October 18, 2017, 08:46:23 PM

Author Topic: Death Zone Siren Book  (Read 290 times)

farkas1

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Death Zone Siren Book
« on: July 21, 2017, 03:00:40 PM »
Death Zone SirenA Siren Spellbookbuilt by http://www.spellbookbuilder.com
Equipment1 x Echo of the Depths1 x Leather Chausses1 x Leviathan Scale Armor1 x Ring of the Ocean's Depths1 x Voice of the Sea1 x Waterfall CloakConjuration1 x Bed of Urchins3 x Coral Barrier1 x Pillar of Righteous Flame1 x Raincloud3 x Shallow Sea1 x WhirlpoolCreature1 x Deptonne Berserker1 x Deptonne Bloodshaman1 x Kraken1 x Naiya4 x Shoalsdeep Thrasher1 x Water ElementalEnchantment1 x Ballad of Courage1 x Chant of Rage1 x Demonic Bloodlust1 x Drown2 x Healing Madrigal4 x Hydrothermal Vent2 x Lullaby1 x Marked for Death1 x Poisoned Blood1 x Regrowth2 x Rust2 x Song of LoveIncantation1 x Battle Fury1 x Crumble2 x Dispel2 x Dissolve1 x Force Push2 x Lesser Teleport2 x Mend1 x Purify1 x Remove Curse1 x Seeking Dispel2 x TeleportAttack2 x Acid Ball2 x Surging Wave2 x Swell2 x Tsunami
Total cost: 120 pts

here is my second attempt at build for the Siren.  Previously I built her with more merren Harpooner, Tidecaller ect.  Set up a few zones for attacking in, using Naiya and my mage.  and started the push pull through walls, urchins and traps.  Extra damage from Naiya popping off water attack spells and my mage going to work with the trident.  I would be very aggressive with this strategy but found the lack of life and being out in the open with my mage to not work well against certain builds. 

This is my second attempt it hits a little slower.  I will save up mana for a kraken as Naiya starts the conjuration setup and/or casting my equipment.  If I play against a Paladin I thinkI open with Naiya and round two echo of depths and getting out some of the Thrashers out to build up a little ball of troops and then Have Naiya do her thing.  Follow up Deptonne shaman and berserker.  In either case I play shallow seas where I want to make the attacks.  This is a control style build.  I deal with the main threats or ignore them using her songs or the Kraken. 

I really enjoy the ballad of courage on a water elemental and I usually lesser tele kraken to get into range.  Kraken has done some really great damage in the first game and became a major threat allowing me to get additional support or damage on the board.

I would like to add a mage wand for lesser teleport, or another teleport or even battle fury, but I'm not sure if it is necessary. 

Let me know what you think. 
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