August 25, 2019, 10:14:26 PM

Author Topic: Zombie necromancer  (Read 2838 times)

Knabb master

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Zombie necromancer
« on: December 14, 2014, 11:25:05 AM »
Zombie necromancerNecromancer
Attack3 x  Acid Ball2 x  Hurl Rock1 x  Flameblast1 x  FirestormConjuration1 x  Mana Prism1 x  Deathlock2 x  Wall of BonesCreature4 x  Unstable Zombie4 x  Venomous Zombie3 x  Zombie Brute4 x  Zombie MinionEnchantment3 x  Rhino Hide1 x  Regrowth2 x  Agony1 x  Maim WingsEquipment1 x  Elemental Wand1 x  Storm Drake Hide1 x  Wind Wyvern Hide1 x  Dragonscale Hauberk1 x  Cloak of Shadows1 x  Death Ring1 x  Libro Mortuos1 x  Regrowth Belt1 x  Mage Wand1 x  Meditation Amulet1 x  Eagleclaw BootsIncantation1 x  Dissolve1 x  Animate Dead1 x  Drain Life1 x  Zombie Frenzy1 x  Dispel1 x  Purge Magic1 x  Seeking Dispel1 x  Teleport
Total cost: 120 pts

If my opponent play slowly

Round 1: (20 mana)
For my full action I will stay in my corner and cast death ring and then cast libro.
Round 2: (16 mana + 1 on libro)
Deploy zombie brute and then cast + use amulet.
Round 3: (16 + 1 mana)
Deploy another zombie brute qc cloak of shadows and use amulet.
Round 4: (14+1 mana)
Deploy another zombie brute use amulet and qc mage wand with zombie frenzy attached to it.

If my opponent goes aggressive I will switch to

Round 2: (16+1 mana)
Deploy venomous zombie qc cloak of shadows and then cast rhino hide on myself.
Round 3: (10+1 mana)
Deploy venomous zombie then cats and use amulet.

The cloak of shadows is an amazing card that usually delays the opponents attack for one entire round. In most matchups I will have endgame advantage but it is not easy for them to attack me either because they have to get close to me and then all of my zombies are waiting for the to come.

Things that I want to point out:
Against beastmaster swarm I will bind hurl rock to my mage wand and since all of his smaller creatures cost more then 4 mana but don't survive more than 5 damage this is an effective way to stop them.
Against mana denial/solo mage I will stop summoning creatures when I have about 3-4 of them out, play mana prism and start using zombie frenzy.
Vs. heavy enchantment based builds I will use seeking dispel to get rid of nullify and enchantment transfusion and then play purge magic.
I included flameblast only to deal with kralathor since it can be such a big threat to this build.
Vs force masters I play eagle claw bots and agony to slow the game down and all my creatures are undead so if I survive long enough I will once again win.
If someone plays one big flying creature I will counter that with acid ball and miam wings and then my zombies kill it. Also really big creatures are often good to reanimate.
This build is based on my two wands to save me spell points if one of them is gone I might be in trouble sometimes. There is really no matchup I feel uncomfortable with and that's why I like this build a lot.

Any feedback?

« Last Edit: December 14, 2014, 11:41:33 AM by Knabb master »
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wtcannonjr

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Re: Zombie necromancer
« Reply #1 on: December 14, 2014, 06:26:31 PM »
Be prepared for the opponent to teleport you out of your zombie protected enclave.
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V10lentray

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Re: Zombie necromancer
« Reply #2 on: December 14, 2014, 11:48:29 PM »
once the opponent gets within teleport range you might want to wall yourself in your corner with your zombies.
« Last Edit: December 16, 2014, 09:16:22 AM by V10lentray »
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Knabb master

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Re: Zombie necromancer
« Reply #3 on: December 15, 2014, 08:22:59 AM »
I will remove 2x ustable zombies and 1x zombie minion and add in 1x nullify and 1x force hammer. I'm not especially concerned about people using teleport on me because in order for the teleport too be usefull for them they probably need too spend a few actions prepare. When i see them do this I will do one of the following:
 1 use a wall so there is no Los from my mage too the target zone.
 2 place down two walls so that I won't get teleported at all (although this is nothing I like too do).
 3 play nullify on my self too slow the opponent down and later try too out damage them.
Teleport can be a threat too this build but I believe that if you can see it coming (wich you most likely will) can stop it or slow it down. If I am taken by surprise it can game over so I need too be careful
« Last Edit: December 15, 2014, 11:15:53 AM by Knabb master »
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V10lentray

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Re: Zombie necromancer
« Reply #4 on: December 15, 2014, 08:48:48 AM »
Place 2 walls either trapping yourself in the corner with your zombie horde, or place 2 walls in a line forcing the opposing mage only one way to go and get you.

A nullify can be seeking dispelled as a QC still beaming you out of the zone.
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Knabb master

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Re: Zombie necromancer
« Reply #5 on: December 15, 2014, 09:19:33 AM »
Yes but the meaning of nullify in this situation is too prevent the opponent too both teleport me away and then look me in with walls if he/she does play seeking dispel for qc they won't be able too do that. ;)
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Knabb master

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Re: Zombie necromancer
« Reply #6 on: December 16, 2014, 03:41:52 AM »
I've change my spell book there are no major changes but I still think that it is a lot more flexible than before.
Zombie necromancer Necromancer
Attack1 x  Jet Stream3 x  Acid Ball3 x  Hurl Rock2 x  Flameblast1 x  Invisible FistConjuration1 x  Mana Prism1 x  Deathlock2 x  Wall of BonesCreature4 x  Venomous Zombie4 x  Zombie BruteEnchantment2 x  Agony1 x  Maim Wings2 x  Rhino Hide1 x  Regrowth1 x  Jinx1 x  Nullify1 x  StumbleEquipment2 x  Mage Wand1 x  Meditation Amulet2 x  Cloak of Shadows1 x  Death Ring1 x  Libro Mortuos1 x  Storm Drake Hide1 x  Dragonscale Hauberk1 x  Eagleclaw BootsIncantation2 x  Animate Dead2 x  Zombie Frenzy2 x  Seeking Dispel1 x  Purge Magic1 x  Dispel2 x  Teleport1 x  Drain Life
Total cost: 120 pts
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Re: Zombie necromancer
« Reply #7 on: December 16, 2014, 09:39:25 AM »
You want to use the Idol of Pestilence when playing like that. It brings the enemy to you (Clock is ticking) and your zombies benefit for one or two dice, when attacking an already wounded victim.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

Knabb master

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Re: Zombie necromancer
« Reply #8 on: December 16, 2014, 10:00:43 AM »
I will remove 1x cloak of shadows and add 1x idol of pestilence.
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V10lentray

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Re: Zombie necromancer
« Reply #9 on: December 16, 2014, 11:47:50 AM »
All of my necromancer books always run Idol of Pestilence and DeathLock.
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