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Author Topic: Warlord - Anvil Throne - All-comers - critique please :)  (Read 3230 times)

Clobber in time

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Warlord - Anvil Throne - All-comers - critique please :)
« on: September 22, 2016, 07:07:48 AM »
Hey all - pretty new to the whole Mage Wars thing but also already pretty hooked ;)

What do you think of this spellbook for the Anvil Throne Warlord ?

Anvil Throne Warlord
Attack1 x  Hurl Boulder1 x  Hurl Rock1 x  Hail of StonesConjuration1 x  Garrison Post1 x  Harshforge Monolith1 x  Barracks1 x  Wall of Thorns1 x  Tanglevine1 x  Altar of Domination1 x  Archer's Watchtower1 x  Wall of Earth1 x  Battle ForgeCreature1 x  Skeletal Minion1 x  Grimson Deadeye, Sniper1 x  Skeletal Archer1 x  Talos1 x  Dwarf Panzergarde1 x  Goblin Slinger1 x  Thorg, Chief Bodyguard1 x  Skeletal Knight1 x  Orc ButcherEnchantment1 x  Armor Ward1 x  Rust1 x  Brace Yourself1 x  Regrowth1 x  Bear Strength1 x  HawkeyeEquipment1 x  Harshforge Plate1 x  Deflection Bracers1 x  Ring of Command1 x  Helm of Command1 x  Horn of Gothos1 x  Eagleclaw Boots1 x  Veteran's Belt2 x  Morning Star1 x  Meditation Amulet1 x  Elemental Wand1 x  Elemental Cloak1 x  General's Signet RingIncantation1 x  Purify2 x  Force Push2 x  Dispel1 x  Perfect Strike1 x  Disarm1 x  Teleport2 x  Charge1 x  Sniper Shot1 x  Conquer1 x  Flank Attack1 x  Rouse the Beast1 x  Power Strike1 x  Battle Fury1 x  Dissolve1 x  Evade1 x  Defend
Total cost: 120 pts


Ideas:

The main idea of this book was to be pretty flexible and be able to react to any kind of situation.
Also it has mutliple "win" options.
Keep in mind: I am new to all of this, so most of these thoughts are theory crafting :D

Generally: Gear gets protected by Harshforge Plate + Runes + Armor Ward

1. Hurl Rock + Elemental Wand + Hawkeye + Rune of Power = Cheap (only 3 Mana!) 6 Damage Spell at your disposal. (I think Warlord could actually be a cool spell slinger with his mana discount on spells)

2. Altar of Domination to apply some pressure, when the enemy mage tries to stay in his corner.

3. Possibility to build up a mana economy (but not preferred), if the enemy walls in and I can not get through quick

4. Possibility to wall in myself with earth wall and watchtower

5. In case of Forcemaster or Necromancer I can use the undead soldiers so most of their stuff is wasted (I know pretty expensive, but they come in pretty handy)

6. Helm of Command + Command Ring + Rune of Power = Most of the command spells for free.

7. Equipment for protection and / or going face to face if needed

8. Wall of Thorns combo for some unobservant mages

What do you guys think? :)

Greetz
Clobber


Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #1 on: September 22, 2016, 07:15:49 AM »
Addion:

Ideas for rune application:

Rune of Fortification: Probably on Elemental Cloak to not make Harshforge Plate the only target.
Rune of Power: Helm of Command or Elemental Wand
Rune of Precision: Morning Star
Rune of Reforging: Probably on Harshforge Plate so my opponent has to think twice before destroying it
Rune of Shielding: Deflection Bracers ( I mean 5+ Defense? Yes please! )

Mystery

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #2 on: September 22, 2016, 08:32:53 AM »
do you play with academy cards? that makes harshforge plate defense weaker.

What i see in general are a lot of cards but only a few multiple, as you state you want to be flexibel. But having a particular strategy in mind is better. Even if you try to be flexibile changing gear in between takes still more time then keeping to your strategy.

Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #3 on: September 22, 2016, 10:12:24 AM »
do you play with academy cards? that makes harshforge plate defense weaker.

What i see in general are a lot of cards but only a few multiple, as you state you want to be flexible. But having a particular strategy in mind is better. Even if you try to be flexible changing gear in between takes still more time then keeping to your strategy.

Currently we are not playing with academy cards, but that might change in the future.

The reason why I do not have so many multiples is that most of the time I do not need a spell more then once. And some I can reuse with the helm of command or the elemental wand.

Do you have any recommendations to what to change ?

Mystery

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #4 on: September 22, 2016, 11:44:18 AM »
i can go through it later.

Would I would do: is take a second chest piece, maybe also harshforge plate, so you can keep the cantrip rune for the elemental cloak giving you really good protection against wizard and warlock.

I am not sure if you really need the general signet ring: it will maximum bring you 5mana net till the end, if you dont cast a soldier every round better off with a mana flower instead, or even just avoid it totally. With meditating you won't have that many actions anyway. If you had more low lvl creatures it might work. A garrison post nets you with the same channel via barracks.

You dont have much armor with 3 (plate+cloak) and one situational extra so a single rust just makes you very low on armor, vet belt is not justified at so few armor

and how are you supposed to kill a mage with even medicore armor? you only have 1 dissolve and 1 rust

I'd replace the minion by a butcher

Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #5 on: September 23, 2016, 07:10:27 PM »
Ok I updated the spellbook a bit.
Added some armor, also added some stuff to circumvent armor (piercing, corrode, 1 more dissolve).
Removed the ring, added a plate.
Removed the minion, added a Butcher.
And some other minor stuff.

Sadly had to get rid of teleport - it is just too expensive for the Warlord :/

How does it look know?
Anything I can get rid of to free up some points?

Anvil Throne Warlord
Attack1 x  Hurl Boulder2 x  Acid Ball1 x  Hurl Rock1 x  Hail of StonesConjuration1 x  Wall of Thorns1 x  Altar of Domination1 x  Archer's Watchtower1 x  Wall of Earth1 x  Battle Forge1 x  Barracks1 x  Tanglevine2 x  Garrison PostCreature1 x  Talos1 x  Dwarf Panzergarde1 x  Goblin Slinger1 x  Grimson Deadeye, Sniper1 x  Skeletal Knight2 x  Orc Butcher1 x  Skeletal Archer1 x  Thorg, Chief BodyguardEnchantment1 x  Rust1 x  Brace Yourself1 x  Regrowth1 x  Bear Strength1 x  Hawkeye1 x  Armor Ward1 x  Rhino HideEquipment1 x  Dragonscale Hauberk1 x  Helm of Command1 x  Horn of Gothos1 x  Veteran's Belt1 x  Morning Star1 x  Meditation Amulet1 x  Elemental Wand1 x  Elemental Cloak1 x  Harshforge Plate1 x  Leather Boots1 x  Deflection Bracers1 x  Ring of CommandIncantation1 x  Perfect Strike1 x  Charge1 x  Sniper Shot1 x  Conquer1 x  Flank Attack1 x  Rouse the Beast1 x  Power Strike1 x  Disarm2 x  Dissolve1 x  Evade1 x  Defend2 x  Dispel2 x  Force Push1 x  Purify1 x  Piercing Strike1 x  Battle Fury
Total cost: 120 pts

Halewijn

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #6 on: September 24, 2016, 05:20:02 AM »
Could you explain some possible openings? (first 3, 4 rounds) It helps understanding your book a lot.
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Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #7 on: September 24, 2016, 07:41:35 AM »
Could you explain some possible openings? (first 3, 4 rounds) It helps understanding your book a lot.

I try - keep in mind I am pretty new to this so - most of it is not from hands on practice and might not work (thats why I need you guys ^^):

Opening A -slow buildup, when my opponent starts slow:
Turn 1 - Barracks + Garrison (3 Mana left)
Turn 2 - Garrison or Watchtower + Meditation Amulett  ( 4 Mana left  + 2 on Barracks)
Turn 3 - Cast Butcher, Skeleton Archer, Panzergarde or Slinger from Barracks (depending on opponent),    Meditate (+3 Mana ) - Quickcast Altar of Domination

Opening B - Agressive Sniper (works better, when you do not get the initiative):
Turn 1 - Sprint to Near center - cast Watchtower (15 Mana left)
Turn 2 - Grimson Deadeye + Rouse the beast (5 Mana left )+ Shoot something important with 5 or 6 dice
Turn 3 - Wall or 2  + Hawkeye (shoot for up to 8 dice ) or Panzergarde + Ring of Command

Opening C - Forge:
Turn 1 - Move one up - cast battle forge in zone, cast hawkeye (hidden) on self (9 Mana left)
Turn 2 - Depending on Opponent either go offensive or more defensive with battleforge from here.
Offensive would be Elemental Wand + Rune of Power from Forge (bind Hurl Rock on it) - reveal Hawkyeye. Walk one up and blast someone for 12 damage dice (6 Mana left)
Turn 3 - Defensive Equipment from Forge + Creature or Armor Ward + Hurl Rock something for 3 Mana.

As said the main idea was to be able to switch gears really fast if an opportunity arises.
So most of my strategy would depend on my opponent and how he plays

Halewijn

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #8 on: September 24, 2016, 10:15:39 AM »
It seems your 3 strategies all use very different cards, and because of it, you waste a lot of spellbookpoints in each opening. 

Examples:
In opening 1 you will probably not use your battle forge nor much of your equipment.
In opening 2&3 you don't use most of your creatures and barracks.

It's probably better to search for strategy alternatives that use at least a big portion of the same cards.
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Super Sorcerer

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #9 on: September 24, 2016, 01:54:26 PM »
ב"ה
If you want to go on a "high health low armor" build (orcs, goblins and skeletons), shouldn't the be an armory and a standard bearer in such a book?

I just didn't understand the purpose of the skeleton archer.
if you want another psychic immune nonliving creature I would just take another skeleton knight, and if you just want more archers then I would take more archers that are in school. Going out of school with creatures is usually for the amazing ones (such as skeleton knights and bridge trolls), and not for the standard ones (such as skeleton archers and goblin slingers).

Kelanen

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #10 on: September 24, 2016, 02:31:39 PM »
It seems your 3 strategies all use very different cards, and because of it, you waste a lot of spellbookpoints in each opening. 

Examples:
In opening 1 you will probably not use your battle forge nor much of your equipment.
In opening 2&3 you don't use most of your creatures and barracks.

It's probably better to search for strategy alternatives that use at least a big portion of the same cards.

This. Pick which is the best main strategy and and build around that. A few versatile options is great, but generally not having completely different gameplans.

Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #11 on: September 25, 2016, 10:29:13 AM »
I think you guys are spot on with most of your stuff. Seems I wanted too much diversity - even for my opener, which does not make much sense.

So here is the revisited spellbook part 3 :D

- I added construction yard to have a more mana efficient start.
- Removed the forge (for reasons mentioned by you guys).
- Added some walls to have better protection.
- Added Gravikor against flyers.
- Added Standard bearer and fortified position.
- Removed armor ward.
- Added some cheap armor.
- Removed a skeleton archer and added some orks.
- Removed Thorg (way too expensive to cast in most cases) and added Gurmash to help with action management.
- Added remove curse to get rid of nasty stuff

Anvil Throne Warlord
Attack1 x  Hurl Boulder2 x  Acid Ball2 x  Hurl Rock1 x  Hail of StonesConjuration1 x  Archer's Watchtower1 x  Wall of Thorns1 x  Tanglevine1 x  Altar of Domination1 x  Construction Yard1 x  Wall of Earth1 x  Barracks1 x  Garrison Post1 x  Wall of Steel1 x  Harshforge Monolith1 x GravikorCreature1 x  Grimson Deadeye, Sniper1 x  Dwarf Panzergarde3 x  Orc Butcher1 x  Talos1 x  Gurmash, Orc Seargeant1 x  Skeletal Minion1 x  Skeletal Knight1 x  Goblin SlingerEnchantment1 x  Brace Yourself1 x  Rust1 x  Bear Strength1 x  Hawkeye1 x  Fortified Position1 x  Standard Bearer1 x  RegrowthEquipment1 x  Reflex Boots1 x  Elemental Wand1 x  Ring of Command1 x  Harshforge Plate1 x  Dragonscale Hauberk1 x  General's Signet Ring1 x  Leather Gloves1 x  Leather Chausses1 x  Horn of Gothos1 x  Helm of CommandIncantation1 x  Disarm1 x  Purify1 x  Conquer1 x  Flank Attack1 x  Rouse the Beast1 x  Power Strike1 x  Perfect Strike2 x  Charge2 x  Force Push1 x  Defend1 x  Sniper Shot1 x  Battle Fury1 x  Evade1 x  Piercing Strike1 x Remove curse2 x  Dissolve2 x  Dispel
Total cost: 120 pts
« Last Edit: September 25, 2016, 03:20:08 PM by Clobber in time »

Kaarin

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #12 on: September 25, 2016, 02:41:09 PM »
Offensive would be Elemental Wand + Rune of Power from Forge (bind Hurl Rock on it) - reveal Hawkyeye. Walk one up and blast someone for 12 damage dice (6 Mana left)
You can't use spell bound to Elemental Wand twice in the same round.
Quote from:  Rulebook v4.0
The bound spell can be cast as if it was one of the
spells you prepared during the Planning Phase. You
may only cast it once per round.
« Last Edit: September 25, 2016, 02:44:11 PM by Kaarin »
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Clobber in time

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #13 on: September 25, 2016, 02:53:46 PM »
Offensive would be Elemental Wand + Rune of Power from Forge (bind Hurl Rock on it) - reveal Hawkyeye. Walk one up and blast someone for 12 damage dice (6 Mana left)
You can't use spell bound to Elemental Wand twice in the same round.
Quote from:  Rulebook v4.0
The bound spell can be cast as if it was one of the
spells you prepared during the Planning Phase. You
may only cast it once per round.

Ah good to know - thx :)

Super Sorcerer

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Re: Warlord - Anvil Throne - All-comers - critique please :)
« Reply #14 on: September 25, 2016, 03:01:37 PM »
ב"ה
It say the total is 115 spellbook points.
with the remaining 5 I would add an armory and 2 more garrison posts.
The armory is because I like all board buffs, and the armor bonus is helpful for your low armor build.
The extra garrison posts are because your garrison posts will be targeted as soon as you bring altar of domination (as you only get domination tokens when you have at least 3 outposts), and with 6 life 2 armor flame +2 and close to the enemy they become a likely target.
But you might as well go wild and bring just 1 extra garrison post and 2 extra hurl boulder with these 5 points (or even 1 extra garrison post, 1 extra hurl boulder and 2 extra hurl rock), so you could sort of focus the enemy mage when he is close to death and already lost most armor to your acid balls and dissolves  :)