April 02, 2020, 04:52:47 PM

Author Topic: Paladin vs Siren Spoilers  (Read 281963 times)

Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #45 on: May 18, 2016, 11:00:44 AM »

iNano78

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Re: Paladin vs Siren Spoilers
« Reply #46 on: May 18, 2016, 01:56:51 PM »
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From the Banks of Lake Michigan

I like the idea of this "tide" effect... reminds me of how night/day effects get incorporated into some games by looking at even vs odd turns. But...

If tide is primarily linked to having initiative, it seems that the Siren will be well-balanced in 1-on-1 (Arena) matches, but a little sub-par at multiplayer free-for-all, where she only has initiative 1/N of the time, where N is the number of players.

Perhaps her terrain effects will compensate for her lack of initiative in multiplayer matches.
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #47 on: May 18, 2016, 02:00:09 PM »
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From the Banks of Lake Michigan
I can totally see him playing tennis with Wizard's Tower.
I like the idea of this "tide" effect... reminds me of how night/day effects get incorporated into some games by looking at even vs odd turns. But...

If tide is primarily linked to having initiative, it seems that the Siren will be well-balanced in 1-on-1 (Arena) matches, but a little sub-par at multiplayer free-for-all, where she only has initiative 1/N of the time, where N is the number of players.

Perhaps her terrain effects will compensate for her lack of initiative in multiplayer matches.
Or she may be stronger there if other cards are stronger without the initiative.
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iNano78

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Re: Paladin vs Siren Spoilers
« Reply #48 on: May 18, 2016, 02:09:22 PM »
Or she may be stronger there if other cards are stronger without the initiative.

Perhaps.  I was assuming all her "aquatic" creatures get strong (when the tide/swell is high) and weak (low tide) together.  Maybe her creatures get strong in rounds when her conjurations get weak, and vice versa, or something like that.  As soon as I saw this guy, I was thinking "you want to summon him near the end of a round when you don't have initiative, so he becomes active in a round when you have initiative - kind of like going into decline in an odd numbered round so you can enter the board with a "Were-" race in an even numbered round in Small World."
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Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #49 on: May 18, 2016, 02:28:55 PM »
There are more "tidal" effects for her, but she does have plenty of "steady" effects too. I'm sure when you see the Deptonnes you'll see that she has creatures that will be solid regardless of initiative, and also the crocodile ;-).

iNano78

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Re: Paladin vs Siren Spoilers
« Reply #50 on: May 18, 2016, 02:50:09 PM »
There are more "tidal" effects for her, but she does have plenty of "steady" effects too. I'm sure when you see the Deptonnes you'll see that she has creatures that will be solid regardless of initiative, and also the crocodile ;-).

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farkas1

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Re: Paladin vs Siren Spoilers
« Reply #51 on: May 19, 2016, 01:41:25 AM »
Wow! Very cool effect. Very thematic.  Nice to see our first water school creature.  The water school is going to get a lot of love in this expansion.  Can not wait for more reveals!


May we see a possible incantation or conjuration spell that messes with initiative for a round?  That maybe too powerful now that I think about it, but why not! Maybe it's only temporary for one creature only?
 "Tide shift" "moon pull"

Also I remember a podcast talk about some changes too environment (conjurations) that may impact creatures as well?!?!
 ;D
« Last Edit: May 19, 2016, 01:43:06 AM by farkas1 »
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Anubis

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Re: Paladin vs Siren Spoilers
« Reply #52 on: May 19, 2016, 04:11:07 AM »
and also the crocodile ;-).

The Cro-Cro-Dile? The big green thing with a big mouth and lots of big teeth??

The Cro-Cro-Dile??



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So happy!! Thank you Arcane Wonders for making this game so great!!!
However beautiful the strategy, you should occasionally look at the results...

silverclawgrizzly

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Re: Paladin vs Siren Spoilers
« Reply #53 on: May 19, 2016, 09:17:05 AM »
I absolutely love the art for the Tidescaller. So many ideas come to mind on how to use him.
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wtcannonjr

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Re: Paladin vs Siren Spoilers
« Reply #54 on: May 20, 2016, 05:57:44 AM »
I absolutely love the art for the Tidescaller. So many ideas come to mind on how to use him.

I can see a Druid adding this creature to combo with Thornlasher and Bloodspine Walls.

Funny that this is not Siren Only. Seems like every mage gets to take advantage of the tides.
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #55 on: May 20, 2016, 06:55:02 AM »
I absolutely love the art for the Tidescaller. So many ideas come to mind on how to use him.

I can see a Druid adding this creature to combo with Thornlasher and Bloodspine Walls.

Too bad he's out of school for druid and as opposed to Thornlasher he can be pushed through a wall.
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Anubis

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Re: Paladin vs Siren Spoilers
« Reply #56 on: May 23, 2016, 09:22:04 AM »
Luminous Blast!

Amazing again!!  :o

And the artwork on that card is completly stunning!

However beautiful the strategy, you should occasionally look at the results...

Tyrnan

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Re: Paladin vs Siren Spoilers
« Reply #57 on: May 23, 2016, 09:49:49 AM »
Yeah :D. It really looks great. Finally a potent holy attack spell.
Btw, am I supposed to know wht malakai's basilica is?
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chinesemage

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Re: Paladin vs Siren Spoilers
« Reply #58 on: May 23, 2016, 09:54:05 AM »
nice to see a light attack spell,but the range of cast is a problem(0-0).

Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #59 on: May 23, 2016, 10:21:59 AM »
Yeah :D. It really looks great. Finally a potent holy attack spell.
Btw, am I supposed to know wht malakai's basilica is?

Not yet... ;-)