January 17, 2018, 12:03:00 PM

Author Topic: The Challenges of the Priestess  (Read 148 times)

Obsidian Soul

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The Challenges of the Priestess
« on: December 26, 2017, 09:44:01 AM »
My favorite mage is the Priestess because she possesses a lot of lasting power.  With the combination of her special ability that gives her one extra permanent life the first time she casts a Holy Enchantment or Incantation during a turn and her massive number of Holy Enchantments and Incantations after Siren vs Paladin, she can easily reach 50 life during a game.  The problem is that she is highly dependent on Creatures for damage and protection, so she will never win a fast game (though I tend to win most games with her despite her slow buildup).  What challenges do you face with the Priestess and what do you do to compensate for them?


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Re: The Challenges of the Priestess
« Reply #1 on: December 26, 2017, 10:55:27 AM »
I think the priestess is a very solid mage and one of the better late game ones.
I tend to find she can lack offensive power as many players spend 5+ turns getting nothing but clerics and angels out of the temple. Angels are good, but they only delay the inevitable.
I think priestess should go always go temple because despite the mana and action investment, it will generally take more actions from your opponent to destroy it, you should have already gotten 1-2 creatures out of it, and if need be, you can switch to hardcast.
« Last Edit: December 26, 2017, 11:02:43 AM by Reddicediaries »
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Re: The Challenges of the Priestess
« Reply #2 on: December 26, 2017, 01:39:09 PM »
It's good to see you back on the forums my friend!

You can win a fast game with Priestess by piling damage and hoping you can heal the fall out. However I agree she's more dependent on creatures that the Priest or Paladin.
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Re: The Challenges of the Priestess
« Reply #3 on: December 26, 2017, 03:57:11 PM »
My best Priestess games have involved not casting the Temple of Asyra, but in hard casting a few creatures that synergize well with the rest of my book, the first of which usually comes out in the turn 1-3 range... just depending on the match-up.

I usually put out one or two minor temples fairly early on... fewer against war mages than most others. When I am able to do that, it sets me up to cast the Temple of Light later, if I want it to support my creature(s) and my Mage, which I use offensively as well.

I guess what I am saying is not to feel pigeon-holed into building an overly defensive book based on the Temple of Asyra, but to explore what else the Holy school allows as well.
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