October 17, 2019, 11:13:52 AM

Author Topic: Summon Sickness  (Read 1438 times)

Mathias

  • Jr. Mage
  • **
  • Posts: 66
  • Banana Stickers 0
    • View Profile
Summon Sickness
« on: December 18, 2012, 07:20:27 AM »
Hi all,

Sorry to bother you peeps again... I just keep on hitting some question which confuse me.

If you spawn a monster it is spawned with an inactive marker.

1) Can Feral Bobcat use his natural defense (8+ x1) when he is spawned and attacked in the same
round?

2) Same goes for our the Hydra with the counterattack trait?

To maintain logic both question should be yes or no.

If yes, it feels odd a Hydra can't attack but can use counterattack in his "summoning-round".
(Just a feeling - however there is a point in saying a spawned monster can not attack but is in
a defensive stance when he enters the field to avoid being crushed by other monsters)

If not, could you introduce a "Summon Sickness" token?

pixelgeek

  • Global Moderator
  • Sr. Mage
  • *****
  • Posts: 444
  • Banana Stickers 2
    • View Profile
    • Zac's Gaming Blog
Re: Summon Sickness
« Reply #1 on: December 18, 2012, 08:49:01 AM »
The answer to both is Yes. The lack of an attack when summoned is mostly, I suspect, a balancing issue.
  • Favourite Mage: Adramelech Warlock
Arcane Wonders Web Guy
Problem with the forums or website?

Send me a PM

Words to live by: I commit strongly to defending my wand.   Precisely so that I don't lose it.

Arcanus

  • Administrator
  • Legendary Mage
  • *****
  • Posts: 1000
  • Banana Stickers 2
    • View Profile
Re: Summon Sickness
« Reply #2 on: December 20, 2012, 03:22:15 PM »
That's right. The flavor is that the creature is in a defensive stance, it can still somewhat defend itself, but can't start moving and acting yet.

And yes, it was for balance. The creatures are a great bargain for continuous ongoing damage, but that one round delay (plus the other rounds it requires to reach the enemy) help make them balanced vs. direct attack spells.

We used to have it where creatures came into play with a guard marker, but that was a little too powerful. The Beastmaster just summoned a new "meat shield" each round and he was very hard to beat!