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Author Topic: 41 Mana Spells?  (Read 1961 times)

Phillus

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41 Mana Spells?
« on: January 30, 2017, 11:31:54 PM »
Will there ever be a spell that costs 41 Mana?
Such as
[[Summon Academy Wizard]]
[[Arch-Mage EXPLOSION!!]]
[[Sunstrike]]

zot

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Re: 41 Mana Spells?
« Reply #1 on: January 30, 2017, 11:33:20 PM »
nice. very funny.

iNano78

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Re: 41 Mana Spells?
« Reply #2 on: January 31, 2017, 08:43:01 AM »
Will there ever be a spell that costs 41 Mana?
Such as
[[Summon Academy Wizard]]
[[Arch-Mage EXPLOSION!!]]
[[Sunstrike]]

Sunstrike:
Cost: 41
Target: Mage
Range: 0-2
Full Action

Traits: Magecast; Holy Mage Only
Ranged Attack: Light Damage, 20 dice.

After performing this attack, if the target Mage is not destroyed, you lose the game.
« Last Edit: January 31, 2017, 08:44:38 AM by iNano78 »
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Borg

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Re: 41 Mana Spells?
« Reply #3 on: January 31, 2017, 10:08:59 AM »

Sunstrike:
Cost: 41
Target: Mage
Range: 0-2
Full Action

Traits: Magecast; Holy Mage Only
Ranged Attack: Light Damage, 20 dice.

After performing this attack, if the target Mage is not destroyed, you lose the game.

Reverse Attack :)
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RomeoXero

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Re: 41 Mana Spells?
« Reply #4 on: January 31, 2017, 11:00:26 AM »
Or block.  Lol
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iNano78

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Re: 41 Mana Spells?
« Reply #5 on: January 31, 2017, 11:15:12 AM »
Yep. Or Divine Intervention, or Forcefield, or whatever. That's why you'd want to QC Seeking Dispel or something immediately before casting this. And there had better not be anything that could get Transfused onto your opponent. But hey, the game is ending one way or the other after this spell is fully resolved. You're betting that (a) it gets past the Avoid Attack step and (b) deals enough damage to finish the opponent. Holy school because it's truly a "Hail Mary."
« Last Edit: January 31, 2017, 11:28:44 AM by iNano78 »
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zot

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Re: 41 Mana Spells?
« Reply #6 on: January 31, 2017, 12:56:18 PM »


    eye for eye . . .

iNano78

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Re: 41 Mana Spells?
« Reply #7 on: January 31, 2017, 01:03:39 PM »


    eye for eye . . .

... could result in a draw. 

In principle, this is true for a lot of spells - e.g. even a Flameblast could kill both mages via Eye for an Eye. And all of the other counters mentioned so far apply equally to Hurl Meteorite - although the game doesn't necessarily end immediately if something counters your Meteorite.

Pro tip: If the opposing mage has FD enchantment(s), or if there are 2 or more FD enchantments on his/her creature within Enchantment Transfusion range, then DON'T CAST THIS SPELL.

Pro tip: Wait till you have 45-46 mana; then QC Swell or Flameblast on your opponent to trigger any mandatory reveals before using this spell. Note: Swell might push you or your target out of range! Plan accordingly.

Hmmm... In hindsight, maybe this spell should just cost 36. That way, you can still document the mana needed for the most likely QC spells you would cast prior to this spell. Also, it's more likely that you channel enough mana to cast this in 3-4 rounds.

Still kind of a "win more" spell, since you would likely be better off using that mana for something that would end the match 1-2 rounds earlier.

*edit* By the way, at first I was thinking Zone Attack, but (a) intentionally didn't want to make it Unavoidable because that's playing on "easy mode," and (b) given the nature of the condition that you lose if you fail to defeat the opponent, this bypasses rolling separately for every object in the zone, which would be a waste of time. Basically, this is just a bigger Meteorite that puts all your mana in one basket.
« Last Edit: January 31, 2017, 01:28:34 PM by iNano78 »
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Re: 41 Mana Spells?
« Reply #8 on: January 31, 2017, 01:33:38 PM »

Sunstrike:
Cost: 41
Target: Mage
Range: 0-2
Full Action

Traits: Magecast; Holy Mage Only
Ranged Attack: Light Damage, 20 dice.

After performing this attack, if the target Mage is not destroyed, you lose the game.

Reverse Attack :)

Wait...

If you QC Reverse Attack on the opposing mage, then cast Sunstrike... and the Sunstrike doesn't quite kill you... (maybe have a Restore on yourself as back-up)... do you lose, or does your opponent (aka "the source of the attack") lose?

From the current Supplement 4.2:

Reverse Attack
Current Text: When this creature is attacked, you must reveal Reverse Attack during the Avoid Attack Step. The attack is avoided and then redirected back; this creature becomes the new source (although the attacker stays the same), and the original source becomes the new target (even if the original source would not normally be a legal target), for the next 2 steps (Roll Dice and Damage and Effects).
Then, destroy Reverse Attack. If the attack is Unavoidable, destroy Reverse Attack without effect.


If an attack spell references "you," are "you" the source, or are "you" the attacker?
« Last Edit: January 31, 2017, 01:35:38 PM by iNano78 »
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Phillus

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Re: 41 Mana Spells?
« Reply #9 on: January 31, 2017, 07:15:48 PM »
Sunstrike:
Cost: 41
Target: Mage
Range: Arena
Full Action

Traits: Magecast; Holy Mage Only
Ranged Attack: Light Damage, 20 dice.

After performing this attack, if the target Mage is not destroyed, you lose the game.
Changed it a bit.