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Messages - Kedgen

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Strategy and Tactics / Re: Reliable ways to deal with sleep?
« on: August 15, 2015, 09:57:24 PM »
Thanks for all of the helpful feedback! Seems like there are quite a few ways to deal with it and which one to use ultimately depends on the type of book. Lots of the spells mentioned are spells that already fit well into a certain type of book.

And as you mentioned I definitely see the value of letting the creature nap for a while until a time arrives when it's efficient to wake it :)

Thanks again!

Strategy and Tactics / Re: Reliable ways to deal with sleep?
« on: August 15, 2015, 06:57:05 AM »
Ah, I like the curse idea! That seems like it potentially damages your creature the least and still gives you the follow-up of cursing your opponent. It at least makes it feel more worthwhile if it's a really important creature! Force push bash is also a good idea since it's a low number of dice and no status die and can be used as a quick-cast (unlike the mage's attack).

Also another question: what is the deal with promo cards? Are these cards that will never be released and are given away at conventions or something like that? I see them floating around but don't understand why they exist.

Strategy and Tactics / Reliable ways to deal with sleep?
« on: August 15, 2015, 06:00:08 AM »

I'm somewhat new to the game and just started playing recently on OCTGN. One thing I've noticed is how pesky sleep is to get rid of. It seems like there are not many good ways to get rid of it without either spending lots of mana or seriously damaging your creature.

Obviously the priestess can make east work of this, and there is renewing spring, but often it's not possible to cast that in the same zone as the sleeping creature or the creature has sleep cast on it after the spring is out and is in another zone. You can teleport the creature, but it seems like there should be a better alternative that would work in more decks.

Acid Ball can be decent, especially if the creature has no armor to begin with, but corrode is a pretty bad condition to inflict on your own creature. The best thing I can think of is the Wand of Healing since it's fairly cheap and indiscriminately gets rid of status effects. However how practical is it to include this in most decks? Does anyone out there have a spell or combo that is their go-to for getting rid of sleep? Thanks in advance!

EDIT: Halewijn pointed out below that you can't drink from a renewing spring if you're asleep. (oh yeah, DUH!) Thanks Halewijn for pointing that out :P

Strategy and Tactics / Re: Go: A Tandum Study
« on: August 15, 2015, 02:32:01 AM »
This is awesome! I am an avid Go player myself and think that the strategies apply to so many other things in life! PS my username on KGS is Nealo


Please add me to the list! Thank you :)

My username is nealsie

Awesome, excellent response! Very helpful and answered my question perfectly :) Thanks a million!

Welcome to forums,

I pressume that you have only core set right now.

In already released expansions, there are tools which allow you to Reconstruct non-living objects.

Mentioned [mwcard=FWC04]Goblin Builder[/mwcard] is removing damage from conjurations  while after Nercomancer x Druid expansion was released, in which "Reconstruct" term was introduced, [mwcard=MWSTX2FFC09]Otto Kronig, Master Engineer[/mwcard] is able to "Reconstruct" non-living conjurations.

Also, in mentioned Necromancer x Druid expansion, there are spells and creatures with abilities, which are able to "heal" themselves while they are non-living thus having Finite Life trait. [mwcard=DNI03]Reassemble[/mwcard] or [mwcard=DNC03]Devouring Jelly[/mwcard]

One last thing, which allows you to have non-living things on board longer is to rise their total life by "Innate life +X" trait. Growth marker is now doing this effect for living and also for non living creatures. [mwcard=DNC12]Shaggoth-Zora[/mwcard] or [mwcard=DNC11]Ravenous Ghoul[/mwcard].

I am somewhat new to Mage Wars and I'm curious if there is some way to heal a non-living conjuration. I've played a couple of games and am still clarifying some rules as I go, but I think I'm close to understanding all of the rules intuitively.

In my play so far, I haven't found any way to heal a non-living object with an incantation or otherwise. Is this just an unavoidable downside of any non-living object (such as the priestess' temples), or is there a workaround or combo that can effect a damage heal on something non-living? Thanks in advance!

General Discussion / Portland, OR players?
« on: July 27, 2015, 05:27:13 PM »
Hello all!

I love Mage Wars and I want nothing more than to play it all the time! Unfortunately I've had a hard time finding anyone who's interested in playing here in Portland, OR. Is anyone on this forum from Portland or somewhere nearby? I'd love to get together and play with some other Mage Wars fans. Please let me know. Thanks!

League / Tournament Play / Re: Portland, OR Players Wanted
« on: July 27, 2015, 05:25:40 PM »
Not sure if you're still in Portland and/or still looking to play, but I am loving Mage Wars but have had trouble finding people to play with! If you're around and want to play, let me know! Thanks!

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