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Messages - Hale_32bit

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1
General Discussion / Re: Druid vs Necro Spoilers
« on: November 02, 2013, 09:19:47 AM »
Snatch probably means pull like forcemaster!
Don't work on unmovable, incorporeal or uncontainable creature.

Probably, though I'm guessing there is some other variable to it. They generally do not create a new definition for the same mechanic. This game is complicated enough.

complexity is key feature of Mage Wars :)

2
General Discussion / Re: Druid vs Necro Spoilers
« on: November 01, 2013, 01:29:02 PM »
Snatch probably means pull like forcemaster!
Don't work on unmovable, incorporeal or uncontainable creature.

3
Spells / Re: Spells you would like to see
« on: September 16, 2013, 02:16:28 AM »
Incantation
Vine, Teleport
X, quick, 0-2, Living object & Zone, Arcane[2] & Nature[1]

Target object is Teleported to the target zone.
X = 3 mana + 3 mana per zone moved away from its current zone. 

4
Rules Discussion / Re: DvN ruels questions
« on: September 10, 2013, 12:57:58 PM »
When you kill something and turn it into a zombie when it comes under your control does it retain any of the enchantments that your opponent put on it or does it lose enchantments when it dies?

So like if you fight a Grizzly and it is beefed up with Bear Strength, Rhino Hide etc etc, even though it isn't your Bear Strength can you still use it?  I presume if it has regrowth enchantment on the newly reanimated Grizzly Zombie can't use that, but all other enchants are fair game and stay on?
Bear strength, Rhino hide, Regrowth can target only living creature.

5
General Discussion / Re: Druid vs Necro Spoilers
« on: September 10, 2013, 11:15:13 AM »
I think unstable zombie must choose option at random, because he ustable :)

6
General Discussion / Re: Druid vs Necro Spoilers
« on: September 10, 2013, 05:02:43 AM »
I think
Innate Life = Life.
Lifebound + x = you can prevent x healing points from tree and give them to mage.

8
Rules Discussion / Re: Immunity
« on: September 10, 2013, 02:17:59 AM »
Ring, it would seem simpler to change immunity to allow targetting but no damage or conditions (since removing conditions isn't a condition on the target). 
What about psyсhic immunity, mind control and other psyсhic enchantments?

9
General Discussion / Re: Druid vs Necro Spoilers
« on: September 09, 2013, 01:38:43 PM »
Was there a new spoiler yet today?  I don't have access to Facebook at work...
No

10
Rules Discussion / Re: Immunity
« on: September 09, 2013, 11:36:03 AM »
Immunity - prevent all damage of this damage type including direct and critical, cannot be affected by spells and abilities, except text with gold font.

11
Rules Discussion / Immunity
« on: September 08, 2013, 04:12:36 PM »
All plants have Flame+2 and Hydro immunity traits. what if I want extinguish burn markers with hydro spell?
what about poison enchantment (Plagued) attached to nonliving creature, is it legal target?
I think immunity rule needs some corrections.

12
General Discussion / Re: Druid vs Necro Spoilers
« on: September 05, 2013, 02:42:41 PM »
Quote
Yeah, missed the Upkeep 2, still, it's very good and well worth the cost IMO
Cost is big because you can use it together with rhino hide. I think this is rhino hide and you can must buy two life each upkep for two mana.

13
General Discussion / Re: Druid vs Necro Spoilers
« on: September 05, 2013, 02:39:17 PM »
The Druid seems really cool too.  Based on the text describing her Treebond ability, it sounds like she'll be able to shunt damage done to herself to her plants possibly.  It also sounds like she may be able to extend the range of her spells through her plants or something like that. 
I think she use regeneration from plant.

15
General Discussion / Re: Druid vs Necro Spoilers
« on: September 05, 2013, 01:45:28 PM »
What about this? Full text for Animate Dead  and Barkskin.
https://www.dropbox.com/s/3ekn24oh2hqfc04/Arcane%20Wonders%20Distributor%20Product%20Catalog.pdf


Druid's Leaf Ring (2 mana, quick spell, 0-2, Nature[1])
[Equipment: Mana]
Druid only
bla bla bla


Animate Dead (Cost: X, Full-cast, range: 0-0, target: destroyed non-Epic Living Creature, level: Dark 3) Incantation: Necro

Dark Mage Only
Choose a destroyed creature from any discard pile and summon it. Place damage on the creature equal to it's level. Then place a Zombie marker on this creature. X = half of the creature's casting cost rounded up.


Barkskin (2 mana cast/ 2 mana reveal, quick-spell, 0-2, target: Druid Mage, Nature[2])
Enchantment: --Healing, Protection--

Upkeep +2 - Cantrip - Druid only

Mage gains Armor +2 and Regenerate 2.

Ziggurat of Undeath (2 mana, quick spell, 0-1, Dark[2])
Conjuration: --Artifact--

Armor 2

According to an interview from GenCon: Vigilant ~ you may place guard marker on this creature each round for free.

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