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Author Topic: Multiplayer Domination: Siren  (Read 1912 times)


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Multiplayer Domination: Siren
« on: January 08, 2017, 04:21:51 PM »
Here's my first attempt at a Siren book for three-for-all Domination. It might backfire - I had problems with Zombie Necromancer, partly due to the drawbacks of Bloodthirsty, but also due to lack of mobility - but I thought I'd give Deptonnes a try. It's risky, and if I find that Bloodthirsty doesn't work, there's always merrens, non-shark pirates and Water Elemental.

I also started from the Siren recommended spell book, which leaves out a lot of Domination staples (e.g. Battle Fury, any Flying creatures, strong counters for Flying creatures, Elusive creatures aside from Blightheart, Tanglevines, etc). I'll see what spells I miss most, then make room for them.

Shark FrenzySiren
Attack4 x  Swell1 x  Tsunami2 x  WindstormConjuration4 x  Bed of Urchins2 x  Coral Barrier1 x  Raincloud4 x  Shallow Sea1 x  Swamp1 x  WhirlpoolCreature1 x  Blightheart1 x  Colossal Crab2 x  Deptonne Berserker2 x  Deptonne Bloodshaman1 x  Kraken1 x  Naiya1 x  Shoalsdeep Crocodile6 x  Shoalsdeep ThrasherEnchantment1 x  Ballad of Courage1 x  Chant of Rage1 x  Harmonize1 x  Healing Madrigal4 x  Hydrothermal Vent2 x  Lullaby1 x  Sentinel of V'Tar1 x  Song of Love1 x  V'Tar Force SentryEquipment1 x  Elemental Cloak1 x  Leviathan Scale Armor1 x  Ring of the Ocean's Depths1 x  Shoalsdeep TridentIncantation2 x  Dispel2 x  Dissolve2 x  Force Wave2 x  Lesser Teleport1 x  Mending Wave1 x  Teleport1 x  Whirling Strike
Total cost: 120 pts

The main idea here is to use creatures with Grapple (e.g. Colossal Crab, Kraken and/or the Croc) instead of usual ways to restrain. And an unorthodox idea (for Domination) is to use lots of Bloodthirsty creatures rather than guards to protect your orbs. This could be good against most living creatures... but might not work so well against undead creatures. In that case, it might be better to kill a Necromancer than try to beat his skeletons in a V'tar race.

If this doesn't work, I might go with Sherean Laviathan. I recently ran into it in an Arena match, and it might be broken in Domination - or at least difficult to deal with unless you anticipate it and have a specific strategy to deal with it. The idea is to park the Sherean Leviathan in a zone with a Shallow Sea and Astral Anchor next to the most valuable orb zone, then push (e.g. Force Wave) enemy creatures into its zone. They all get stuck, and unless they (a) kill the Leviathan or (b) swap out the terrain or (c) otherwise separate their creatures from the Leviathan (e.g. dispel the anchor, then teleport the Leviathan away, etc), then you end up with a pile of enemy creatures stuck in one spot while your other creatures are free to secure orbs.

*edit* Recent changes:
+2 x  Swell
+2 x  Bed of Urchins
+2 x  Hydrothermal Vent
-1 x  Ballad of Courage
-1 x  Healing Madrigal
-1 x  Echo of the Depths
-1 x  Voice of the Sea

* This is part of a series of spell books designed for Free-for-all Multiplayer Domination.  The main discussion can be found here. *
« Last Edit: December 21, 2018, 09:11:59 AM by iNano78 »
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