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Author Topic: Mage Wars 1.12.7.0 Has been released  (Read 5953 times)

sIKE

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Mage Wars 1.12.7.0 Has been released
« on: June 09, 2015, 06:08:50 PM »
More info on what's in this release can be found here!

Hopefully this is the last of the 1.12.x.x releases and we can focus on getting Domination support added in here soon.


The answer is soon.....
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #1 on: June 16, 2015, 09:53:12 PM »
Is there a plan to link the current tokens on an active card with the enlarged card art that shows up when you hover over a card?

Would make seeing more then 3 tokens easier as you could inspect them on the enlarged art.


SharkBait

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #2 on: June 16, 2015, 10:02:09 PM »
Also found a minor error:

Forcefield doesn't get a token each upkeep. I currently have to do it manually (not that I mind, but I figured you'd want to know :) )
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When in doubt, kill it with fire

sIKE

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #3 on: June 16, 2015, 10:54:04 PM »
Also found a minor error:

Forcefield doesn't get a token each upkeep. I currently have to do it manually (not that I mind, but I figured you'd want to know :) )

Good catch, the bug is squashed, and you should see this fix in the upcoming Domination release.
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sIKE

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #4 on: June 16, 2015, 11:00:53 PM »
Is there a plan to link the current tokens on an active card with the enlarged card art that shows up when you hover over a card?

Would make seeing more then 3 tokens easier as you could inspect them on the enlarged art.
This is an OCTGN thing, I have an enhancement request in for just this issue. Hopefully we will see it in the near future. For now I have done this (with the fix for the Forcefield tokens being added during Upkeep)

sIKE23 adds a Forcefield token to Forcefield, which has a total of {#} Forcefield tokens now.

Once you can hover and see all of the cards markers (Stranglevine and two dozen or so more cards have the same issue) I will revisit this wording.
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #5 on: June 20, 2015, 09:58:52 AM »
For some reason my Akiro's Hammer rolls 8 dice on either attack. Unique to me?

sIKE

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #6 on: June 21, 2015, 03:42:48 PM »
For some reason my Akiro's Hammer rolls 8 dice on either attack. Unique to me?
Fixed! Nice find!
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #7 on: July 03, 2015, 01:34:37 PM »
Hi sIKE

Is there a correct way to cast Burst of Thorns using OCTGN mechanics?

Does the Samara Tree not bind seedling pods for deployment?

Coshade

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #8 on: July 03, 2015, 02:32:39 PM »
Sup sIKE!

I think this is the place to submit questions about OCTGN. I might have been using Temple of Light wrong, but when you use it to target an opponent it always comes up with an invalid target. It also has no way of using the attack. Not sure if this was user error though. Just thought I would submit it!

Keep up the awesome work! It's really appreciated
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #9 on: July 04, 2015, 05:17:25 PM »
Another question/request!

Under the current phase banner would it be easy to add a banner saying what turn it is?

sIKE

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #10 on: July 04, 2015, 06:42:32 PM »
Do you mean what Round it is?
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #11 on: July 04, 2015, 07:42:30 PM »
Whoops. Correct!

sIKE

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #12 on: July 04, 2015, 08:52:42 PM »
In the chat log is not enough? Don't get me wrong, I am just asking...
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echephron

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #13 on: July 05, 2015, 01:50:34 AM »
I'd prefer the round # to be next to(or incorporated into) the phase word(planning, action, upkeep, ect)
its a lot easier than combing through chat log
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C Savy

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Re: Mage Wars 1.12.7.0 Has been released
« Reply #14 on: July 05, 2015, 08:51:06 AM »
Hey sIKE,

It is enough having it in the chat log. Any comments I'm making is feedback to be taken with a grain of salt. I'd never expect more programming time then you already give. I think the OCTGN platform is a godsend for this game and I thank you for that.

I'll keep commenting and posting any bugs I find on the current release thread for you to do with as you see fit.

csavy