October 17, 2019, 01:08:00 PM

Author Topic: Druid PushBowTangle  (Read 5492 times)

echephron

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Druid PushBowTangle
« on: June 29, 2014, 09:28:51 PM »
I havent seen many spellbooks posted on here lately so I will throw something up. The point is discussion and tactics rather than optimization (no, I don't want 3 teleports). I don't tend to use the same spellbook too often. In fact I only used this book once April 04, 2014 7pm, but I liked it. I talked about it in a post about using bows, and here it is:

DruidPushBowTangleDruid
Attack6 x  Surging Wave1 x  Acid BallConjuration2 x  Wall of Thorns1 x  Etherian Lifetree1 x  Mohktari, Great Tree of Life3 x  Tanglevine2 x  Stranglevine1 x  Vine Tree2 x  Corrosive Orchid4 x  Bloodspine Wall2 x  Mana Flower1 x  Nightshade LotusCreature1 x  Spitting Raptor3 x  Thornlasher1 x  Giant Wolf Spider1 x  Galador, Protector of Straywood2 x  Vine Snapper1 x  Togorah, Forest SentinelEnchantment1 x  Decoy2 x  Rhino Hide1 x  Regrowth1 x  Teleport Trap2 x  Poisoned Blood3 x  Hawkeye1 x  Force Orb1 x  Cobra Reflexes1 x  Sacred Ground1 x  Eagle Wings1 x  Chains of Agony1 x  BarkskinEquipment1 x  Eagleclaw Boots3 x  Hunting BowIncantation2 x  Burst of Thorns3 x  Force Push1 x  Teleport2 x  Dissolve3 x  Dispel
Total cost: 120 pts


Strategy:
So the first few turns look like this:
I vinetree my starting corner, go to nearcentre(NC) by turn 2 and camp out. I get a hunting bow, hawkeye, and galador. I might treebond a mohtari tree in NC as well. Assuming the enemy doesn't camp in his starting corner, I stay in NC.

My mage basically does this every turn: Hunting bow the mage, surging wave the mage. I try to hit at range with galador to give my bow a chance to bleed. NC is vulnerable to area fire damage, but hopefully they will be slammed so they wont want to risk a missed Firestorm.

My vine tree sets up obstacles to inhibit the enemy creatures: tangle, strangle, vine markers, thornlashers in 2-3 zones adjacent to NC(to pull creatures off my druid), bloodspine walls esp between thornlashers and NC

Card Choice:
Yes, Togorah might be better off being a Guardian Angel, but I wanted a more Plant-based book. It was hard enough to justify galador and the raptor. Yes the spider is likely just a waste of mana, but I wuv him. I have 3 hunting bows because without a bow, my druid is useless. Ivarium Longbow costs too many spellpoints.

Possible card swaps:
Staff of the Arcanum
Guardian Angel
more tangle, less strangle
seedling pods so that my vine tree has something to cast every turn
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barriecritzer

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Re: Druid PushBowTangle
« Reply #1 on: June 30, 2014, 01:39:02 PM »
Instead of 3 hunting bows you could use some nullifys

Sand Goblin

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Re: Druid PushBowTangle
« Reply #2 on: June 30, 2014, 02:14:22 PM »
Yeah, take out two bows, add two nullifies.  it would free up a lot of points.  I doubt a Mage with a standard 3 dissolves would waste all of them on a single piece. 

MageHorst

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Re: Druid PushBowTangle
« Reply #3 on: July 01, 2014, 10:59:52 AM »
Looks promising! I think I'll try something like that next time I play. :)

If you plan on staying in your zone, I would recommend Eagleclaw Boots in order to avoid being pushed through your own Bloodspine Walls. Occasional Nullification (as suggested by barriecritzer and Sand Goblin) might do the job as well.
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echephron

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Re: Druid PushBowTangle
« Reply #4 on: August 06, 2014, 10:37:23 PM »
PS, I did have the eagleclaw boots. I can also get my spider to stuck me and then never try to escape it.

updated book! I added nullify, rust, akiros favor and kept my 3 bows because i'm paranoid.

DruidPushBowTangle3Druid
Attack6 x  Surging Wave1 x  Acid BallConjuration1 x  Etherian Lifetree1 x  Mohktari, Great Tree of Life3 x  Tanglevine2 x  Stranglevine1 x  Vine Tree2 x  Corrosive Orchid4 x  Bloodspine Wall2 x  Wall of Thorns1 x  Nightshade LotusCreature1 x  Galador, Protector of Straywood2 x  Vine Snapper1 x  Togorah, Forest Sentinel3 x  Thornlasher1 x  Giant Wolf SpiderEnchantment2 x  Rhino Hide1 x  Regrowth2 x  Poisoned Blood1 x  Akiro's Favor1 x  Force Orb1 x  Cobra Reflexes1 x  Sacred Ground1 x  Eagle Wings1 x  Chains of Agony1 x  Barkskin1 x  Decoy1 x  Nullify1 x  Rust2 x  HawkeyeEquipment3 x  Hunting Bow1 x  Eagleclaw BootsIncantation3 x  Force Push1 x  Teleport2 x  Dissolve3 x  Dispel2 x  Burst of Thorns1 x  Seeking Dispel
Total cost: 120 pts
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sdougla2

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Re: Druid PushBowTangle
« Reply #5 on: August 07, 2014, 12:39:01 AM »
Shouldn't you run more than 1 animal in a build that is based around Hunting Bow?
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jacksmack

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Re: Druid PushBowTangle
« Reply #6 on: August 07, 2014, 07:19:30 AM »
Nobody casts a 11 mana dissolve if you have a potential nullify on you.

Copies of bow cannot be recplaced by nullifies.
I'd go for 1 or 2 bows regardless.


ringkichard

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Re: Druid PushBowTangle
« Reply #7 on: August 07, 2014, 09:13:43 AM »
I'm gonna go against the pack and say that backup equipment is much stronger than singleton equip + nullify. Nullify is very easy to bait, and can be stripped for 0 mana with purify. I'd keep at least two copies of the bow.
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fas723

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Re: Druid PushBowTangle
« Reply #8 on: August 07, 2014, 11:23:41 AM »
Cool, you have built a very similar build as I have.
I did focus on the Giant Wolf Spider though. They are a nice combo with Tngelvine and Strangelvine.

barriecritzer

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Re: Druid PushBowTangle
« Reply #9 on: August 07, 2014, 12:27:17 PM »
2 of an equipment yes 3 is overkill

Wildhorn

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Re: Druid PushBowTangle
« Reply #10 on: August 07, 2014, 03:24:16 PM »
2 of an equipment yes 3 is overkill

Not when it is your main strategy.

Cnoedel

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Re: Druid PushBowTangle
« Reply #11 on: August 07, 2014, 07:38:23 PM »
I agree: What is he going to do without the bow - I'd go even further and add another Galador (or other ranged animal creatures if there are any...)
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sdougla2

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Re: Druid PushBowTangle
« Reply #12 on: August 08, 2014, 12:44:13 AM »
Spitting Raptor is a ranged animal.
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echephron

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Re: Druid PushBowTangle
« Reply #13 on: August 11, 2014, 07:22:53 PM »
So I hate Spitting Raptor right now(i dont need the corrode, low hp, beefy melee attack i will never use) and I grabbed a minor heal for galador rather than getting another animal for my bow. The animal for my bow is more of a perk than a requirement. I threw in another rust because I'd like more curse options so they don't seeking dispel all my poisoned bloods(so I can stack bleeds w/ bow, walls, and thorn burst). Akiro's Favor is either for my bleed on the bow or stuck on my spider. I'd have another if it didnt cost 3 spellpoints. I removed sacred ground because I couldnt find a copy and 4 spellpoints is expensive for something will likely just mitigate one attack before being dispelled.

I have a tournament on friday and i'm going to use some variation of this book. still keeping the 3 bows.


DruidPushBowTangle4Druid
Attack6 x  Surging Wave1 x  Acid BallConjuration1 x  Nightshade Lotus1 x  Mohktari, Great Tree of Life2 x  Stranglevine1 x  Vine Tree2 x  Corrosive Orchid4 x  Bloodspine Wall1 x  Etherian Lifetree3 x  Tanglevine2 x  Wall of ThornsCreature1 x  Galador, Protector of Straywood2 x  Vine Snapper1 x  Togorah, Forest Sentinel3 x  Thornlasher1 x  Giant Wolf SpiderEnchantment2 x  Rhino Hide1 x  Regrowth2 x  Poisoned Blood1 x  Akiro's Favor1 x  Force Orb1 x  Cobra Reflexes1 x  Eagle Wings1 x  Chains of Agony1 x  Barkskin1 x  Decoy1 x  Nullify2 x  Rust2 x  HawkeyeEquipment3 x  Hunting Bow1 x  Eagleclaw BootsIncantation3 x  Force Push1 x  Teleport2 x  Dissolve3 x  Dispel2 x  Burst of Thorns1 x  Seeking Dispel1 x  Rouse the Beast1 x  Minor Heal
Total cost: 120 pts
« Last Edit: August 11, 2014, 07:31:02 PM by echephron »
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Boocheck

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Re: Druid PushBowTangle
« Reply #14 on: August 23, 2014, 03:11:21 PM »
So, any luck?

I am toying with a battle druid my self right now so any kind of experience from other side would be welcomed :)
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