August 16, 2018, 12:22:38 PM

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Spells / Creature card mana tier list assertion and explaination
« Last post by Robintheboywonder on August 09, 2018, 11:41:39 PM »
So just for creatures, but it might work for the other types of cards, I broke down the tiers of creatures by mana cost. There are 3, 5, 8, 12, 16, 20, and 24. 3 mana creatures are fragile, there are not a lot of them but they exist. If u sneeze on a 3 mana creature it dies. One exception is sanguine hunter, he special. Next is 5 mana, which is really 4-6 mana creature, these are basic creatures, build a swarm with these. 8 is 7-9, these creatures can be strong but can also get killed relatively easy. Timber wolf is thought to be the best example of this group but really he is the gold standard, he is top tier for this group. 12, 11-13 the strengths and weaknesses of this group can be comparable to group 8. The difference with group 12 is they have special traits, abilities, attacks, or effects which set them apart. 16, 15-17 they have added strengths from previous group. These are your heavy hitters enough said. 20, 19-21 these are your champions, chances are u have only one card from here in your deck. It is the face of your deck u might say. It will wreck havoc on your opponent and his creatures, as we'll as make them divert actions and resources to dealing with it. This is your big gun. Group 24 is God tier, they are crazy strong and ridiculous to kill but not impossible to destroy however the best way to deal with this creature might be to not deal with it and just go for the enemy mage.
I think looking at creatures by what mana tier group they belong to is important when deciding/understanding how you will build your book and your mage summon creatures. Because this is a customizable game u can have any creature u want in your deck regardless of school, but having in school creatures is always an optimal strategy for SP efficiency and summoning potential. Look at your mage's in school creatures and figure out how many different creatures and which tier they reside. There is an importance and difference in amount and variety. The Siren currently(not including 2 newest expansions at Gencon) has only 1 creature in the 5 mana tier and has 6 cards of that creature. So her amount is 6 and her variety is 1. The wizard has a variety of 2 at the 5 mana tier. While beastmaster has 8 variety and thats just counting animals. Going back to the Siren, if we look at her 8 mana tier and her 12 mana tier, she has 2 and 6 respectively. We can think of 5 mana as a basic creature, an 8 mana as a warrior, a 12 mana as a specialist. With 6 varieties of 12 mana creatures we can say the Siren has an easier time building or utilizing creatures with specialized skills and traits than swarm building. Beastmaster biggest strength is versatility when it comes to creatures and building. He can go many different directions because he has a variety of creatures in each mana tier. Beastmaster have all these pieces to a puzzle and their challenge is deciding what the imagine looks like.

This was just my observation and and thoughts on creatures, mana cost, deck building, and utility.
General Discussion / Re: Gen Con Academy pre releases
« Last post by farkas1 on August 09, 2018, 11:37:42 PM »
Yep Keejchen swarms gain life and gain additional strikes with this combo.  There is a way to get killer bee swarms up to 9 dice critical.  Iím gonna let the forums figure out what other cards can combo to make additional strikes up to 9.  I think they can get up to 10 but need to clarify if that is possible.  10 die critical attacks is possible now!   :o
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« Last post by Enti on August 09, 2018, 11:07:35 PM »
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« Last post by Biblofilter on August 09, 2018, 09:42:58 PM »
Spells / Re: Introduction to Potions!!!
« Last post by Enti on August 09, 2018, 09:35:34 PM »
Haha, I wanted to write the same.
I think it's a good addition because solo mages are getting stronger and they nearly died out with the last expansions, since it is nearly always better to have at least 1-2 creatures with you.
Maybe those potions bring back the pure-solo mages. I doubt it, but it's a step in that direction. Double battleforge incoming.
Domination / Re: Altar of Oblivion
« Last post by Arkdeniz on August 09, 2018, 09:24:48 PM »
MW usually rounds up. (see, for instance, the Vampiric trait)

Spells / Re: Introduction to Potions!!!
« Last post by jacksmack on August 09, 2018, 04:28:06 PM »
Potions seems like a great addition to the solo mages in particular.

Events / Re: OCTGN DOMINATION Summer 18 Tourney
« Last post by keejchen on August 09, 2018, 04:18:37 PM »
Keejchen's Druid takes Werekingdom's Druid in an epic fight for domination of the forest!  :D
General Discussion / Re: Gen Con Academy pre releases
« Last post by Robintheboywonder on August 09, 2018, 04:16:23 PM »
Keejchen thanks for clearing up what attacks can or cant target swarms. Every attack can target them but damage dealt will differ depending on the type of attack. The points 5-8 I left out only because I was focusing on how swarms treat attacks against them but they are important for knowing what all a swarm is capable of doing, receiving or negating.
Events / Re: August Mini OCTGN tournament
« Last post by Biblofilter on August 09, 2018, 03:24:09 PM »
Your In!
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