August 24, 2019, 10:47:27 AM

Author Topic: Any non nature 'auto-includes' for Druid? Complementary spells?  (Read 1820 times)

Black Magic

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This questions feels tantamount to asking how long is a piece of string. There are tons of choices and it depends on builds but what non nature inclusions do you like to complement the Druid?

To help narrow things down:
*Are there any spells, outside of nature, you think the druid has to have? (outside of the typical reccomendation of boots/Dragonscale/teleports etc)
*What spells help the Druids typical strategies?
*What spells make up for the weaknesses of the druid
*What crazy combos or choices do you like to throw into a druids book?

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jacksmack

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Re: Any non nature 'auto-includes' for Druid? Complementary spells?
« Reply #1 on: May 22, 2014, 06:54:44 AM »
I like to include several force push and 1 or 2 jet streams.

This help her pushing stuff through her walls, or double dipping with a thornlasher using the druids quickcast before/after the Thornlasher.

Guardian Angel can be a great asset when it comes to defending the tree.


There is no weakness of the druid as long as you treebond a vinetree in start zone first round.

Dont be afraid of tanking with the druid when she has little to no damage.

Dr.Cornelius

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Re: Any non nature 'auto-includes' for Druid? Complementary spells?
« Reply #2 on: May 23, 2014, 02:00:49 AM »
A few suggestions:

Elemental Cloak
Ivarium Longbow
Enfeeble
Poisoned Blood

Aylin

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Re: Any non nature 'auto-includes' for Druid? Complementary spells?
« Reply #3 on: May 23, 2014, 09:15:56 AM »
No; non-Nature spells besides the standard auto-includes are useful but not required for every Druid strategy.

Raptor Vine, Vine Tree, Druid's Leaf Ring, Tanglevine, Acid Ball, Surging Wave, Bloodspine Wall, Tarok, Galador, and Thornlasher make a good base.

Dragonscale Hauberk, Renewing Rain, Tarok, Galador, Acid Ball, ...

I still have 2x Power Strike in my Druid book.

baronzaltor

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Re: Any non nature 'auto-includes' for Druid? Complementary spells?
« Reply #4 on: May 23, 2014, 05:50:11 PM »
Agony.  Less incoming damage is good when relying on regenerate an flow armored plants