May 25, 2018, 11:28:32 PM

Author Topic: Some new Cards.  (Read 568 times)

Karadox

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Some new Cards.
« on: November 11, 2017, 07:03:42 AM »
What do you think? I am always open to suggestions for improvement.
« Last Edit: November 11, 2017, 07:05:19 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #1 on: November 11, 2017, 09:30:33 AM »
Consider adding a mana cost to the Full Action cost of placing another load token. Speeding up the firing rate of the War Machines seems very powerful.

Also, I imagined a Goblin performing this role not a Dwarf. We have Goblin Grunts and Goblin Builders. Perhaps a Goblin Loader.
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Karadox

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Re: Some new Cards.
« Reply #2 on: November 11, 2017, 11:25:59 AM »
I think you are right for the level 1 a goblin is better, dwarfs have more armor and life...

I'm not sure if and how much reloading should cost.
But this type of creature would definitely provide for a new type of spellbook.
« Last Edit: November 11, 2017, 11:41:22 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #3 on: November 11, 2017, 09:50:11 PM »
Yep. That would be him.

one correction - change the first word of the Goblin effect to "Put" rather than "But" and the word "Target" should be changed to "a War Machine in the same zone". The current wording would allow it place a load token on any War Machine it has LOS too without regard to range. That is too powerful and not very thematic.
« Last Edit: November 11, 2017, 09:53:43 PM by wtcannonjr »
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Karadox

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Re: Some new Cards.
« Reply #4 on: November 11, 2017, 10:40:33 PM »
The space for the text is too low, I have to write it without.
but surely it would be strange if he could control the war machine from the other end of the arena :)
« Last Edit: November 11, 2017, 10:44:20 PM by Karadox »
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Karadox

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Re: Some new Cards.
« Reply #5 on: November 11, 2017, 11:22:19 PM »
Disintegrate is a cool spell I'm just not sure about my implementation.
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Karadox

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Re: Some new Cards.
« Reply #6 on: November 12, 2017, 08:10:31 AM »
A bit late for Halloween but...
« Last Edit: November 12, 2017, 09:00:16 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #7 on: November 12, 2017, 10:19:50 AM »
Disintegrate is a cool spell I'm just not sure about my implementation.
Consider these changes for implementation.

Mana cost is 2X.

X = Level of Target Creature. Target creature receives X critical damage from this Attack.

In this case you would not have an attack bar since you are not rolling dice and the attack will always deal X damage to the target creature.

If you did want to include the attack bar so that a variable amount of damage happens, then you could change the text in the red box to 2X and keep the Critical Damage trait. Thus, attacking a level 4 creature would require 8 mana and roll 8 dice worth of critical damage.
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Karadox

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Re: Some new Cards.
« Reply #8 on: November 12, 2017, 03:07:40 PM »
An attack for 8 mana and roll 8 dice worth of critical damage is too strong
I think 8 mana and 4 dice critical damage attacking a level 4 creature is about right cost.

It should definitely have an attack bar otherwise it will not feel right.
« Last Edit: November 14, 2017, 01:08:14 PM by Karadox »
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Re: Some new Cards.
« Reply #9 on: November 30, 2017, 09:57:51 PM »
I dig the abberation but i think with resilient, that much life, and regen 2 its too strong. Even at 17 mana. It would routinely swing 7 dice. That's a beastly creature
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Karadox

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Re: Some new Cards.
« Reply #10 on: November 30, 2017, 10:20:59 PM »
He is very slow for that, he should be stronger than the zombie brute and have more lives, do you think unique would help?
Less than 11 life I would not find right for him.
« Last Edit: November 30, 2017, 11:15:52 PM by Karadox »
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RomeoXero

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Re: Some new Cards.
« Reply #11 on: December 01, 2017, 03:16:13 PM »
 Unique would help. Epic would probably be best. Might even lower the mana cost to 16 at that point. You definitely shouldn't be able to have 2 of these ready for a zombie frenzy. That's insane.
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Karadox

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Re: Some new Cards.
« Reply #12 on: December 01, 2017, 04:20:28 PM »
I keep the 17 mana cost for now.


I've thought made about a possible fire terrain...
« Last Edit: December 01, 2017, 04:38:11 PM by Karadox »
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Re: Some new Cards.
« Reply #13 on: December 03, 2017, 11:52:42 PM »
Why the zombie aberration has 1 of armour?

Karadox

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Re: Some new Cards.
« Reply #14 on: December 04, 2017, 04:28:15 AM »
Its not a "1" but a "/" no idea how this could happen, and I've missed it all the time. :D
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