Arcane Wonders Forum

Mage Wars => Spells => Topic started by: Biblofilter on February 19, 2018, 03:27:44 AM

Title: Novice Enchantments
Post by: Biblofilter on February 19, 2018, 03:27:44 AM
Miss 0-2 Minor Creature **

When this creature declares a non-spell attack, you must reveal Miss. The attack fails and is canceled.
Then, destroy Miss.

Link to pic:

I have never seen anyone run it, and i donīt have it in any book.
Why not really?
Most people run at least one minor creature, and if its worth using Rouse the Beast to get a 3 dice attack. It should be worth 2 mana to get rid of a minor creatures attack.
I could see it combo with Reverse Attack or some other forced reveal. Lets say your opponent have a Grizzly and a Darkfenne Asp. Seems fine to put Miss on the Asp and RA on whatever you think the Grizzly will attack.
Title: Re: Novice Enchantments
Post by: Biblofilter on February 19, 2018, 03:36:42 AM
Dodge **

Link to Lord of Winters Mage Wars page with pic and discussion:

Fine, clearly best on minor creatures.
Not likely to be used that much, but id be ok with having one in almost all my books.

I really like enchantments with a zero reveal cost. Especially early i donīt have the mana for all those 3 mana reveals.
Title: Re: Novice Enchantments
Post by: Arkdeniz on February 19, 2018, 03:43:14 AM
Miss would be a nice addition to a Domination book. You see a lot of small creatures used there.

"Are you relying on that Goblin Grunt to touch the orb? Oh, that's a shame..."
Title: Re: Novice Enchantments
Post by: Biblofilter on February 19, 2018, 03:55:24 AM
Glancing Blow 2-0 Living creature, Novice **

When this creature is attacked, you must reveal Glancing Blow at the beginning of the Roll Dice step. If you do, that attack rolls 3 less attack dice (minimum 1 die). Then, destroy Glancing Blow.

I could not find a pic??

or RomeoXero Card of the Week or the Arcane Duels review of this :(

Seems fine, and as i said earlier i like the reveal cost.
Its a protection spell so if you do Cassiel i would take an extra look at this.
Title: Re: Novice Enchantments
Post by: Biblofilter on February 19, 2018, 04:03:18 AM
Arcane Ward ***

Lord of Winter, one more time!

This card has gotten a lot of use.
I mostly see people use it to protect an important enchantment but i do think its fine as a mini-nullify.
If a Wizard puts out a slow creature it might be a good idea to put Arcane Ward on that.

Donīt call me if the Wizard teleport you into that slow creatures zone instead..

Using AW as a nullify is a bit tricky as you cannot target it with incantations/enchantments without removing AW and loosing the incantation/enchantment.
Title: Re: Novice Enchantments
Post by: Biblofilter on February 19, 2018, 04:17:51 AM
[mwcard=MW1E10]Decoy[/mwcard] **

I wonīt talk much about decoy. Its getting better the more enchantment that come out, and now with AW you could bring decoy instead to "protect" your important enchantments.

Facedown enchantments are really good. Even if your opponent thinks he knows what it is, there should be a little doubt.

Personally i like Seeking Dispel as a counter to this. It usually has the effect that the enchanter has to consider revealing those ahead of time. Nobody likes to get a Divine Intervention or Force Field etc. Seeking Dispelled.

Try out a Seeking Dispel Wand vs. someone who are heavy into enchantments.

Not seen much peeking:
[mwcard=MW1C21]Huginn, Raven Familiar[/mwcard]

[mwcard=MWSTX1CKQ05]Dispel Wand[/mwcard]

Reveal Magic - nobody runs it, so it most be bad.
Title: Re: Novice Enchantments
Post by: DaveW on February 19, 2018, 06:17:46 AM
Reveal Magic -- I absolutely do use this... especially in my Priestess book.

Think about those times when you have only enough mana to cast one spell from your Mage, and/or your opponent has an enchantment face down that could wreck you (Forcefield, Lion Savagery on Cervere, Nullify or Arcane Ward, etc.)

And then there is the life gain for the Priestess, being a Holy Incantation....

One other thing... consider using RM on your own facedown enchantment if you end up without enough mana to reveal on a mandatory reveal condition that might come into play later that turn... it preserves your enchantment.