Arcane Wonders Forum

Mage Wars => Creative => Custom Cards => Topic started by: bigfatchef on November 27, 2016, 05:14:00 am

Title: Chain explode
Post by: bigfatchef on November 27, 2016, 05:14:00 am
I see heavy armor tanks as hard to kill. So I would love to see a card to dissolve multiple equpment at once.

First try:

Chain explosion, incantation
22 mana, full action, range 0-1, target:minor non-fire equipment, fire level 4
Fire attack, 2 dice, 9+ burn
“Destroy target equipment then make the attack above. Target next equipment and continue this process until chain breaks.“

So this is a very first idea.
Level, price and so on are completely adjustable.
I like the idwa that ongoing explosions increase their impact because of decreasing armor.
A break in that chain could be an arcane ward, decoy, or any illegal target ( level 3+ equipment or fireschool equipment).

This needs to be pricy since it can possibly strip a mage blank.
Possible adjustments also could be a max count of attacks or that it has to deal damage to continue (but it would be too expensive if risky).

What do you guys think?
Title: Re: Chain explode
Post by: ClockWork on November 27, 2016, 08:30:22 am
how does the chain break?
Title: Re: Chain explode
Post by: bigfatchef on November 27, 2016, 09:46:21 am
A break in that chain could be an arcane ward, decoy, or any illegal target ( level 3+ equipment or fireschool equipment).
Title: Re: Chain explode
Post by: ClockWork on November 27, 2016, 03:56:05 pm
how does a decoy stop the incantation? So you could chain explode an item in every single slot if none of there were higher than level 3 or fire?
Title: Re: Chain explode
Post by: bigfatchef on November 27, 2016, 06:25:17 pm
Yeah a decoy would't stop it. That one was wrong.
Generally you got the idea right. The chain of explosion would continue from slot to slot. At a certain point there would only be equipment of higher level or of fireschool or somehow protected left. Paladins gloves would help if they were protected themselfes.
Title: Re: Chain explode
Post by: ClockWork on November 28, 2016, 07:57:28 am
22 mana and a full round action, is a lot, but you could potentially find a legal target in every slot. Clearly 11 destroyed items, 11 sets of dice, and 11 chances to burn is way to powerful. I would say its to strong even if 6 targets are legal . Also 22 mana is a lot, it is hard save that much mana usually.

Maybe a weaker version that can't chain as long and costs a tiny bit less?
Title: Re: Chain explode
Post by: bigfatchef on November 28, 2016, 09:27:02 am
Sure!
Could be max 5 items or only armor-items. Plenty of ways to modify  I just wanted to spread the general idea. Maybe something gets through to a card designer or Brian himself.