Elemetal would def be in there if it wasnt for Druids.

Acid Ooze are actually quite good for the mana. Resilient ~ 12 hp.

I do enjoy playing this atm :)

its good to be back and i hope to get to hang at zots place in nov and/or maybe winter wars in jan/feb.

Spellbook Design and Construction / Re: Stinking Siren
« Last post by Jbuzzsaw79 on April 07, 2020, 01:21:13 AM »
Hi bilbo long time no see hope u can come to the states again to hang at zotís again. Anyway on to your book you only question atm is it seemed to me the acid ooze was squishy and not much attack have u had much time to try this book? What are your results?
I wonder if maybe having a water elemental or 2 would be better to move stuff rather then using lasher and harpooner since they are beefy and then slide other with stuff also there is chance that jelly and turtles might be something also.
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