July 15, 2019, 05:30:05 PM

Author Topic: New BBCode  (Read 11962 times)

sIKE

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Re: New BBCode
« Reply #15 on: December 18, 2013, 10:00:20 AM »
@haslo

The card code you are referring too is at the bottom of each and every card, also included in the dataset of the Deck Editor in OCTGN. It is very simple to use.

What I really would like is a BB button on this screen that I am typing in.
« Last Edit: December 18, 2013, 07:14:17 PM by sIKE »
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pixelgeek

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Re: New BBCode
« Reply #16 on: December 18, 2013, 10:58:20 AM »
What I really would like is a BB button on this screen that I am typing in.

It is on the list. :-)
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haslo

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Re: New BBCode
« Reply #17 on: January 07, 2014, 02:09:08 PM »
@haslo

The card code you are referring too is at the bottom of each and every card, also included in the dataset of the Deck Editor in OCTGN. It is very simple to use.

_If_ I have the spellbook builder open in another tab. I just don't think that should be necessary :P I think there should be a button or something that allows me to type the card's name when I'm writing a forum post, and that then adds the correct BBCode for me, or I should be able to enter a BBCode that uses the card's name and not an arbitrary ID.

sIKE

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Re: New BBCode
« Reply #18 on: January 07, 2014, 02:18:58 PM »
@haslo

The card code you are referring too is at the bottom of each and every card, also included in the dataset of the Deck Editor in OCTGN. It is very simple to use.

_If_ I have the spellbook builder open in another tab. I just don't think that should be necessary :P I think there should be a button or something that allows me to type the card's name when I'm writing a forum post, and that then adds the correct BBCode for me, or I should be able to enter a BBCode that uses the card's name and not an arbitrary ID.

Alas, from what I've seen of code muckers and the resulting code that this is quite a difficult feat that you ask from a coding perspective. Like water running up hill would be very nice too. The code and the resulting time it would take to figure out which Leather item you are referring too, and dealing with mis-spelling would be quite the nightmare. I counter if you have it up in the spellbuilder, you can easily grab the arbitrary ID and type it in between the TAGs that the BBCode button will create for us.
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pixelgeek

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Re: New BBCode
« Reply #19 on: January 07, 2014, 02:51:26 PM »
_If_ I have the spellbook builder open in another tab. I just don't think that should be necessary :P I think there should be a button or something that allows me to type the card's name when I'm writing a forum post, and that then adds the correct BBCode for me, or I should be able to enter a BBCode that uses the card's name and not an arbitrary ID.

There will be something like that added quite soon. I am finishing the theme for the new AW website and then have to add the DvN cards to the SBB. Once that is done I will finish the last few tools for the SBB

Quote
or I should be able to enter a BBCode that uses the card's name and not an arbitrary ID.

The card names have spaces, commas and possessive diacritics in them and those things are a PITA to parse across multiple browsers. The card numbers are much easier and the tool added to the SBB will make it easier to post the cards.
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pixelgeek

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Re: New BBCode
« Reply #20 on: January 10, 2014, 03:59:00 PM »
Pixel. It appears that after the tag the text that follows is smooshed up against the last word between the tag. Look at the "and" after Wizard's Tower. It is correct in the source but not after it is interpreted.

Should be fixed now

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sIKE

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Re: New BBCode
« Reply #21 on: January 10, 2014, 08:01:27 PM »
Should be fixed now

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Thanks! Great work as always!
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pixelgeek

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Re: New BBCode
« Reply #22 on: January 15, 2014, 04:33:25 PM »
Another Test

Devouring Jelly
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sIKE

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Re: New BBCode
« Reply #23 on: January 15, 2014, 04:39:24 PM »
Works, IE11 - Windows 8.1
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pixelgeek

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Re: New BBCode
« Reply #24 on: January 15, 2014, 05:35:27 PM »
I was actually just making sure that the bbcode from the new card preview window was creating valid code.

Should be posted tomorrow with the DvN cards
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pixelgeek

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Re: New BBCode
« Reply #25 on: January 15, 2014, 08:18:02 PM »
What does the Druid Ability Card look like?
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Re: New BBCode
« Reply #26 on: January 15, 2014, 08:21:24 PM »
Probably not as awesome as the Necromancer Ability Card
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Hedge

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Re: New BBCode
« Reply #27 on: January 27, 2014, 12:55:13 AM »
I don't know call me crazy, but why couldn't the code just be the card's Name.
Something like:
Code: [Select]
[card]dissolve[/card]
Simialr code used Here
http://www.temple-of-lore.com/community/viewtopic.php?f=4&t=39292


GRanted the current is just a mouse over and the other opens in another window, but the other is easier all the way around.


Hedge
« Last Edit: January 27, 2014, 12:58:16 AM by Hedge »

Zuberi

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Re: New BBCode
« Reply #28 on: January 27, 2014, 01:59:12 AM »
Quote from: pixelgeek
The card names have spaces, commas and possessive diacritics in them and those things are a PITA to parse across multiple browsers. The card numbers are much easier and the tool added to the SBB will make it easier to post the cards.

sIKE

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Re: New BBCode
« Reply #29 on: January 27, 2014, 09:27:10 AM »
I don't know call me crazy, but why couldn't the code just be the card's Name.
Something like:
Code: [Select]
[card]dissolve[/card]
Simialr code used Here
http://www.temple-of-lore.com/community/viewtopic.php?f=4&t=39292


GRanted the current is just a mouse over and the other opens in another window, but the other is easier all the way around.


Hedge

That's just a link to another page, i.e. which takes you away from the SBB itself, nothing close to what Pixel is doing. Think 19-nineties vs. 20-tens. The new solution works very well and should get better with time.

Now all we need is a dedicated card browser page and then the card browser integrated into the forums.

That's all just 10 minutes of code and we are all good!  ???
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