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Author Topic: DvN rules questions  (Read 195641 times)

ringkichard

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DvN rules questions
« on: September 03, 2013, 05:54:53 AM »
My Mage is wearing Bearskin and no other armor and has 2 corrode markers. I cast Dragonscale Hauberk and return my Bearskin to my spellbook. Does this destroy the corrode markers?

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« Last Edit: October 04, 2013, 04:53:05 PM by pixelgeek »
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jacksmack

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Re: Acid Ball & armor switching
« Reply #1 on: September 03, 2013, 06:27:34 AM »
I would think the corrosive would stay because you at no point have 0 armor.


And as i understand corrosive it also works like this:
Mage has 1 corrosive token and leatherboots equipped (no other armor).
He casts reflex boots and puts leatherbooks back in spellbook. Then takes 1 damage and removes corrosive token.

ringkichard

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Re: Acid Ball & armor switching
« Reply #2 on: September 03, 2013, 09:20:35 AM »
In the example you give, per the spoiled rules, I don't think the Mage takes any damage. The rules say, " If an object with zero armor would gain a Corrode condition marker, each marker it would receive instead becomes one point of direct acid damage." Since in your example the Mage isn't receiving any new tokens, I don't think the damage conversion happens. I think the extra marker is just destroyed without causing damage.
« Last Edit: September 03, 2013, 09:24:03 AM by ringkichard »
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Laddinfance

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Re: Acid Ball & armor switching
« Reply #3 on: September 03, 2013, 12:12:56 PM »
Ok for your example, you would play the Dragonscale Hauberk, your Bearskin would come off.  At that point you have zero armor.  Corrode constantly checks so you would lose the corrode markers.  You only take damage from corrode markers if you would gain them after your armor is already at zero.

ringkichard

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Re: Acid Ball & armor switching
« Reply #4 on: September 03, 2013, 12:49:08 PM »
Beautiful. Thanks!
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Laddinfance

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Re: Acid Ball & armor switching
« Reply #5 on: September 03, 2013, 12:51:01 PM »
Always a pleasure to help when I can!  Hopefully everyone is excited about the previews.

aquestrion

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Re: Acid Ball & armor switching
« Reply #6 on: September 03, 2013, 06:01:23 PM »
But if you put bearskin back on would your counters come back or would they stay gone?

Kharhaz

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Re: Acid Ball & armor switching
« Reply #7 on: September 03, 2013, 06:23:01 PM »
But if you put bearskin back on would your counters come back or would they stay gone?

In the above example they would stay gone

Laddinfance

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Re: Acid Ball & armor switching
« Reply #8 on: September 03, 2013, 07:27:45 PM »
They are gone.  When it goes away it loses the tokens.

Stormmaster

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Re: Acid Ball & armor switching
« Reply #9 on: September 04, 2013, 08:57:08 AM »
If that only affects creatures or conjurations how does armor or armor swapping come into play if it isn't applied to the armor itself?  Or am I not understanding this.  Armor isn't a conjuration

Laddinfance

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Re: Acid Ball & armor switching
« Reply #10 on: September 04, 2013, 09:06:08 AM »
It goes off of the creature or conjurations current armor.  When you go to swap armors, you take off the first armor before putting on the second.  Corrode is always watching your armor, so if taking off the first armor would take your armor below the number of Corrode markers you have, then you would immediately lose the excess.

ringkichard

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Re: Acid Ball & armor switching
« Reply #11 on: September 04, 2013, 09:11:44 AM »
My Mage with Bearskin has 2 corrode markers on him. This makes his effective Armor value 0. When I cast Dragonscale Hauberk, the Bearskin is removed and there is a brief moment where I would have effectively "negative two" armor. This causes the destruction of the corrode markers because corrode markers self destruct if they would bring your armor below zero. Then my Bearskin finishes attaching itself to me, and now I have two armor.
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Stormmaster

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Re: Acid Ball & armor switching
« Reply #12 on: September 04, 2013, 10:57:17 AM »
OH I understand now.  So when they said armor, it didn't mean the physical armor itself (cloak, boots, etc) it meant the armor value they provide.  So it is the +X armor value not the actual armor.  OK makes sense now.

Shad0w

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Re: Acid Ball & armor switching
« Reply #13 on: September 05, 2013, 07:26:22 AM »
My Mage with Bearskin has 2 corrode markers on him. This makes his effective Armor value 0. When I cast Dragonscale Hauberk, the Bearskin is removed and there is a brief moment where I would have effectively "negative two" armor. This causes the destruction of the corrode markers because corrode markers self destruct if they would bring your armor below zero. Then my Bearskin finishes attaching itself to me, and now I have two armor.


Very well done Ring
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ringkichard

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Slow + Lumbering + Fast
« Reply #14 on: September 07, 2013, 08:09:13 AM »
I have a Zombie Minion with the Lumbering trait. It is enchanted with a face up Enfeeble, giving it Slow. I cast Charge on it.

Does the Zombie lose both Slow and Lumbering?
I can take the fun out of anything. It's true; here, look at this spreadsheet.