January 18, 2018, 06:14:44 AM

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91
General Questions / Re: About the Paladin...
« Last post by Obsidian Soul on January 16, 2018, 09:27:44 AM »
No, the Paladin is not a Knight or a Soldier (his subclass is Ivarium and his type is Human), so he does not benefit from special effects that target either type of creature.  I believe that you would gain Valor if your Challenged enemy attacked a guard instead of you and, yes, your Challenged enemy is not obligated to attack during a turn (it could Guard and, if it just has a full round attack, would never generate Valor), but you can always pay 2 Valor to return the Challenge Marker.
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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by Obsidian Soul on January 16, 2018, 09:20:47 AM »
I have only one word, Quicksand.
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Reserved
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Spellbook Design and Construction / Re: The Creepy Crawly Forest Druid
« Last post by Reddicediaries on January 16, 2018, 06:12:25 AM »
I really love seeing books like this.

Blows my mind. Ichetellids, Basilisk and Spiders.

I donīt think starting with a spider is the best idea. I would go with a few "distractions" first - Thunderift Falcon or maybe add an Emerald Tegu, which fits the theme :)

I think that the Giant Wolf Spider should be behind your other creatures not in the frontline.
I agree with biblo, just some other threats out first and then bring out the spider.
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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by Arkdeniz on January 16, 2018, 05:44:24 AM »
I will say this. Do not underestimate tanglevine. Much less force hold. A tanglevine will guarentee a single reaction probably 2 even from that many dice. Even as a pet it only rolls 6 dice against that vine and if you have to attack it twice it was already worth it.  They are mean for sure but they are slow and can't trample and attack without becoming fast.

You're forgetting the +2 the tusked one has against corporeal conjurations, so a 50:50 chance for a pet elephant on 8 dice to take a tanglevine in one go.

I really think the same strat might shine in a new light if you did it wth a warlock or a necromancer. Hear me out, thats a crazy high mana cost right? But if you rise again or reanimate it its only half cost. So even if you do eventually get both out at once you could potentially get 4X the use out of em. Still not sold? Well how about this! Once they are zombies, Zombie frenzy applies! So what? Not with it you say? Well zombie frenzy is currently the only way i know of to REMOVE the slow trait and replace it with fast. So now your zombie elephants are faster, and meaner than they ever were before and they can sprint the full 2 zones and attack for more dice. Possibly trampling an uninjured creature on the way. I know its rediculous, but damn that would be priceless.

But I love this. It is the sort of thing only a mad scientist would think of.

[Stands and applauds]
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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by littlenog on January 16, 2018, 05:38:51 AM »
I will say this. Do not underestimate tanglevine. Much less force hold. A tanglevine will guarentee a single reaction probably 2 even from that many dice. Even as a pet it only rolls 6 dice against that vine and if you have to attack it twice it was already worth it.  They are mean for sure but they are slow and can't trample and attack without becoming fast.

Force Hold is a lvl 1 spell > Dispel Wand

The Elephant if Pet and I am in zone Rolls 5 + 2 (Conjuration) + 2 Pet.  9 Dice  Not a sure thing, but...
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Rules Discussion / Re: rise again
« Last post by Zuberi on January 16, 2018, 05:36:18 AM »
Drmambo23's answers are all 100% correct. If you read closely, you'll notice they don't say that it has to be revealed in response to any trigger, just that it has to be revealed before the creature is destroyed, e.g. before the damage and effects step, in order to actually function.

You certainly could reveal sooner than that if you wanted. But between the roll dice step and the damage and effects step is the absolute latest possible, because as soon as the damage is applied, the creature and the unrevealed enchantment both get destroyed, and an unrevealed enchantment has no effects.

On its own, you probably want to wait as long as possible before revealing. But you are absolutely right that other effects, like the Adramelech Warlock's Flame +1 ability, might give you a good reason for revealing sooner.
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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by littlenog on January 16, 2018, 05:36:14 AM »
Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.

It can still be dissolved. To prevent that you would be better with nullify. A clever player will plan timing to take your wand from you, for example as a final quick cast without initiative or a first quick cast with initiative. If it is that important then maybe a spare copy in the book would serve you better, rather than another piece of equipment you do not plan to use?

1 x Emerald Elk Stave is kinda like passive healing in a since it heals outside of actions.  I only have 2 animals so it is a pretty good fit, and I just don't see people spending a dissolve on it. (Passive Healing @Ben)
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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by littlenog on January 16, 2018, 05:33:33 AM »
Plan on doing a lot of your own fighting, which is cool. That being said lose the Staff of Beasts for either a Johktari hunting knife, tge boomerang or the spear. The first two are cheap and easy. The third can tie people down for your elephants.

I actually plan to use the 2 die heal and the +2 melee from the staff. 
I have thought about the spear though, but I am gonna try the staff and see if I even use it.


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Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« Last post by littlenog on January 16, 2018, 05:30:55 AM »
I do not particularly expect the Beastmaster to survive for long with only two creatures.  I would suggest replacing the elephants with rhinos and rams.  I would also suggest the faerie familiar since you have a lot of Enchantments, an Elemental Wand, and a Mage Wand.

That is really not how this book is going to be played.  Rhino's and Ram's don't have the damage output and would require more than 2 hard casts to get online.  Also a lot of the buffs are centered around the two elephants with me supporting them.  Elemental wand and Mage wand don't quite do what I'm looking to do.
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