March 22, 2019, 10:19:09 PM

Author Topic: Paladin vs Siren Spoilers  (Read 258398 times)

farkas1

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Re: Paladin vs Siren Spoilers
« Reply #15 on: May 11, 2016, 08:43:02 PM »
That is crazy,  your depiction is exactly what i was thinking or imagining for a holy light wall, even down to the high extension dealing damaging flying units.   Sounds great. 
« Last Edit: May 11, 2016, 08:44:40 PM by farkas1 »
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Coshade

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Re: Paladin vs Siren Spoilers
« Reply #16 on: May 11, 2016, 10:19:52 PM »
I could see Cassiel being very useful for healing Ehren from the Priestess Academy set.

Also she's flying! That eliminates a lot of ways that normal familiars get mauled
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Jedah

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Re: Paladin vs Siren Spoilers
« Reply #17 on: May 12, 2016, 12:14:40 AM »
This is perfect! Very very excited!

Boocheck

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Re: Paladin vs Siren Spoilers
« Reply #18 on: May 12, 2016, 02:10:12 AM »
Cassie and all those possibilites will definetly benefit Priest and Priestess! I cant wait for more Academy Priestess spoiler and all those possible new spells from PvS!
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #19 on: May 12, 2016, 05:05:58 AM »
Now I want to see mage trained in both Holy and Nature.
Also she's flying! That eliminates a lot of ways that normal familiars get mauled
Which familiars from schools other than War aren't flying?
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Mystery

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Re: Paladin vs Siren Spoilers
« Reply #20 on: May 12, 2016, 05:15:47 AM »
sersiryx

Now I want to see mage trained in both Holy and Nature.
Also she's flying! That eliminates a lot of ways that normal familiars get mauled
Which familiars from schools other than War aren't flying?

Boocheck

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Re: Paladin vs Siren Spoilers
« Reply #21 on: May 12, 2016, 05:24:42 AM »
All those that are sightseeing Gravikor? :)
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iNano78

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Re: Paladin vs Siren Spoilers
« Reply #22 on: May 12, 2016, 08:10:47 AM »
sersiryx

Now I want to see mage trained in both Holy and Nature.
Also she's flying! That eliminates a lot of ways that normal familiars get mauled
Which familiars from schools other than War aren't flying?

The previously existing flying ones include:
- Fellella, Pixie Familiar
- Huginn, Raven Familiar
- Thoughtspore

Those without flying include:
- Goblin Builder
- Gurmash, Orc Seargeant
- Sectarus, Dark Rune Sword
- Sersiryx, Imp Familiar
- Wizard's Tower

Honourable mentions to Corrosive Orchid and Nightshade Lotus, which aren't Familiars but each can perform attacks and each effectively get to cast a spell once (Dissolve and Sleep, respectively).  And Slaknir, Goblin Chieftain, who in principle can cast Force Push every round.  And Temple of Light and Akiro's Hammer, which can make ranged attacks that feel a bit like a Familiar (e.g. like a less flexible Wizard's Tower).  I guess Tataree and Acolyte of the Bog Queen and some others feel a bit like a Familiar, too, so it's a bit of a grey area with these honourable mentions. In fact, any creature with a ranged attack, especially one with an effect die roll, like Goblin Alchemist or Gorgon Archer or Flaming Hellion or Thornlasher, feels a bit like a Familiar that slings attack spells for free, just without as many options (e.g. no planning phase).
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fas723

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Re: Paladin vs Siren Spoilers
« Reply #23 on: May 12, 2016, 01:06:56 PM »
just thought about this.  We have not seen a holy Wall conjuration yet.  Maybe we will see one?!!?

I'm hoping for:

Wall of Holy Light.  Incorporeal, with passage attack dealing extra damage to undead and/or Dark creatures.  Possibly deals burn and/or daze/stun.  Infinitely high (e.g. flying doesn't bypass the wall).

Sound like it could take a while (3 action?) to concur with eagle claw boots...

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Re: Paladin vs Siren Spoilers
« Reply #24 on: May 12, 2016, 02:00:09 PM »
Eagleclaw Boots can only climb over Corporeal walls.
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silverclawgrizzly

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Re: Paladin vs Siren Spoilers
« Reply #25 on: May 12, 2016, 02:55:52 PM »
I'm a big fan of Cassiel, I think there's a number of good roles she can fill. She's not such an obvious target that an enemy is immediately going to try and get rid of her like say a Wizard Tower or maybe in Cervere The Forrest Shadow.

I'm also VERY excited that Temple High Guards are going to be legal. I mean oh my stars and garters what an asset these guys have been in local games I've played. Holy has a reputation of being a tough nut to crack in terms of defense and this is just going to reinforce that.
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Re: Paladin vs Siren Spoilers
« Reply #26 on: May 12, 2016, 03:28:31 PM »
Eagleclaw Boots can only climb over Corporeal walls.

Also, there isn't much point to climbing a wall with the Passage Attacks trait, since it attacks you anyways (before you move).  So... might as well just walk through it, which doesn't use up your Full Action - e.g. can still use a quick-action when you get to the other side, assuming you don't get struck by a condition that says otherwise.

Also, not sure if a Wall of Holy Light should block LoS or not.
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DevilsVendetta

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Re: Paladin vs Siren Spoilers
« Reply #27 on: May 12, 2016, 03:36:16 PM »
Is there an enchantment that's been spoiled or a piece of equipment that a holy mage can use that will allow them at the end of their action phase or at some point to put a creature on guard. I know the beastmaster has the Cloak and I know there's a Defend incantation but I'm trying to remember if I've seen anything that will allow me to both pray with the cleric in the early stages of a match while she builds up mana and then put her on guard behind a wall so she's not susceptible to ranged attacks.

silverclawgrizzly

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Re: Paladin vs Siren Spoilers
« Reply #28 on: May 12, 2016, 04:52:44 PM »
There's always Defend. It's an incantation and takes an action but still.
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Puddnhead

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Re: Paladin vs Siren Spoilers
« Reply #29 on: May 12, 2016, 07:24:23 PM »
I think you'll get better mileage out of her by combining her with Ehren or by preemptively protecting and banking heals (healing charm).  I think I'd prefer to pray with the cheaper clerics like disciple of radiance or asyran cleric.
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