September 24, 2017, 11:24:09 PM

Author Topic: End game help?  (Read 521 times)

atljr17

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End game help?
« on: December 14, 2016, 06:04:53 PM »
So I've found myself in 3 games against very experienced players and I literally get to where I need one more round of solid attack and there dead and I haven't taken much damage and then opponent teleports wall and puts heal on wand and come back haha. Each of these games were like 3 plus hours with the running away and such. I need help. I either need to be more aggressive early or maybe bring out more creatures versus putting a ton of armor/enchantments on myself?

drmambo23

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Re: End game help?
« Reply #1 on: December 14, 2016, 07:35:05 PM »
Deathlock :)
Also, going out of school for good spells is never a bad option if you get the right cards for your play style.

What mage have you been playing with?
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"Only the dead have seen the end of war"

atljr17

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Re: End game help?
« Reply #2 on: December 14, 2016, 09:57:37 PM »
I was running beastmaster. One game though is my fault as I was playing preset deck for
BM against and didn't have the attack spells for the KO. Another game I used all my tanglevines and most attack spells as I went against a solo mage. I was thinking deathlock myself. Maybe a zone enchantment trap blocking a retreat

Puddnhead

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Re: End game help?
« Reply #3 on: December 14, 2016, 10:44:37 PM »
Jinx, Astral Anchor, Nullify, Poisoned Blood, Deathlock, Akiro's Favor or any Range 3 Attack spell would be what I would look to include and get savvy with.
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atljr17

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Re: End game help?
« Reply #4 on: December 14, 2016, 11:06:38 PM »
Well some bad dice rolls played a factor. I had a pet wolf in my zone put badger frenzy on it to try to win. 12 dice and I got one damage off! Range 3 attack spell I should add one of those.

keejchen

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Re: End game help?
« Reply #5 on: January 28, 2017, 01:57:14 PM »
Most books benefit from eagleclaw boots for the climbing trait. It's good for both chasing and running away. All in all just a nifty tool.