December 08, 2019, 11:52:18 AM

Author Topic: DvN rules questions  (Read 241119 times)

Kharhaz

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Re: Slow + Lumbering + Fast
« Reply #15 on: September 07, 2013, 08:27:07 AM »
Lumbering = Slow without the action stripping effect.

That's the short version.

I have a Zombie Minion with the Lumbering trait. It is enchanted with a face up Enfeeble, giving it Slow. I cast Charge on it.

Does the Zombie lose both Slow and Lumbering?

No. When a creature with slow gains fast it cancels both traits out (as per slow description pg. 44 rulebook V2) Charge would cancel the slow out in your question and lumbering remains.

Laddinfance

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Re: Slow + Lumbering + Fast
« Reply #16 on: September 07, 2013, 08:36:48 AM »
Ok, the current wording for Lumbering (as in the one that went off to print) is that the creature is always hindered.  So, Lumbering limits their movement and fast cannot take that away.  The article was posted with a previous version of the rules. In the final cleanup before print the interaction with fast was removed.

ringkichard

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Re: Slow + Lumbering + Fast
« Reply #17 on: September 07, 2013, 09:55:46 AM »
Ok, the current wording for Lumbering (as in the one that went off to print) is that the creature is always hindered.
That's really elegant! Have I mentioned that I love this game?

Quote
So, Lumbering limits their movement and fast cannot take that away.  The article was posted with a previous version of the rules. In the final cleanup before print the interaction with fast was removed.

Under the effect of the incantation Evade, will a Zombie Minion be able to move twice and then attack?
The Codex entry for Elusive only discusses being hindered in the context of creatures.
Is it vulgar to twiddle your Minion?

Edit, haven't had coffee yet.
« Last Edit: September 07, 2013, 10:16:51 AM by ringkichard »
I can take the fun out of anything. It's true; here, look at this spreadsheet.

Laddinfance

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Re: Slow + Lumbering + Fast
« Reply #18 on: September 07, 2013, 10:51:33 AM »
You're totally fine.  That was something we discussed with this wording.  I rather enjoyed the fact that it did everything we wanted out of this trait while remaining simple.

Shad0w

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Re: Slow + Lumbering + Fast
« Reply #19 on: September 07, 2013, 05:23:40 PM »
Lumbering = Slow without the action stripping effect.

That's the short version.

I have a Zombie Minion with the Lumbering trait. It is enchanted with a face up Enfeeble, giving it Slow. I cast Charge on it.

Does the Zombie lose both Slow and Lumbering?

No. When a creature with slow gains fast it cancels both traits out (as per slow description pg. 44 rulebook V2) Charge would cancel the slow out in your question and lumbering remains.

Well done and Ladden covered lumbering for me
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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DarthDadaD20

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Re: Slow + Lumbering + Fast
« Reply #20 on: September 07, 2013, 06:57:31 PM »
Throwing in the Hindered aspect was a Smart, smart move. (God was that smart, I didn't even realize the genius of it up till this point)

Its beautiful!  :'(
Where does my greatest enemy lie?
It has been around since the dawn of time,
it follows your loved ones as well as mine,
takes the form of a mountain as well as a flower,
it cannot be outrun by the greatest of power.
Where does my greatest enemy lie?
Within Shad0w.

Laddinfance

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Re: Slow + Lumbering + Fast
« Reply #21 on: September 07, 2013, 07:15:52 PM »
Wish I could take credit for that inspired piece of elegant design, but alas it was not mine.  Alex Mont came up with that one.

DarthDadaD20

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Re: Slow + Lumbering + Fast
« Reply #22 on: September 07, 2013, 09:09:52 PM »
Like I said- I thought nothing of it until now....and now I see its elegant brilliance. Good job Alex!
Where does my greatest enemy lie?
It has been around since the dawn of time,
it follows your loved ones as well as mine,
takes the form of a mountain as well as a flower,
it cannot be outrun by the greatest of power.
Where does my greatest enemy lie?
Within Shad0w.

jacksmack

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Re: DvN ruels questions
« Reply #23 on: September 09, 2013, 08:58:19 AM »
Im wondering if creatures with "plant" subtype counts towards living in relation to the following traits:

Bloodthirtsty on attacker is triggered by wounded plant creatyres in same zone?
Vampiric grants life leech when attacking plants?
Zombie transformation - Zombie plants possible?
Life drain (warlock spell) - plant creatures can be life drained?
Healing spells - plant creatures can be healed by minor heal and heal incantation etc.?
Hand of Bim shalla can target plants?
Pentagram recieves mana when a plant creature is attacked?

Im sure there is more i have overlooked - And perhaps the answer is Yes to all of the above. I just have a hard time imagining Zombie Plants and why Bloodthirsty would buff up a direwolf attacking a wounded plant :)

ringkichard

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Re: DvN ruels questions
« Reply #24 on: September 09, 2013, 09:17:29 AM »
All creatures are living unless stated otherwise. It's possible that plants will have a special rule, but nothing has been said to indicate that, and no type has had an intrinsic rule before (except maybe Vampiric).

Maybe we'll get a plant spoiler today!
« Last Edit: September 09, 2013, 09:19:17 AM by ringkichard »
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Shad0w

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Re: DvN ruels questions
« Reply #25 on: September 09, 2013, 10:43:05 AM »
Im wondering if creatures with "plant" subtype counts towards living in relation to the following traits:

Bloodthirtsty on attacker is triggered by wounded plant creatyres in same zone?
Vampiric grants life leech when attacking plants?
Zombie transformation - Zombie plants possible?
Life drain (warlock spell) - plant creatures can be life drained?
Healing spells - plant creatures can be healed by minor heal and heal incantation etc.?
Hand of Bim shalla can target plants?
Pentagram recieves mana when a plant creature is attacked?

Im sure there is more i have overlooked - And perhaps the answer is Yes to all of the above. I just have a hard time imagining Zombie Plants and why Bloodthirsty would buff up a direwolf attacking a wounded plant :)

Plants are living unless otherwise stated on the card
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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Moonglow

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Re: DvN ruels questions
« Reply #26 on: September 09, 2013, 04:38:58 PM »

I just have a hard time imagining Zombie Plants and why Bloodthirsty would buff up a direwolf attacking a wounded plant :)

Most of the plants look like they're eating creatures... I don't find it hard imaginging that there's more than just sap running through their ... ummm stems? 

DarthDadaD20

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Re: DvN ruels questions
« Reply #27 on: September 09, 2013, 08:46:27 PM »
Try and remember- this is a world of magic and monsters-nothing is forbidden-nothing is foreseen- Nothing is certain.
Where does my greatest enemy lie?
It has been around since the dawn of time,
it follows your loved ones as well as mine,
takes the form of a mountain as well as a flower,
it cannot be outrun by the greatest of power.
Where does my greatest enemy lie?
Within Shad0w.

Shad0w

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Re: DvN ruels questions
« Reply #28 on: September 10, 2013, 07:47:48 AM »
Try and remember- this is a world of magic and monsters-nothing is forbidden-nothing is foreseen- Nothing is certain.

Shh don't disturb the apprentices during class.  :P
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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Stormmaster

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Re: DvN ruels questions
« Reply #29 on: September 10, 2013, 12:07:55 PM »
When you kill something and turn it into a zombie when it comes under your control does it retain any of the enchantments that your opponent put on it or does it lose enchantments when it dies?

So like if you fight a Grizzly and it is beefed up with Bear Strength, Rhino Hide etc etc, even though it isn't your Bear Strength can you still use it?  I presume if it has regrowth enchantment on the newly reanimated Grizzly Zombie can't use that, but all other enchants are fair game and stay on?