November 23, 2017, 02:34:18 PM

Author Topic: Some new Cards.  (Read 117 times)

Karadox

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Some new Cards.
« on: November 11, 2017, 07:03:42 AM »
What do you think? I am always open to suggestions for improvement.
« Last Edit: November 11, 2017, 07:05:19 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #1 on: November 11, 2017, 09:30:33 AM »
Consider adding a mana cost to the Full Action cost of placing another load token. Speeding up the firing rate of the War Machines seems very powerful.

Also, I imagined a Goblin performing this role not a Dwarf. We have Goblin Grunts and Goblin Builders. Perhaps a Goblin Loader.
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Karadox

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Re: Some new Cards.
« Reply #2 on: November 11, 2017, 11:25:59 AM »
I think you are right for the level 1 a goblin is better, dwarfs have more armor and life...

I'm not sure if and how much reloading should cost.
But this type of creature would definitely provide for a new type of spellbook.
« Last Edit: November 11, 2017, 11:41:22 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #3 on: November 11, 2017, 09:50:11 PM »
Yep. That would be him.

one correction - change the first word of the Goblin effect to "Put" rather than "But" and the word "Target" should be changed to "a War Machine in the same zone". The current wording would allow it place a load token on any War Machine it has LOS too without regard to range. That is too powerful and not very thematic.
« Last Edit: November 11, 2017, 09:53:43 PM by wtcannonjr »
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Karadox

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Re: Some new Cards.
« Reply #4 on: November 11, 2017, 10:40:33 PM »
The space for the text is too low, I have to write it without.
but surely it would be strange if he could control the war machine from the other end of the arena :)
« Last Edit: November 11, 2017, 10:44:20 PM by Karadox »
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Karadox

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Re: Some new Cards.
« Reply #5 on: November 11, 2017, 11:22:19 PM »
Disintegrate is a cool spell I'm just not sure about my implementation.
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Karadox

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Re: Some new Cards.
« Reply #6 on: November 12, 2017, 08:10:31 AM »
A bit late for Halloween but...
« Last Edit: November 12, 2017, 09:00:16 AM by Karadox »
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wtcannonjr

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Re: Some new Cards.
« Reply #7 on: November 12, 2017, 10:19:50 AM »
Disintegrate is a cool spell I'm just not sure about my implementation.
Consider these changes for implementation.

Mana cost is 2X.

X = Level of Target Creature. Target creature receives X critical damage from this Attack.

In this case you would not have an attack bar since you are not rolling dice and the attack will always deal X damage to the target creature.

If you did want to include the attack bar so that a variable amount of damage happens, then you could change the text in the red box to 2X and keep the Critical Damage trait. Thus, attacking a level 4 creature would require 8 mana and roll 8 dice worth of critical damage.
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Karadox

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Re: Some new Cards.
« Reply #8 on: November 12, 2017, 03:07:40 PM »
An attack for 8 mana and roll 8 dice worth of critical damage is too strong
I think 8 mana and 4 dice critical damage attacking a level 4 creature is about right cost.

It should definitely have an attack bar otherwise it will not feel right.
« Last Edit: November 14, 2017, 01:08:14 PM by Karadox »
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