May 21, 2019, 07:15:36 PM

Author Topic: Ziggy Necro (wip)  (Read 2625 times)

drmambo23

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Ziggy Necro (wip)
« on: February 27, 2016, 10:45:34 PM »
So this is still a very experimental build and is in no way finished.  I have had a few matches with this and the win loss is about the same so far.  The idea is to, as the title suggests, get the Ziggurat of Undeath out and turn your opponents creatures into zombos to feed your swarm. 

so far, its roughly:

t1: crystal, battleforge
t2: moonglow (deploy), hawkeye (facedown), and either brace yourself or decoy
t3: bow (deploy), graveyard, and shoot bow
t4: death ring (deploy), venemous zombie (deploy), reveal hawkeye and shoot
I have up to turn 7 layed out how I want it ideally to go but that is never going to happen...

from then on its deploy armor and zombies and shoot with the bow.  the graveyard is not very stable at all so the libro is in there as a back up for whenever that is destroyed.  morning star is there if i need to get right up in the other mage's face or have to deal with pesky defenses.  Ziggurat of Undeath gets dropped right before the first enemy is about to die. I use the bow for full  actions instead of the meditation amulet because I would rather spend actions being aggressive with the bow instead of gaining 3 mana - also if the creature is destroyed then more mana for the graveyard :)

piercing strike is useful if a zombie is about to attack a creature with a defense.  nullifies are for the enemy, mainly for purify because those suck ass for a necromancer :(

if the opponent seems to be running no creatures then I will just go as planned, not drop the ziggurat and try to swarm

the ziggurat and graveyard seem to combo together well since you get mana equal to the first destroyed creatures level on it and then get to summon that creature with the ziggurat - that the idea anyway.

But let me know what you guys think and feel free to try it, experiment and see how you get it to work.  I will still be play testing it when I can.

Necromancer
Attack2 x  Surging Wave2 x  Acid BallConjuration1 x  Graveyard1 x  Deathlock1 x  Ziggurat of Undeath1 x  Mana Crystal1 x  Battle ForgeCreature2 x  Zombie Minion1 x  Plague Zombie4 x  Venomous Zombie2 x  Zombie BruteEnchantment1 x  Decoy2 x  Nullify1 x  Rust1 x  Rise Again2 x  Poisoned Blood1 x  Brace Yourself1 x  Enfeeble2 x  Ghoul Rot1 x  Plagued2 x  Marked for Death1 x  HawkeyeEquipment1 x  Leather Gloves1 x  Moonglow Amulet1 x  Leather Boots1 x  Ivarium Longbow1 x  Demonhide Armor1 x  Death Ring1 x  Cloak of Shadows1 x  Morning Star1 x  Mage Wand1 x  Libro MortuosIncantation1 x  Ignite1 x  Force Wave1 x  Force Push1 x  Drain Soul3 x  Dissolve3 x  Dispel2 x  Zombie Frenzy1 x  Perfect Strike1 x  Teleport
Total cost: 120 pts



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silverclawgrizzly

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Re: Ziggy Necro (wip)
« Reply #1 on: February 28, 2016, 12:38:35 AM »
Huh an archer Necromancer, that's an interesting take. Ok so overall this looks pretty solid. I like to have a Tanglevine or maybe two in a zombie book cause it holds opponents still for zombies when you don't want to full action Zombie Frenzy but I do see an Enfeeble so that evens it some. I see the one weakness you see in a lot of Necromancer books and that's no way to really heal, a Regrowth Belt or even Wychwood Ironvine might save you some trouble in a late game. But for the most part I'm a fan.
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drmambo23

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Re: Ziggy Necro (wip)
« Reply #2 on: February 28, 2016, 01:23:25 AM »
Yeah, I haven't gotten around to even toying with academy cards in this book yet.  the ironvine and the novice heal spell are probably going to make the final cut.
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bigfatchef

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Re: Ziggy Necro (wip)
« Reply #3 on: February 28, 2016, 05:14:31 AM »
Nice idea to take over an enemy swarm like that!

What I think for first impression is that this works perfect against a beastmaster swarm and creatureheavy books with living creatures.
Also I see it working against (living) buddy builds.

The most problematic enemy would be another Necromancer, I guess. Or maybe a warlord with a skeleton army.

Also: Can you stand against a rush? Can you continue your plan with some heavyhitter of any kind in your face round 2 or 3?
I only see 1 hauberk. If that's gone you only have 2 leather armor left. Maybe you need a backup?

The rest seems solid. Nice work!

drmambo23

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Re: Ziggy Necro (wip)
« Reply #4 on: February 29, 2016, 08:42:16 AM »
yeah, another necromancer would definitely be one to give me a hard time.  I haven't had the opportunity to play one yet so I'm not sure how it would play out, especially against skeletal archers.  :-\ the resilient trait is nice and should keep the zombies alive for as long as they need to...should.  It would come down to who can swarm the fastest, I think, since his tricks would be just as ineffective on me as mine on him. A skeletal warlord - not sure about that one, though.

for a buddy build, if I can take out one of the buddies then that is what rise again is for.  Take out the buddy, bring him to my army, then attack.  If I can do that then taking out another heavy hitter shouldn't be a problem.

with a rush on turn 2 or 3, I'm probably screwed to be honest.  I would try to get out morning star, libro, and brace yourself as fast as possible then go at him. This is definitely an area for this book to improve.

Like I said, the book is in no way finished and still has a lot of work - still haven't looked at academy cards yet for the book and the rush situation is still a threat..

I like to have a Tanglevine or maybe two in a zombie book cause it holds opponents still for zombies when you don't want to full action Zombie Frenzy but I do see an Enfeeble so that evens it some.

This was an option I was considering but it ultimately came down to they can't teleport out of an enfeeble and they waste a dispel on it which is one less spell for another curse - that's my take anyway
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Halewijn

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Re: Ziggy Necro (wip)
« Reply #5 on: March 01, 2016, 03:36:12 AM »
Can I suggest the wispwillow amulet instead of the moonglow? It will not slow you down as much. And maybe a second one for when the first one dies out.
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drmambo23

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Re: Ziggy Necro (wip)
« Reply #6 on: March 01, 2016, 08:47:50 PM »
Yeah. Thats a great idea.  Academy cards have not made their way into this book yet but there are def going to be some adjustments made when i can get around to doing that. Im really excited to add those cards in! Thanks for the suggestion,though. That one probably would not have caught my attention.
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Beldin

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Re: Ziggy Necro (wip)
« Reply #7 on: April 06, 2016, 03:07:20 PM »
Can I suggest the wispwillow amulet instead of the moonglow? It will not slow you down as much. And maybe a second one for when the first one dies out.


Casting 2 Wispwillow amulets uses 2 actions and 6 mana, lasting only 12 turns. A Moonglow amulet uses 1 action, 6 mana and lasts infinite turns. Not saying it is a wrong move for some books, just it is action inefficient.

drmambo23

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Re: Ziggy Necro (wip)
« Reply #8 on: April 06, 2016, 10:05:29 PM »
yeah, this is def a long game book and moonglow is better suited for that.
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drmambo23

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Re: Ziggy Necro (wip)
« Reply #9 on: April 23, 2016, 07:56:22 AM »
So after a few edits this is the book so far. As always, it can still use some tweaking here and there but overall I think it works pretty well.

Surging Wave x2
Acid Ball x1

Mana Crystal x1
Deathlock x1
Battle Forge x1
Graveyard x1
Ziggurat of Undeath x1

Zombie Minion x2
Plague Zombie x1
Venemous Zombie x3
Zombie Brute x2

Nullify x2
Rust x1
Rise Again x1
Poisoned Blood x2
Brace Yourself x1
Enfeeble x1
Ghoul Rot x2
Plagued x1
Marked for Death x2
Hawkeye x1

Libro Mortuos x1
Leather Gloves x1
Leather Boots x1
Ivarium Longbow x1
Demonhide Armor x1
Death Ring x1
Cloak of Shadows x1
Morning Star x1
Mage Wand x1
Wispwillow Amulet x1
Mend x1
Wychwood Ironvine x1
Dragonscale Hauberk x1

Ignite x1
Force Wave x1
Force Push x1
Drain Soul x1
Dissolve x3
Dispel x3
Zombie Frenzy x2
Perfect Strike x1
Teleport x1

SBP 120
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