November 20, 2019, 03:57:28 AM

Author Topic: Siege weapon speculation  (Read 5522 times)

jacksmack

  • Legendary Mage
  • *****
  • Posts: 1071
  • Banana Stickers 19
    • View Profile
Re: Siege weapon speculation
« Reply #15 on: September 01, 2014, 06:18:59 AM »
The ballista is a very strong card because of:

The range you can cast it.
Its a quickcast spell
Its mana cost.
Its attack: 1-2 zones, 5 dice with 3 pierce.
Its ready marker which can be used to stack damage with other ready markers (ballistas, wizard tower etc.) AND an action marker AND a quickcast marker.
Its resilience (HP and Armor +/- other traits (flame +2)).
It starts with 1 load token.
No unique / legendary / epic

Its a complicated package to balance, and while its certainly possible to completely gimp 1 parameter its not neccesarily the best way to finetune this spell.

Unless you wish to put it at something riddicilous like 2hp and 0 armor im certain more than just resilience needs to be looked at.

isel

  • Sr. Mage
  • ****
  • Posts: 314
  • Banana Stickers 1
    • View Profile
Re: Siege weapon speculation
« Reply #16 on: September 01, 2014, 09:05:31 AM »
I make ballista:
Cost 8:
Traits: Z. exclusive, Legendary, flame+2
Attack: 4 D Piercing 1 Bleed +6

i do Legendary to avoid 2 ballistas first turn or 4, (both players).

Any construction that have a ranged attack would be very limited to avoid a boring game.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Siege weapon speculation
« Reply #17 on: September 01, 2014, 11:05:10 AM »
I have had two Ballista's killed by a combination on Fireballs and Creature Attacks before they could ever fire. I learned quickly that Fog Banks buy enough time for the opposing mage to bring the needed resources to destroy them. Now drop them unexpectedly and they can be quite useful, but within a couple of games the meta evolves quickly and they become a mana sink.
« Last Edit: September 01, 2014, 06:20:23 PM by sIKE »
  • Favourite Mage: Malakai Priest

Marhem

  • Jr. Mage
  • **
  • Posts: 68
  • Banana Stickers 0
    • View Profile
Re: Siege weapon speculation
« Reply #18 on: September 01, 2014, 03:17:48 PM »
Two things:
1. Akiros hammer help greatly
2. Here is a cool siege weapon
Large repeating crossbow:
Adds another five dice to the attack per load token max 5
Epic legendary unique z exclusive large mana cost

Wildhorn

  • Superior artificial brain, feel free to call me Blaine.
  • Legendary Mage
  • *****
  • Posts: 1063
  • Banana Stickers 3
    • View Profile
    • Mage Wars Quebec
Re: Siege weapon speculation
« Reply #19 on: September 01, 2014, 06:01:25 PM »
Just add Unique to balista. It is when there is 2-4 on the field that they become out of control.

Marhem

  • Jr. Mage
  • **
  • Posts: 68
  • Banana Stickers 0
    • View Profile
Re: Siege weapon speculation
« Reply #20 on: September 01, 2014, 06:12:54 PM »
or make the range 1-1

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Siege weapon speculation
« Reply #21 on: September 01, 2014, 06:26:52 PM »
or make the range 1-1
Makes it quite useless.

Just add Unique to balista. It is when there is 2-4 on the field that they become out of control.
Makes it quite useless.

Quote
Remove Conjurations from the Target Bar
Makes it a bit less useful.

I have made a couple of my own suggestions that I am not free to discuss.....
  • Favourite Mage: Malakai Priest

jacksmack

  • Legendary Mage
  • *****
  • Posts: 1071
  • Banana Stickers 19
    • View Profile
Re: Siege weapon speculation
« Reply #22 on: September 02, 2014, 01:32:54 AM »
I would vote for making i War mage only and unique.

Making it unique would obviously NOT make it useless.

Marhem

  • Jr. Mage
  • **
  • Posts: 68
  • Banana Stickers 0
    • View Profile
Re: Siege weapon speculation
« Reply #23 on: September 02, 2014, 05:51:23 AM »
Make new trait to were you can have 2 on the board: dinique

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Siege weapon speculation
« Reply #24 on: September 02, 2014, 08:35:05 AM »
Make new trait to were you can have 2 on the board: dinique

Binary?

Wildhorn

  • Superior artificial brain, feel free to call me Blaine.
  • Legendary Mage
  • *****
  • Posts: 1063
  • Banana Stickers 3
    • View Profile
    • Mage Wars Quebec
Re: Siege weapon speculation
« Reply #25 on: September 02, 2014, 08:41:07 AM »
Make new trait to were you can have 2 on the board: dinique

Binary?

I like the idea. It also open the door for new design where 1 is not enough but 3+ is too powerful.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Siege weapon speculation
« Reply #26 on: September 02, 2014, 08:54:44 AM »
I would vote for making i War mage only and unique.

Making it unique would obviously NOT make it useless.
Play it yourself as Unique and see how well it works for you.
  • Favourite Mage: Malakai Priest

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Siege weapon speculation
« Reply #27 on: September 02, 2014, 08:58:30 AM »
I feel we're getting fixated on Ballista. Perhaps we should let it sit for now.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Siege weapon speculation
« Reply #28 on: September 02, 2014, 09:01:46 AM »
I feel we're getting fixated on Ballista. Perhaps we should let it sit for now.
Don't we always :)
  • Favourite Mage: Malakai Priest

Wildhorn

  • Superior artificial brain, feel free to call me Blaine.
  • Legendary Mage
  • *****
  • Posts: 1063
  • Banana Stickers 3
    • View Profile
    • Mage Wars Quebec
Re: Siege weapon speculation
« Reply #29 on: September 02, 2014, 09:21:09 AM »
I feel we're getting fixated on Ballista. Perhaps we should let it sit for now.
Don't we always :)

Ooooo, watch out for Combustion with that amount of burns. ;)