April 01, 2020, 06:22:44 AM

Author Topic: Why the Beastmaster isn't very good  (Read 15347 times)

webcatcher

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Re: Why the Beastmaster isn't very good
« Reply #15 on: January 27, 2014, 10:59:51 AM »
Yeah, I play twice a week and I feel like that's a lot.

silverclawgrizzly

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Re: Why the Beastmaster isn't very good
« Reply #16 on: January 27, 2014, 01:41:21 PM »
I live with two gamers and am an active member of gaming club based on UNCC campus(I'm alumni though.) It aint hard to find matches. Also we're all trying to learn the game so we're playing like crazy. Even working full time and playing about six games of hero clix a week it's not been that difficult to get games in. There are about 6 or 7 core sets and about 5-6 copies of every expansion floating among the group right now with about 3 more core sets coming in this week and next. I should honestly buy stock in Arcane Wonders :)
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What we must all remember is no matter the game we were all newbies at one point.

Marhem

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Re: Why the Beastmaster isn't very good
« Reply #17 on: July 09, 2014, 09:49:07 PM »
"In the game as is he is a mediocre tanker, Warlock, FM, and Priest do it much better. He probably has some of the best creature selection out there that synergies with his special ability. There in lies his biggest issue, Flock of Falcons? Make one a pet?

I drop Orb and Obelisk game over. I win with the Warlord."

Give the beast master the force bash, teleport, mage wand, summon grizzly: YOU WIN unless opponent is FM or wizard, rock

wolf88

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Re: Why the Beastmaster isn't very good
« Reply #18 on: July 27, 2014, 04:55:35 PM »
Opening with Lair in near center + Ring means that you can summon a big creature once every other turn at least.
Second turn is either a pet timber wolf if the opponent gets close or battleforge + harmonize if the opponent doesn't. Then simply alternate playing creatures when the opponent has initiative and equipment when you have it. Try to float 6 mana for teleports/dissolves/dispels, prepare utility or reaction spells.

BoomFrog

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Re: Why the Beastmaster isn't very good
« Reply #19 on: July 27, 2014, 06:27:56 PM »
You know Ring doesn't work with lair right?

wolf88

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Re: Why the Beastmaster isn't very good
« Reply #20 on: July 28, 2014, 01:36:27 AM »
Whoops. Make that harmonize then.

barriecritzer

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Re: Why the Beastmaster isn't very good
« Reply #21 on: July 28, 2014, 02:46:04 PM »
I was going to build a Beastmaster till I realized the Necromancer swarms so much better

Sirscott13

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Re: Why the Beastmaster isn't very good
« Reply #22 on: October 24, 2014, 03:20:15 PM »
Necromancer makes better for swarming, but enchanted pets is something to be feared

BoomFrog

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Re: Why the Beastmaster isn't very good
« Reply #23 on: October 24, 2014, 05:24:10 PM »
The reason to swarm with the Beastmaster instead of Necromancer is flying. Falcons rule. Until every mage starts packing multiple mage staffs that is...

Jon.Ambriz

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Re: Why the Beastmaster isn't very good
« Reply #24 on: October 28, 2014, 09:14:06 AM »
I can't tell if this thread is serious or facetious...

[...]This is why BM is not wining competitions or serious games.

But, Alex West won the Gen Con Master's Tournament with a SBM Flyer Swarm.
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BoomFrog

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Re: Why the Beastmaster isn't very good
« Reply #25 on: October 28, 2014, 09:58:46 AM »
Look at the dates. This tread was serous when it was written 10 months ago.

It just goes to show the game has a lot of buried potential and any current ideas about what the best strategy is are likely to be proven wrong in the future.

Schwenkgott

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Re: Why the Beastmaster isn't very good
« Reply #26 on: October 28, 2014, 04:28:57 PM »
But, Alex West won the Gen Con Master's Tournament with a SBM Flyer Swarm.

Ok. But that can mean 2 things, not just one.
The obvious thing is: alexander west played really good with the beastmaster, so it seems the beastmaster isn't weak.
The other thing is: his opponents weren't that strong at all.

I consider the beastmaster very strong because his abilities add up really well. Summon animals with the lair or the quickcast ... Attack together with your pet to safe mana and maximize the damage. Thats a pretty good synergy.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

IndyPendant

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Re: Why the Beastmaster isn't very good
« Reply #27 on: October 28, 2014, 08:13:23 PM »
I can't tell if this thread is serious or facetious...

Heh.  Actually, sIKE is being facetious, yes.  It was his tongue-in-cheek response to my post about the Malakai Priest:
http://forum.arcanewonders.com/index.php?topic=13586

My post was serious though.  And I still think he (Priest) isn't a very good mage. ; )

sIKE

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Re: Why the Beastmaster isn't very good
« Reply #28 on: October 28, 2014, 08:26:11 PM »
I can't tell if this thread is serious or facetious...

Heh.  Actually, sIKE is being facetious, yes.  It was his tongue-in-cheek response to my post about the Malakai Priest:
http://forum.arcanewonders.com/index.php?topic=13586

My post was serious though.  And I still think he (Priest) isn't a very good mage. ; )
So says you! >:)  I still think the BM isn't very good. Looking at his "synergy" is all fine and dandy, but it is waaayy too easy to flip that synergy and take his head just like the Kurgan. Fun matches he is ok to play, a throw back surprise at a tournament, you will get a way with it once, but not a real contender overall. The Priest is still my favorite :) though I really do like that new Dwarf Warlord.
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V10lentray

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Re: Why the Beastmaster isn't very good
« Reply #29 on: October 29, 2014, 10:07:17 AM »
The Priest is still my favorite :)

I built a priest book that sets the world on fire and summons demons...
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