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Messages - zorro

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Spells / Re: Using Adramelech, Lord of Fire
« on: February 19, 2015, 09:44:04 AM »

Adramelech has fliying, which can help you avoind hindering creatures, walls, and some spells. Fliying is a great aggresive asset.

As for the attacks, the Lord's quick gives 6 dice plus burning, more than 5 plus piercing.

A full action attack would give as most as 4 + 4 dices plus two burn roll, potentially more than 7 plus piercing (it goes over guards).

Of course Steelclaw Grizzly is also a great option... but i would not call adramelech underpowered at all. The more powerfull quick attack, the fliying and the sweeping option gives Adramelech more value for an agresive stance, which is usuall in the warlock.

I usually run first turn, then drop adramelech and put nullify on him to protect ion second turn. Usually it changes opponent's play a lot.

General Discussion / Re: Mage Wars Companion App - Feature Requests
« on: February 18, 2015, 02:50:56 AM »
My main request is for it being available on phones (particularly, android ones).

Spellbook Design and Construction / Re: How to Druid?
« on: February 12, 2015, 05:04:46 AM »
I like using druid as a fast mage.

Casting a a bonded vine tree first turn, grants her a cheap fast advantage first turns: 10 channeling, spawnpoint which can deploy creatures or tanglevines around the board, 2 innate regen, plus cantrip armour+ regen really cheap at short term.

Using druid agressively early enought is my usual approach, either attacking opponet mage directly, or destroying his key build up items.

Creative / Re: Custom art for an arena Playmat
« on: February 05, 2015, 03:15:49 PM »
Yeah, for me having a nice looking arena (and other nice looking components) is an important part of game experience.  That's why I look for high quality alternatives ;-)

Creative / Re: Custom art for an arena Playmat
« on: February 05, 2015, 05:10:41 AM »

Yes, i already considered that: A pretty easy way to have a portable arena is using A4 blank (or printed) pages, each page divided by two so they are two zones. With just six blank papers you got an arena :) If you donīt mind lacking the stylish art behind ;)

Creative / Custom art for an arena Playmat
« on: February 05, 2015, 02:53:22 AM »

I'm looking for art for printing a Mage Wars playmat, in order to replace the game original board for another more-portable board.

I considered buying the official playmats from Arcane Wonders store... but shipping to Spain will cost more than the playmat itself, and i risk having to pay aditional cost due to spanish customs policy  >:(

Is there any image suitable for this? Having an official image would be great if there is one with enought resolution available (and if is considered fair to use it), but fan art too.

Official arena's images can be found at BGG - but not enought resolution for quiality printing (and not sure if it's proper to use them)
Selenia arena
Westlock arena

Also on BGG there are some fan art
Inferno arena

And some more fan art on BGG, for diferrent sized arenas
4x4 Mold arena
4x5 Forest arena
Modular temple

And finally, some more arenas here  -  but they are a bit abstract, i would like something more like the original arena.
Creative / Mage Wars playmats

Anyone know about more arena art?

General Discussion / Re: Mage Wars Companion App - Issue?
« on: January 24, 2015, 05:08:18 AM »
Thanks! I'll patiently wait

General Discussion / Re: Mage Wars Companion App - Issue?
« on: January 23, 2015, 09:39:12 AM »
Is this just for tablets? i have a 5'' phone (Samsung Grand Neo), but google play says is not compatible.

Samsung Grand Neo GT-I9060
Android 4.2.2
Kernel 3.4.5-2742731

Player Feedback and Suggestions / Re: Spanish names for mages
« on: December 22, 2014, 04:51:39 AM »
Maybe Maestro de la Fuerza. Or just Maestro Fuerza to diferenciate a bit from star wars stuff.

Maestro is what is used for jedis (maestro jedi = jedi master), or martial artist (maestro de artes marciales = martial art master)

Caballero de la Fuerza is more like Force-knight

I find that by the time I could bring Altar of Domination into the fray, the game is essentially either won or lost anyway and Altar is superfluous.  Either I'm fighting for my life and I don't have the mana and actions to spare for it, or I have a big enough creature advantage already that casting it isn't going to make an appreciable difference.  It's a neat spell, and I'm loath to remove it from my book, but I have yet to use it.  It would be too easy for an opponent to fireball/force hammer a single garrison post and then the strategy is out the window anyway.

My thoughts about altars are quite similar to those of Wise Fool's. I may try altar of carnage for the inmediate payoff Douglas talks about... or keep altar of Domination since it can break down situations where both you and opponet go for strong economy and bouild up.

As for the grunts, i value then not as much as a creature per se but as a utility. They can be remove an enemy guard, can function as a cheaper block (defending), position them to hinder, you can use them to flank and destroy mana crystal/flowers of Conquest things, give a couple of damage dice... it's true that they can be really situational and sometimes they get destroyed without acting, but they are really cheap and sometimes they give great value for the buck. I just donīt pile them onto the enemy, but flank him to disturb, more as skirmishers than frontline soldiers


HEre you can find a very similar book of mine for the dwarf warlord. Construction Yard, Barracks, and lots of creatures, very similar book despite the differences.

I use near to no commands.. flank attack, sniper shot, and so on, i find them too much situational. I also preffer more wall of earth than wall of pikes, breaking LoS can be really usefull, i think this ckind of book is more about control and getting supperiority.

I think also having both altar of carnage and altar of superiority is too much. I think just one of them is enough. In fact, i think i will end dropping both of them from my own book.

The orc buthcers are my creature of prefference, really efficient. Also the grunts, the are really cheap with the ring, and cand help a lop - hindering, helping conquest, a unexpected guard... i end including more of them, for those turns when i dont cast other creature with the barrack.

I droped Horn of Gothos really early in my book development

Player Feedback and Suggestions / Re: Spanish names for mages
« on: December 10, 2014, 04:57:34 AM »

"The beastmaster" film was translated to "El Seņor de las Bestias" here in Spain.

Really good idea the wand of healing, cheap and versatile, i did not though about it, thanks!. I constantly get in and out the second harshforge plate :D

World and Lore / Re: So, who is this Akiro-Guy?
« on: October 29, 2014, 04:31:51 AM »
Akiro is the one to blame when you roll zero-zero-zero-zero-one_non_critical. But he will laught and crush more bones, be it yours or your enemie's ones.

General Discussion / Re: PvS Spoilers So Far
« on: October 27, 2014, 05:17:34 AM »
Yeah, pegasus, sorry

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