July 19, 2019, 06:13:08 PM

Author Topic: Octgn Thunderdome I.  (Read 22044 times)

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Octgn Thunderdome I.
« Reply #30 on: June 10, 2015, 01:09:45 AM »
The argument by using Charmya is that he has been one of the best at figuring out corner cases and combinations that flowed the best in the game the quickest and by doing this making him the legend that he is.

In the end they are Action Intensive mana sinks that might get a total of 10 attack dice out (and that is a pair of them), I would rather have a flock of birds with a tree buffing them any day.
  • Favourite Mage: Malakai Priest

Schwenkgott

  • Thunderdome
  • Playtester
  • Legendary Mage
  • *
  • Posts: 1430
  • Banana Stickers 2
    • View Profile
Re: Octgn Thunderdome I.
« Reply #31 on: June 14, 2015, 06:56:55 AM »
16/16  8)

We are full atm. But as you might know, you still can apply for the tournament (waiting list)
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

Halewijn

  • Playtester
  • Legendary Mage
  • *
  • Posts: 1787
  • Banana Stickers 6
    • View Profile
Re: Octgn Thunderdome I.
« Reply #32 on: June 20, 2015, 01:23:37 PM »
Something I believe could be fun (or maybe for a future tournament):

randomly assign a mage to every player (in private) before the match. That way you

1) can force someone not to play with his 1 extremely powerfull deck, but maybe come up with a new strategy
2) currently there are 12 mages --> 4 double mages and 8 unique mages. There will be more diversity in the tournament.

  • Favourite Mage: Bloodwave Warlord
When in doubt kill it with fire? I never doubt and crush them right away.

Schwenkgott

  • Thunderdome
  • Playtester
  • Legendary Mage
  • *
  • Posts: 1430
  • Banana Stickers 2
    • View Profile
Re: Octgn Thunderdome I.
« Reply #33 on: June 20, 2015, 01:32:05 PM »
I will think about it after the tournament, if it lacks diversity.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

ringkichard

  • Flightless Funpire
  • Playtester
  • Legendary Mage
  • *
  • Posts: 2564
  • Banana Stickers 18
  • Kich, if you prefer.
    • View Profile
Re: Octgn Thunderdome I.
« Reply #34 on: June 20, 2015, 05:33:42 PM »
I am kinda interested in an Aviary book that uses Ballista as birds #s 7 through 10. They have that Quick Action Synergy, and the things that are good against Birds are not quite the same things that are good against Ballistas. Gotta figure a way to make the mana work though.
I can take the fun out of anything. It's true; here, look at this spreadsheet.

Sailor Vulcan

  • Secret Identity: Imaginator
  • Legendary Mage
  • *****
  • Posts: 3128
  • Banana Stickers 3
    • View Profile
Octgn Thunderdome I.
« Reply #35 on: June 20, 2015, 07:13:51 PM »
Why use your mage's action to summon a ballista when you already have a lair in play that can deploy? Besides, ballista is house ruled as unique in octgn tournaments.
  • Favourite Mage: Salenia Forcemaster
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.

ringkichard

  • Flightless Funpire
  • Playtester
  • Legendary Mage
  • *
  • Posts: 2564
  • Banana Stickers 18
  • Kich, if you prefer.
    • View Profile
Re: Octgn Thunderdome I.
« Reply #36 on: June 20, 2015, 10:45:17 PM »
Because its easy to run out of birds.
I can take the fun out of anything. It's true; here, look at this spreadsheet.

Intangible0

  • Arcane Duels Host
  • Playtester
  • Sr. Mage
  • *
  • Posts: 359
  • Banana Stickers 1
    • View Profile
    • Arcane Duels
Re: Octgn Thunderdome I.
« Reply #37 on: June 23, 2015, 12:19:04 AM »
I could see throwing a ballista in an Aviary deck. It would help ping things out of the sky so your birds are unhindered.
  • Favourite Mage: Johktari Beastmaster

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: Octgn Thunderdome I.
« Reply #38 on: June 23, 2015, 12:45:58 PM »
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.
  • Favourite Mage: Wychwood Druid

iNano78

  • Ambassador
  • Legendary Mage
  • *****
  • Posts: 1284
  • Banana Stickers 4
  • Playing at the Royal Canadian Legion in Ottawa
    • View Profile
    • Ottawa/Gatineau Mage Wars (FB group)
Re: Octgn Thunderdome I.
« Reply #39 on: June 23, 2015, 02:30:33 PM »
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.

Does everyone run Gravikor?  Seems like it's a waste of usually 4 sbp* to have Gravikor when the vast majority of opposing mages aren't running birds, and there are other ways to deal with small numbers of flyers (like Maim Wings or ranged attack spells or zone attacks or reach or Knockdown or creatures with ranged attacks or... you get the picture).

Only 2 sbp for Warlords and Earth Wizards.

Regarding flightless birds not being fast:



Beep beep!
  • Favourite Mage: Salenia Forcemaster

Intangible0

  • Arcane Duels Host
  • Playtester
  • Sr. Mage
  • *
  • Posts: 359
  • Banana Stickers 1
    • View Profile
    • Arcane Duels
Re: Octgn Thunderdome I.
« Reply #40 on: June 23, 2015, 02:45:29 PM »
Yeah Ray, you've obviously never heard of the terror bird!
  • Favourite Mage: Johktari Beastmaster

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: Octgn Thunderdome I.
« Reply #41 on: June 23, 2015, 03:31:24 PM »
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.
  • Favourite Mage: Wychwood Druid

iNano78

  • Ambassador
  • Legendary Mage
  • *****
  • Posts: 1284
  • Banana Stickers 4
  • Playing at the Royal Canadian Legion in Ottawa
    • View Profile
    • Ottawa/Gatineau Mage Wars (FB group)
Re: Octgn Thunderdome I.
« Reply #42 on: June 23, 2015, 03:35:10 PM »
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.

O RLY?!

  • Favourite Mage: Salenia Forcemaster

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: Octgn Thunderdome I.
« Reply #43 on: June 23, 2015, 03:56:55 PM »
  • Favourite Mage: Wychwood Druid

Intangible0

  • Arcane Duels Host
  • Playtester
  • Sr. Mage
  • *
  • Posts: 359
  • Banana Stickers 1
    • View Profile
    • Arcane Duels
Re: Octgn Thunderdome I.
« Reply #44 on: June 23, 2015, 03:57:40 PM »
It's not about your top speed!



It's about what's in the ACME box...
  • Favourite Mage: Johktari Beastmaster