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Author Topic: Tournament Rules and Errata  (Read 7457 times)

patrickconnor

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Tournament Rules and Errata
« on: July 19, 2013, 02:26:00 PM »
*****ATTENTION MAGE WARRIORS*****
Arcane Wonders® has an important message regarding tournament rules and spell changes.

The Gen Con 2013  Mage Wars® Masters Tournament and Qualifiers will incorporate the following tie-breaker: on the status board, each mage will keep track of the total damage they have taken over the course of the game using a separate marker.  Healing does not affect this number. After time is called, players will complete the current round. If there is no winner, then the mage that received the most total damage loses the game.

Make sure to check out the posts on the most recent Errata and FAQs on the following spells: Battle Fury, Hand of Bim-Shalla, and Temple of Light.


Mage Wars® Masters Tournament Qualifiers

Participants will be grouped in 8-player pods competing in three 75 minute swiss-style rounds. Pod winners will be invited to the Tournament Championship on Sunday at 10 AM. Enter the Arena!

*You must bring your own 120-point spellbook constructed from the following sets: Mage Wars® Core Set, Forcemaster vs Warlord Expansion, Conquest of Kumanjaro Expansion. PROMO cards may not be used unless they have been published in one of the aforementioned sets, e.g. Galador, Protector of Straywood.

*Please bring your own Mage specific tokens, e.g. Voltaric Shield, Vet tokens, etc. We will have plenty of Condition markers on hand, e.g. Stun, Daze, Bleed, etc.

When: Thursday, Friday, Saturday – 4 PM

Where: Hall F, Red Section, Tables 16 – 21

If you haven’t signed up, space is limited, click here to register for Gen Con events: www.gencon.com

Mage Wars® Masters Tournament Qualifiers – Event #s BGM1349968, BGM1349969, BGM1349970

The Mage Wars® Masters Tournament Finals are by invitation only and will be held on Sunday, August 18th at 9:00 AM.

For the full article click here.
« Last Edit: July 19, 2013, 02:38:21 PM by patrickconnor »

Shad0w

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rcone002

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Re: Tournament Rules and Errata
« Reply #2 on: July 20, 2013, 02:43:11 AM »
Thanks for posting the tournament rules in advance for Gen Con! With the nerfing of a "Tier 1"-ish strategy today, I'm a little concerned about the variety of decks people will be bringing to Indianapolis next month. It would be a shame to see the vast majority of spellbooks degenerate into Warlock and Forcemaster beatdown decks.
 
Realize something had to be done to prevent so many ties at the ends of rounds, but I am still curious how that's going to impact the last few minutes of a game and spellbook construction - do Warlocks pack more Fireballs (or Wizards/Forcemasters and Lightning Bolts/Hurl Boulders) and save them for their last couple of turns to eke out a damage win if it doesn't look like they can actually secure an outright victory?

Looking forward to Gen Con and seeing what the metagame morphs into (and possibly some form of enhanced tournament coverage - pics/video/text play-by-play)!