December 10, 2018, 07:14:09 AM

Recent Posts

Pages: 1 ... 8 9 [10]
91
Player Feedback and Suggestions / Re: Halfing as Mages
« Last post by Arkdeniz on November 05, 2018, 03:58:43 AM »
I would suggest that whatever else it was, a Halfling should be elusive and possibly have an ability to pay a friendly creature's level in mana to give it the elusive trait until the end of the round.

Oh, and it would have to have a mage-specific item for it: Ring of Invisibility :)
92
Spellbook Design and Construction / Re: Araxian Crown Warlock: Vampire Might
« Last post by Arkdeniz on November 05, 2018, 03:54:29 AM »
You can't bloodreaper a non living creature.

You can't?

The ability simply says "when a friendly, non-legendary demon creature comes into play, you may make it your Bloodreaper." I found nothing more in the rulebook or supplement.
93
Spellbook Design and Construction / Re: Araxian Crown Warlock: Vampire Might
« Last post by RomeoXero on November 04, 2018, 04:19:24 PM »
You can't bloodreaper a non living creature.
94
Because Sersiryx doesn't fit the book. I have good channeling and Ihave the actions to cast curses and fire, since I'm mostly trying to not be in the middle of battle.

Taking Sersiryx means I get one less fighter creature out and it also means I need to engage and protect him as soon as he inevitably gets Chant of Raged. He also eats Mana like it's candy and I already need to sustain my Grey Wraith in most matches, while saving enough juice for Fireballs and Death Links.
I see. I missed the part where you didn't want the mage in the middle of battle. That seems counter to the Battle Skill mage ability of the Arraxian Crown Warlock. I assumed he would relish the chance to cast two curse spells and attack in a round to maximize the use of his ability card.

Good luck with your strategy!
95
Player Feedback and Suggestions / Re: Halfing as Mages
« Last post by DaveW on November 04, 2018, 06:50:15 AM »
To kind of answer the original question... what kind of Mage would a Halfling be... if I were to rewrite the game, I would allow the players to select their own Race / Mage type combination. Race would determine everything from Life to Channeling to secondary abilities lower on the card, whereas Mage type would determine training.

Halfling traits would perhaps work better with Nature types than with Warlord types, but if you had an idea for a Warlord spell book that might be interesting with the Halfling, you would then have that option.
96
Mheg has elusive and gets his 5dice at the beginning. He can use battle fury, ehren cannot. Mheg has 3 armor to ehren's 2. Extra actions from your mage is more costly than 6 life initially. It makes sense, but the deception is that by the end of the game, the 6 life is more costly than the actions.

Both creatures are bought on layby (what you folks term layaway, I believe). And as with all such purchases, the interest charges that accrue on top of the upfront payment are the trap and lead to a much greater total cost.

Yes, I suppose Mhegedden might be ok if the Warlock also forgoes the life losses from bringing in Bloodreapers, but when you combine them... phew.

(But then, I come from a place where even my Dark mages often start out with a Sunfire Amulet, so clearly I rate Life as REALLY important.)
97
Because Sersiryx doesn't fit the book. I have good channeling and Ihave the actions to cast curses and fire, since I'm mostly trying to not be in the middle of battle.

Taking Sersiryx means I get one less fighter creature out and it also means I need to engage and protect him as soon as he inevitably gets Chant of Raged. He also eats Mana like it's candy and I already need to sustain my Grey Wraith in most matches, while saving enough juice for Fireballs and Death Links.
98
Why not use Sersiryx to help with channeling and casting curse spells? He is very flexible in switching to offensive mode if you pack extra flame attack spells at levels 1-2. He can even cast the Bloodthirsty Lust curse on friendly creatures for extra attack dice.
99
Mheg has elusive and gets his 5dice at the beginning. He can use battle fury, ehren cannot. Mheg has 3 armor to ehren's 2. Extra actions from your mage is more costly than 6 life initially. It makes sense, but the deception is that by the end of the game, the 6 life is more costly than the actions.
100
Player Feedback and Suggestions / Re: Halfing as Mages
« Last post by DaveW on November 03, 2018, 08:29:53 AM »
Am guessing at some point elementalist and monk will come to are arena?

Doubt it.
Pages: 1 ... 8 9 [10]