June 20, 2018, 02:25:48 AM

Author Topic: Ideas for New Traits  (Read 168 times)

Obsidian Soul

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Ideas for New Traits
« on: June 01, 2018, 10:15:25 PM »
I was just wondering if anyone was willing to share ideas for new traits.  I will share one of my own.

Reincarnation

When a living creature with the Reincarnation trait suffers any form of destruction, their controlling player may immediately go through their spellbook for a new living creature with the Reincarnation trait and cast it without using an action, reducing the mana cost of the new living creature with Reincarnation by the level of the old living creature with Reincarnation.  Their controlling player may place the new living creature with Reincarnation in the same zone as their mage or in the zone of the old living creature with Reincarnation.  Finally, living creatures with Reincarnation are immune to the Devour trait and creatures with the Devour trait that destroy living creatures with Reincarnation do not gain any benefits from the Devour trait.

DaveW

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Re: Ideas for New Traits
« Reply #1 on: June 02, 2018, 06:46:11 AM »
Personally, I could think of some... but I think the game needs fewer traits, rather than more.
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Kelanen

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Re: Ideas for New Traits
« Reply #2 on: June 03, 2018, 01:13:43 PM »
I think the game definitely needs more, and some more complex ones. It's stagnant.

Grapple was a good example, whilst Trample was a good idea badly implemented. But definitely more traits - happily every expansion has them.

Sailor Vulcan

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Re: Ideas for New Traits
« Reply #3 on: June 03, 2018, 10:00:35 PM »
Would like to see the much fabled skirmish trait at some point. Also would like an underground trait. As in, the object is below ground.

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Obsidian Soul

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Re: Ideas for New Traits
« Reply #4 on: June 03, 2018, 11:24:20 PM »
I imagine that a Skirmish trait might give creatures improve melee attacks against minor creatures while I imagine an Underground trait might give improved defenses against ranged attacks.  A creature with Skirmisher 1 might receive +1 Charge and +1 Melee against minor creatures because they are trained to deal with weaker enemies.  A creature with Underground 1 might receive Aegis 1 and +1 Amor against ranged attacks because they are harder to target and receive protection from a protective layer of soil.

Robintheboywonder

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Re: Ideas for New Traits
« Reply #5 on: June 05, 2018, 05:21:31 PM »
New trait: Intoxicated

creature has permanent daze effect, has infinite dodge maybe 8 or 9 +, and lumbering, so it cant move twice but it still can move and attack.

creatures: the Drunken Monk, school: mind or holy. The Inebriated Demon school: dark. The Lightweight Knight, school: war.


New trait: tether or essence tether


creature binds to another creature, either friendly or enemy. If the bound creature moves 3 or more zones away, the tether contracts the bound creature o the zone of the creature with tether trait


this can be a trait placed on a creature with an enchantment or some arcane type  of creature's trait


New trait: Silence

Silenced creature cannot cast full action spell. quickcast spell can only be cast as a full action. Note: making a Mage unable to cast any spells would be quite OP, but would be a better represintaion of Silence.

This could be an echantment with dissipate 1 so just the round; or incantation which last until end of round(as all incantations do) or until after the creature's action phase, meaning a creature just cant use a full action that round and u could postpone their QQ action to after they have acted rather than before so it could be useful.

I see this as either Arcane, Mind, or Dark school type card/trait