March 21, 2019, 07:18:52 AM

Recent Posts

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Strategy and Tactics / Re: Current meta
« Last post by Kelanen on March 11, 2019, 11:16:50 AM »
There isn't enough play for a global metagame. OCTGN is probably the closest, but I'm not qualified to comment on that, otherwise it's down to local metagames.

Disciple of Radiance is errated in most tournaments back to it's last playtest version (once per turn). AW told the playtestesters it would be errated, and asked us not to play it in in tournaments, but they have never gotten around to formally issuing that errata (or lots of others). In an environment allowing it to work as printed, it's absolutely the best book, and almost impossible to stop. It's also not much fun to play, or play against. It's generally banned/errated in fun and serious play.

Leviathan is a promo, so also not allowed in tournament play, although promos are played in most non-tournament scene (certainly all I've played in). It's impact on the metagame is nil (partly because Siren is pretty weak).

Other than that, personally I'd say Tier 1 is the 10 Channelling mages (in which I include Druid). Tier 2, and not too far behind is Straywood BM, both Warlocks, Paladin and maybe AT Warlod. Wizard is still good, and competent, and it's up in the top tier, but probably not the best, and certainly not dominant any more. If I had to call it, I'd say Necromancer or Priestess is probably the best, but individual skill and surprising your oponent count more than any given mage.

Bees are certainly very strong, and most books should have a way to deal with them, or accept they'll probably lose to them. There are reasonable answers, and on their own they can be beaten, but pretending they don't exist won't work.

So overall the meta is pretty wide open, which is the one good thing you can say for it.
Strategy and Tactics / Current meta
« Last post by Knabb master on March 11, 2019, 09:12:13 AM »
What does the current metagame look like, which mages are the strongest and how are players trying to beat them?

I haven't been very active lately and the last time I felt like I had at least some understanding of the mage wars meta was probably rigth before the wizard nerf. There are not a ton of discussions about the metagame and the ones I have seen have been about the strenght of specific cards like the bees and not about builds or archetypes.

Also how are cards like the disciple and leviathan treated in competetive play? They really do change things.

The picture I am currently having in my mind is that you can run gate wizard, disciple priestess and rushes with big creatures. But that there should still be an endless amount of 40% winrate books. How wrong am I?
Spellbook Design and Construction / Mind Ninja
« Last post by Freeborn42 on March 10, 2019, 10:13:32 PM »
here's a damn fun solo forcemaster book I played recently to marginal success, I lost the match, but it was very close and if it weren't for a few mistakes I think I could have pulled it out

mind ninjaA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Attack1 x Invisible Fist1 x Acid Ball1 x Hurl Rock2 x FireballConjuration1 x Pillar of Righteous Flame1 x Tanglevine2 x Mind's Eye1 x Battle ForgeCreature2 x ThoughtsporeEnchantment1 x Forcefield3 x Charm1 x Desperate Focus1 x Force Shield2 x Bear Strength1 x Vampirism1 x Mass Cowardice2 x Mind Seize2 x Rust2 x Critical StrikeEquipment1 x Force Ring1 x Dancing Scimitar1 x Galvitar, Force Blade1 x Psi-Orb1 x Force Armor3 x Illusory Leggings2 x Symbiotic Orb1 x Cleansing Potion2 x Rage Tonic1 x Gauntlets of Strength1 x Moonglow Amulet1 x Leviathan Scale Armor1 x Leather Chausses1 x Leather BootsIncantation1 x Force Wave2 x Dissolve3 x Dispel1 x Seeking Dispel2 x Sleep2 x Teleport1 x Lesser Teleport1 x Remove Curse
Total cost: 120 pts

basic idea obviously is to beef up, use thoughtspore and mind's eye as needed and either disable threats or neutralize them.
Point of note: rust and critical strike were added after the match and would have likely won had it I had them
Spellbook Design and Construction / Re: Warlord slinger
« Last post by Freeborn42 on March 10, 2019, 10:03:41 PM »
most recent version of the book updated to the top post. most notable changes are the addition of ballad of courage and subbing the HF Knights for Butchers. also added earthquake due to a recent convo with Farkas on Discord, haven't put it in play yet but am curious about its effectiveness.

the book has been very successful so far winning every match on octgn I've played with it, save for one that we weren't able to finish. I was on my back foot in that one and made a few mistakes, but it was still anyone's match at that point.
what I've enjoyed most about this book so far is that it remains very versatile, yet has a focused strategy. I have been able to provide an answer for most problems sent my way, and have delivered my fair share of tempo swings that have really thrown my opponents off.

anyway, thought I'd give an update for whoever is interested, really enjoying playing this book.

let me know and all that
League / Tournament Play / Re: Indianapolis Mages Wanted
« Last post by zot on March 10, 2019, 10:27:17 AM »
another great mw weekend. thanks to all who made it. and for those who wanted but were unable wish you could have been here too. it was an awesome time.
If you are using Dig In/Form Ranks, see yourself using Hold the Line a lot, and use Standard Bearer then Panzergarde is better. Otherwise Angel is much better, but obviously more spellbook points - depends how tight you are. Royal Armourer works equally well on both btw.

Dwarven Vanguard is a good card, but in my opinion it's a Vigilant soldier that happens to have Intercept, rather than an Interceptor that happens to have Vigilant. It's a great card, and good to have as a backup interceptor - but he won't last long jumping in front of fireballs on his own. He does benefit hugely from Form Ranks, btw.

So pragmatically I'd go for a Panzergarde  AND Vanguard (which costs the same as an angel). If you find you somehow have points to spare, then consider an Angel upgrade.
Strategy and Tactics / Re: Best intercept guard for a holdfast Anvil Throne Warlord?
« Last post by DaveW on March 06, 2019, 11:55:32 PM »
While Vigilant won't make a difference if the NV doesn't do anything but go on guard each turn, I'd still think that the lowest cost creature would be the way to go when there are pluses and minuses on each. You will want more than one, so the lower the cost the better. It's a shame that the Gargoyle is opposed school... I think that one would be the best for this. I can't see spending sbp's for a couple of them....
General Discussion / Re: Hellstar vs Dragonīs Lance
« Last post by DaveW on March 06, 2019, 11:47:21 PM »
Well and a person who dont plays academy, dont need it at all.

Of course they do... it is better and usable in Arena.
Strategy and Tactics / Re: Best intercept guard for a holdfast Anvil Throne Warlord?
« Last post by zot on March 06, 2019, 07:33:09 PM »
given mana constraints in the warlord, I would suggest the noble guard. cheaper, and if it survives so much the better. perhaps a fortified position in its zone.
Strategy and Tactics / Best intercept guard for a holdfast Anvil Throne Warlord?
« Last post by Arkdeniz on March 06, 2019, 06:57:19 PM »
Hi Folks

Playing around with a concept of a stronghold warlord that utilises a hill and the various zone enchantments to build a castle. I need an interceptor to catch those incoming fireballs. I cannot decide which to go with of the three obvious choices.

Guardian Angel. Pros: Aegis, a defence, pretty good hit points and the self healing is awesome. Cons: high SBP cost and no synergy with the warlord's soldier commands.

Dwarf Panzergarde. Pros: loads of hit points, great defence chance, soldier. Cons: lightning vulnerability, no healing.

Noble Vanguard. Pros: Vigilant! Soldier. Cons: fairly high SBP cost, low hit points, no healing.

I am leaning towards the Panzergarde at the moment, but am worried I might have to carry a bit more healing/regen to keep him up.   

Would appreciate any thoughts/opinions.
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