November 23, 2017, 04:13:35 PM

Author Topic: Untouchable - Forcemaster  (Read 112 times)

drmambo23

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Untouchable - Forcemaster
« on: November 10, 2017, 03:11:37 PM »
Here is the latest gimmicky book I made :)  I am not going to lie, I played a game with this one the other day and it is clunky as hell! It's tough to work right, but it does the job it's supposed to do - annoy the heck out of the enemy by avoiding every attack and win while laughing (with good sportsmanship)

UntouchableA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Attack2 x Force Hammer3 x Telekinetic BoltConjuration2 x Wall of Force2 x Mana Crystal1 x Temple of the Dawnbreaker1 x Mind's Eye1 x Hand of Bim-ShallaCreature1 x Thoughtspore2 x Tomb Guardian2 x Darkfenne Asp2 x Force Gremlin1 x Jade Gremlin2 x Blue GremlinEnchantment1 x Reverse Attack1 x Nullify3 x Lullaby1 x Confusion1 x Forcefield1 x Lesser Invisibility2 x Redistributed Power1 x Telekinetic Bomb1 x Repulsion Field1 x Mind Seize1 x Falcon Precision1 x Galvanize1 x Bear StrengthEquipment1 x Illusory Leggings1 x Tempered Faulds1 x Wychwood Ironvine1 x Force Armor1 x Galvitar, Force Blade1 x Shifratar2 x Defense Ring2 x Dancing Scimitar1 x Symbiotic Orb1 x Force RingIncantation1 x Purify1 x Clear Mind1 x Seeking Dispel1 x Teleport1 x Lesser Teleport2 x Dispel2 x Minor Heal3 x Force Push2 x Dissolve
Total cost: 120 pts


The main premise is the use as much defense as possible to avoid as much as possible.   If they have unavoidable attacks, they will hopefully throw them at the annoying gremlins or asps that keep biting their ankles.  The temple of the dawnbreaker helps keep the defense success rate up!  Reverse attack is a nice spell to mix it up, just be careful because all of the unavoidables will mess that card up :/

I have been able to justify the points for the gremlins and asps because while they are full action casts, I can still qc a force gremlin through the eye to keep some pressure off of my mage or just put a guardian in my zone.  2 creatures a turn isnt that bad.  Then the gremlins can teleport wherever they need to.  Same with the asps...minus the teleporting, sadly

To keep with the theme of avoiding attacks, I added repulsion field to get myself or a creature out of a tight spot, forcefield to keep myself out of a bad situation, symbiotic orb to help keep my creatures alive if their defense has been used already, dancing scimitar, defense ring, confusion so hopefully the enemy will hit themselves or another enemy, and 3 lullabies to keep the daze and stun chance. 

Like I said, it's gimmicky but it is really fun!

I started out with
T1 double crystal
T2 blue gremlin and minds eye
T3 blue gremlin and enchant mage or gremlin
« Last Edit: November 10, 2017, 05:16:41 PM by drmambo23 »
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Re: Untouchable - Forcemaster
« Reply #1 on: November 11, 2017, 12:53:45 PM »
Forcemaster has access to some pretty neat defenses. Personally, I think the holy mages might tend to be better with defenses at the present time, because anything that gets past the defenses they can heal back. Whereas with forcemaster she doesn't have as good access to healing, so she needs to use armor. And if she's using armor she doesn't really have a need to go defense heavy in the first place. The benefit of force orb, force sword and dancing scimitar is that they aren't lowered by restrained or daze and you can still use them when incapacitated. You could try doing something with an aggressive strategy that summons forcefield/defenses early on and then starts attacking enemy mage over and over while they can't fight back.

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drmambo23

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Re: Untouchable - Forcemaster
« Reply #2 on: November 11, 2017, 03:25:04 PM »
Holy has some good options! I almost threw in a guardian angel but the sbps were too much.

The extra defenses are nice and are in school. The only reason they are not in here is bc just about every creature already has a built in defense.
If i did add them bear strength would come out for 1 force sword and orb.

I am also thinking if swapping the iron vine for a colossus belt and the seeking dispel for a mending wave. Having the thoughtspore heal most of my creatures while staying back and keeping the eye open for my mage sounds promising.

Bit to add to the aggro defense comment. That is what the book does now, mostly. If i wanted to pursue that further i would add another force armor, 2 vet belts, and leather. That plus tons of defenses and lullabies on the enemy would make it pretty tough to get damage through!
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