January 19, 2022, 01:00:26 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MuRRe

Pages: [1]
1
General Discussion / Re: Core set (old?) vs Arena Core set?
« on: May 08, 2017, 12:16:40 PM »
Here's the complete list of changes from previous editions to the 4th edition (when the Arena rebranding happened).

- New Art on spellbooks, game board, rulebook, box, and several cards
- Game Board folds in a different way so as to fit in the new, more compact box
- Some new tokens added. Previously they just said to use whatever you had at hand for tokens (different from markers which were always provided) but they got a lot of complaints that tokens weren't included, so they added them. These include wrath tokens, rage tokens, melee +1 tokens, and several others.
- 14 additional cards. These are: +1 Dragonscale Hauberk, +1 Feral Bobcat, +1 Leather Boots, +1 Leather Gloves, +1 Minor Heal, +1 Regrowth Belt, +1 Teleport, +1 Thunderift Falcon, +2 Dispel, +2 Dissolve, +2 Force Push.

In addition, like every previous edition, all of the cards have the most recent errata baked into them at the time of the printing. You can find all errata for all of the cards in the Official Rules and Codex Supplement. (also, when I say all of the cards, very few have actually received errata).

Wow, thanks for the breakdown.

"- 14 additional cards. These are: +1 Dragonscale Hauberk, +1 Feral Bobcat, +1 Leather Boots, +1 Leather Gloves, +1 Minor Heal, +1 Regrowth Belt, +1 Teleport, +1 Thunderift Falcon, +2 Dispel, +2 Dissolve, +2 Force Push."

Since I already have on Arena Core set it should be fine with an old core set to add as the 2nd old core set right?
I will be able to at least build 2-3 competitive spell books without getting constraints from the core sets?

2
General Discussion / Re: Core set (old?) vs Arena Core set?
« on: May 08, 2017, 07:11:23 AM »
I actually bought the game used (but still in shrink wrap) the other day. Arena Core set + Battlegrounds Domination.

Found a great deal on used old Core set + Druid vs Necro (basically 50% of the price if buying Arena Core set + Expansion new).

Just seems to I should just get it even though the card distribution is a little worse, the price seems to good pass on?

3
General Discussion / Core set (old?) vs Arena Core set?
« on: May 10, 2015, 04:23:03 PM »
What is this "new" Arena Core set?
I was about to getting into Mage Wars about 1.5 years ago and now when I look I'm really confused where to start.

Thanks in advance

4
General Discussion / Re: Getting into Mage Wars - "best" path?
« on: November 29, 2013, 05:33:39 PM »
Yeah, limited budget.
Was hoping to just move cards around the books to not have to buy the core spell tomes.
The best builds out there, do you need Core spell tome for that?

Live in Sweden :P

5
General Discussion / Re: Getting into Mage Wars - "best" path?
« on: November 27, 2013, 02:24:05 PM »
I believe I already talked to you about the differences in getting a 2nd core set and getting 3 spell tomes here on boardgamegeek. Thus I'll move right along to your second question.

Forcemaster vs Warlord
1) Provides two new mages from two schools of training that none of the core mages have. These mages provide very different opportunities for game play.
2) New spells are mostly focused around the afformentioned schools (Mind, War, and Earth) which balances out the spells available.
3) Provides support for an Earth Wizard build, but otherwise lacks much support for the core mages.

Conquest of Kumanjaro
1) Provides great support for all of the mages.
2) Cheapest of the three expansions.
3) Fewest spells of the three expansions.
4) Provides 2 new mages, but the premade spellbooks can not be built with just this expansion and the core set. You need additional products. You could choose to ignore the premade spellbooks however and just build custom books. However, even if you build custom books, you'll have a hard time building these mages plus the original Priestess and Beastmaster, which means these are really more replacement mages than new mages.

Druid vs Necromancer
1) Provides two new mages which provide very different opportunities for game play. These mages have some overlap with core mages, with one being another nature mage and the other being another dark mage.
2) The new spells can be quite useful for the core mages as well as the new mages (at least the Beastmaster and Warlock). Although this overlap might cause some competition over spells.

Conclusion
I think you would get the most bang from your buck out of either Forcemaster vs Warlord or Druid vs Necromancer. Don't get me wrong, Conquest of Kumanjaro is great, but it doesn't add as much variety to the game as the two bigger expansions do. Between the two bigger expansions, I think they're both good and bring a lot of interesting things to the table. Methinks you'd be happy with either one, so pick the one that most intrigues you.

I would personally get them in the following order: Druid vs Necromancer, Forcemaster vs Warlord, Conquest of Kumanjaro. That's mostly because I like the theme of the Druid and Necromancer better than the Forcemaster and Warlord though, and I could easily be persuaded to reverse their order.

Wow, thanks a lot, VERY useful :).

I will probably start with Forcemaster vs Warlord cause I'm kinda set on starting with an Earth Wizard :P.

6
General Discussion / Getting into Mage Wars - "best" path?
« on: November 27, 2013, 02:44:22 AM »
Probably gonna pickup Mage Wars on Friday (core set), woho :).

Anyways, been reading some threads about either it's best to get a second core set or 3 Spell Tomes.
I would LOVE the extra stuff you get from the core, but it SEEMS that if you only plan on playing 1v1 or your opponents also own the game going with 2x Spell Tome 1 + 1x Spell Tome 2 is superior in terms of cards?

But, the plan is to start with the other expansions, which order would you get them in if you were buying in quite slowly?

These are the ones I seem to find:
Forcemaster vs Warlord
Druid vs Necromancer
Conquest of Kumanjaro

7
Spellbook Design and Construction / Re: This is the Earth Wizard 2.0
« on: November 26, 2013, 04:39:27 PM »
I also get it to 123 points  :(.
What should be cut?

Pages: [1]