Attack1 x Hurl Boulder2 x Hurl Rock1 x Hail of Stones2 x SandstormConjuration1 x Gravikor1 x Wall of Earth1 x Mana Shard1 x Armory1 x Ballista1 x Barracks2 x Garrison PostCreature1 x Skeletal Archer2 x Skeletal Knight1 x Mort3 x Skeletal Minion1 x Goblin Bomber2 x Rock Golem2 x Skeletal SentryEnchantment1 x Arcane Corruption1 x Lesser Invisibility1 x Press the Attack2 x Promotion1 x Dig In2 x Brace Yourself1 x Standard BearerEquipment1 x Regrowth Belt1 x Tempered Faulds1 x General's Signet Ring1 x Helm of Command1 x Strategist's Helm1 x Commander's CapeIncantation1 x Upheaval1 x Lesser Teleport1 x Minor Heal1 x Unholy Resurgence3 x Reassemble1 x Overextend2 x Sweeping Strike1 x Gear Up1 x Flank Attack1 x Whirling Strike2 x Battle Fury2 x Focused Strike
Total cost: 120 ptsAnother book I have been working on for a while. This one is a lot of fun to play! It is pretty standard and straightforward. Mana shard and barracks t1. go from there. The garrison posts allow you to spread out your troops and get more mana on the barracks. The commands and formations are really what make the skeletons shine; Vet Tokens are just icing on the cake. Flank attack with press the attack in a zone, whirling strike followed by overextend, dig in with the battle order On Guard, the list goes on.
Lesser Invisibility on a skeletal sentry, who is in a zone with a formation is fantastic...but lesser invisibility on a goblin bomber is also a fun trick to pull off.
I know swarms are the rage currently, so hail stones, sandstorm, and the bomber are there to help, if i face those.
A sentry can have 6 dice and 1 armor with just press the attack and armory out. If it does become a vet then it will have 7 dice and 2 armor with 11 life.
A sentry with no vet and dig in can have armor 1 and roll 5 dice with on guard. If you promote it then it will have 2 armor and roll 6 dice with 11 health while guarding.
These are just a few of the possibilities of the book.
Arcane corruption is just my way of dispel for my warlords, however, it only works if they have a hyper enchant build. 2 rusts would, in theory, be just as good, especially with the creature choices I have. The easier it is to kill the enemy the better.
Contemplated horn of gothos in the book for on guard command and to battle command but I never really found a good time to have the horn out. The warlord is usually up front with the troops to help take the hate off the skeletons. With the high life that he has, its not too much of a concern. I view a mages life is a resource and as long as I can manage the threats, use on guard when needed, etc, then I should be in ok shape.
Any questions or recommendations let me know below, I am always eager to hear feedback and improve my books. If anyone has a version of the warlord similar to this I would love to see it played sometime!
Thanks for checking the book out!