July 16, 2019, 07:46:08 PM

Author Topic: MACE 2016 - Zombie Necro - "Brute-al"  (Read 2812 times)

drmambo23

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MACE 2016 - Zombie Necro - "Brute-al"
« on: November 13, 2016, 03:59:18 PM »
Brute-al

Incantations:
Knockdown x1
Force Wave x1
Teleport x1
Mend x1
Dispel x2
Seeking Dispel x2
Dissolve x3
Zombie Frenzy x1
Drain Life x1
Drain Soul x1

Equipment:
Mage Wand x1
Regrowth Belt x1
Leather Boots x1
Leather Gloves x1
Leather Chausses x1
Cloak of Shadows x1
Demonhide Armor x1
Dragonscale Hauberk x1
Death Ring x1
Wispwillow Amulet x1

Conjurations:
Tanglevine x2
Deathlock x1
Gravikor x1
Idol of Pestilence x1
Graveyard x1
Wall of Bones x2
Consecrated Ground x1

Creatures:
Blood Demon x1
Grey Wraith x1
Venomous Zombie x1
Zombie Crawler x1
Zombie Brute x2
Zombie Minion x2
Skeletal Archer x1

Enchantments:
Curse Item x1
Death Link x1
Curse of Decay x1
Chant of Rage x1
Arcane Ward x2
Nullify x2
Brace Yourself x2
Rise Again x1
Plagued x1
Theft of Life x1
Agony x1
Poisoned Blood x2
Rust x1

Attacks:
Arc Lighting x1

Total SBP 120

EDIT:

The overall strategy of my book was to
T1: 20 mana - move 1 graveyard in center and qc wispwillow amulet
T2: 14 mana – deploy crawler, move back to starting corner to cast cloak of shadows and death ring qc
T3: 11 mana – deploy venomous, cast minion
T4: 11 mana - idol of pestilence, nullify on myself
T5: deploy minon, leather, curse if able or another leather

I did this every game I played and from there I would deploy an archer to fight from a distance and keep my mage out of the way.  I never ran my mage into the fight, I sat back with the cloak and if the opponent closed the distance I used a tanglevine and ran away. From then my zombies did the work for me and the attention was taken off me.  I started with the crawler because I wanted to have a creature out asap and he would either eat up an attack spell or waste a creature’s action.  The idol was dropped so soon so that the blood thirsty would trigger and it would also draw my opponents closer to my graveyard and then the zombies were just that much closer. 

Consecrated ground was in here because I needed a terrain card with PvS being legal in the tournament.  If I faced a siren I wanted to get rid of the shallow sea/whirlpool.  If I faced a holy mage I wanted to get rid of the consecrated ground. 

Knockdown is a swing card – knock down a flyer to tanglevine it, knockdown a guard to get an attack in.  It can help get that extra damage in when it seems there is no way too. 

2 seeking dispels is an auto include now in almost all of my books now, except warlord.  If an opponent is planning their next turn or even 2-3 turns around this one card and you ruin their plan with a quick cast and proceed to do everything you wanted…heck yeah!

Walls, walls, walls…2 is good but 3 would be amazing! These cards saved me so many times.  When an opponent would get close and I was out of tanglevines I would throw up a wall. Then I would use the grey wraith to teleport though the wall and get a hit on my opponent.  A wall can save your skin in a crucial moment. 

I only ran agony and arc lighting to deal with a forcemaster if I ran into one.  I never cast agony and I only cast arc lightning twice the whole tournament.  There are both nice cards but are only used on an as needed basis.

 Mend is a very useful spell and is only 1 sbp for the necromancer – well for anyone but that is really nice for a dark mage :)

If I ever had a free action/qc and only 2 -3 mana to spend I always dropped nullify on myself. This was to prevent a dissolve on the cloak or teleport that would drop me into a death pit of enemy creatures. 
« Last Edit: November 15, 2016, 02:18:21 PM by drmambo23 »
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Kelanen

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Re: MACE 2016 - Zombie Necro
« Reply #1 on: November 13, 2016, 04:08:01 PM »
Equipment:
Mage Wand x1
Regrowth Belt x1
Leather Boots x1
Leather Gloves x1
Leather Chausses x1
Cloak of Shadows x1
Demonhide Armor x1
Dragonscale Hauberk x1
Death Ring x1
Wispwillow Amulet x1

That seems an awful lot of equipment with no Battleforge? 3x Leather I find myself never having actions to cast without a forge...

Conjurations:
Consecrated Ground x1

Anti-Zombies?

Arc Lighting x1

Wouldn't a Flameblast be better most of the time?

drmambo23

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Re: MACE 2016 - Zombie Necro
« Reply #2 on: November 13, 2016, 04:18:49 PM »
It would seem so but i have found i have time to cast most of what i need. The third leather i can do without as i only cast 2 usually but its there in case of a corrode or 2 - for 2 mana i had another armor and didnt worry about the corrode. Dragonscale was only cast against fore mages, most other times i used demonhide.
Wispwillow was cast turn 1 and cloak and ring on turn 2. 2 leather were cast a turn or 2 later.
Mage wand is a late game card used as needed.

Consecrated ground only damages enemy creatures so my zombies were fine

And flameblast is better overall i think but the daze and ability to damage incorporeal is what i wanted over dice and burn.
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Kelanen

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Re: MACE 2016 - Zombie Necro
« Reply #3 on: November 13, 2016, 04:38:26 PM »
Consecrated ground only damages enemy creatures so my zombies were fine

Yes, I was asking if it was in there against other Necro decks playing Zombies?

It doesn't seem to do anything else  positive for you, you can't win a terrain war against a Siren, and you probably don't care enough against other mages... I was just wondering why it was in there, it seemed an odd choice?

drmambo23

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Re: MACE 2016 - Zombie Necro
« Reply #4 on: November 13, 2016, 04:48:31 PM »
Pvs was legal so i needed some way out if a terrain got played.

I had it in case a whirlpool got played, in case another consecrated ground was played, or if i had a zone controlled and could get some extra damage in. It also works on the enemy mage as well.

I was able to play it and kill a skeletal knight that was in my face.

If i did go against another necro i wasnt planning on them having a terrain. This and drain life were some tech cards for other necros.
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Kelanen

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Re: MACE 2016 - Zombie Necro
« Reply #5 on: November 13, 2016, 05:08:22 PM »
I had it in case a whirlpool got played, in case another consecrated ground was played, or if i had a zone controlled and could get some extra damage in. It also works on the enemy mage as well.

You realise that would cost 22 mana? Assuming Whirlpool was on a Shallow Sea, 26 mana if on a Swamp... And then the Sea cantrips...

I'd rather just cast a couple of new Brutes!

What is MACE? A convention? How did you do?

drmambo23

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Re: MACE 2016 - Zombie Necro
« Reply #6 on: November 13, 2016, 05:35:00 PM »
I was under the impression you only had to overlay the terrain and not any cards attached to the terrain?

And i ended up winning. Amd mace is a huge board game convention in charlotte, nc.  Silverclawgrizzly ran the mage wars section.
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Re: MACE 2016 - Zombie Necro
« Reply #7 on: November 13, 2016, 06:04:01 PM »
I was under the impression you only had to overlay the terrain and not any cards attached to the terrain?

No, you have to pay the cost for your terrain, their terrain, and any conjurations attached to their terrain... It's in the PVS rulesheet under Terrain.

22/26 mana is just not worth it - I can see how you'd think it could be at 10 mana. 3 spell points back?

And i ended up winning. Amd mace is a huge board game convention in charlotte, nc.  Silverclawgrizzly ran the mage wars section.

Congrats!

silverclawgrizzly

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Re: MACE 2016 - Zombie Necro
« Reply #8 on: November 13, 2016, 06:37:46 PM »
Mace is a gaming con put on hete in Charlotte NC that provides us with lots of space for our charity Mage Wars tournament to benefit our military veterans and their families.
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drmambo23

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Re: MACE 2016 - Zombie Necro
« Reply #9 on: November 13, 2016, 07:47:56 PM »
I was under the impression you only had to overlay the terrain and not any cards attached to the terrain?

No, you have to pay the cost for your terrain, their terrain, and any conjurations attached to their terrain... It's in the PVS rulesheet under Terrain.

22/26 mana is just not worth it - I can see how you'd think it could be at 10 mana. 3 spell points back?

And i ended up winning. Amd mace is a huge board game convention in charlotte, nc.  Silverclawgrizzly ran the mage wars section.

Congrats!

Thanks

And i will still keep it in there until a dark terrain comes out just to have some option to work around terrains.  If anything i would work 3 points out to put blind in...i think thats the lvl 1 holy enchant to give a daze for 2 or 3 rounds for 4 mana total?  If it is dispelled then thats 1 dispel not going to a poisoned blood or something else and if not and i avoid 2 to 3 attacks then fantastic
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Biblofilter

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Re: MACE 2016 - Zombie Necro
« Reply #10 on: November 15, 2016, 01:33:11 PM »
Chant of Rage seems really good, especially in a Zombie book :)

Not sold on the Arc Lightning, but that's really small stuff.

Solid book.




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drmambo23

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Re: MACE 2016 - Zombie Necro - "Brute-al"
« Reply #11 on: November 15, 2016, 02:20:44 PM »
It is!  Either draws them away from me or to a guarding zombie.

And are you in the camp for surging wave or flameblast?

Thinking on it more i chose this over those bc of the daze chance and i went against a druid before with only hydro spells...not so good on my part.
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Re: MACE 2016 - Zombie Necro - "Brute-al"
« Reply #12 on: November 15, 2016, 02:42:56 PM »
Yes i think both Surging Wave and Flame Blast are amazing!

Nothing wrong with Arc Lightning, but its "only" a 25% chance for daze and a 25% chance for stun.

Surging Wave is much better with a slam on 3+. Actually sometimes the Push effect is bad for you, but..

Flame Blast is just great for the unavoidable alone, and i do have great respect for Druids and Felella/Huginn.

Arc Lightning is Ethereal, without it you would only have Grey Wraith which is fine, but not that great vs Wizard and Holy.

Id like to have all three. If you only have room for 1 id take Surging Wave just for the range 2, as you are trying to stay away from everything.

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drmambo23

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Re: MACE 2016 - Zombie Necro - "Brute-al"
« Reply #13 on: November 15, 2016, 03:06:59 PM »
I will not disagree with any of that lol.

I personally think surging wave and flameblast are better as well.

And the change of attack spell might make the next iteration.

I think blind would be a fun spell to add as well
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Re: MACE 2016 - Zombie Necro - "Brute-al"
« Reply #14 on: November 15, 2016, 06:11:19 PM »
Yes i think both Surging Wave and Flame Blast are amazing!

Both are excellent. Most of my books run 2x Surging wave and 1x Flameblast.

Surging Wave is fantastic for knocking out defences for several attacks, putting out burns and killing Battleforges.

Flameblast has a good chance to one-shot Hugin, Fellella etc, and is always generally useful.

Arc Lightning doesn't do enough to be generally useful, and doesn't even feature in my Wizard books to be honest.