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Topics - halvor

Pages: [1] 2
1
Rules Discussion / Charm and Autonomous
« on: August 08, 2013, 09:12:45 PM »
Can an autonomous weapon worn by enemy mage attack a creature who is charmed and not break the charm?

2
Rules Discussion / No armor vs 0 armor
« on: March 19, 2013, 12:11:42 PM »
On the Earth Elemental card, it has an armor shield with a red line over it. Does this mean it can not gain armor, no matter what? The only time I see the same symbol is in the rule book section on Incorporeal. The earth elemental is not incorporeal so those rules don't apply.
If a spell can target a nonliving creature, will it give the Elemental armor?
Please clarify Shad0w.

3
Rules Discussion / Charm
« on: February 28, 2013, 08:59:40 AM »
If a creature is charmed and it walks over a hellfire trap, does that remove the charm? And how about something like ghoul rot.

4
Spells / Invisible and Shift Enchantment
« on: February 25, 2013, 02:31:33 PM »
I was reading through the rules of invisibility and if an enchantment is put on a invisible creature (when visible), can that enchantment be later removed when the creature is invisible?.  In other words, are enchantments on invisible creatures target able?

5
I finally have time to type out my deck. I play a cheap beast army which goes from having 3 dice attacks to 3 dice with +2. I select units with dodge and couple their ability with the dawnbreaker to maximize their staying power. In addition, I throw in some falcons because they fly and are fast. Most units, unless on guard, can't hit them and fast makes it so you can push an enemy into range to make an unexpect ambush.

CONCEPT: Build up swarm and equipment and wait to see what other player does in first two/three turns. Depending on what the other play does, I switch up the plan to either an equipment build or a big hitting bear or Tegu.

=====
The opener:
Round 1: Beast ring and bobcat
Round 2: Forge and Falcon

DECIDE WHAT TO DO!
1.   If other player bring out creature spawner (lair, bring out a bear and great ready for the charge
2.   If other is running in with a big hitter, start putting on equipment so that you can smack that amped creature into dust. The best weapon against big creatures is your mage with equipment (warning, if they have face down cards, you need to test what they are or remove them before you hit with 8 dice.
3.   If other sit back and users other opener, sit back and build up your creature army. Spread them out so they can snipe and so they don't get nuked by one single attack.
Option 1(Charge): The idea here is build up you bear with enchantments while protecting it with enchantments. You harrass enemy army once you get the bear out in order to seperate and preoccupy the enemy. Make good use of the dawnbreaker. With a big hitter, the enemy will want to kill it so use that to your advantage, put nasty reflect spells. Don't flip your enchantment till you are going to use them unless the enemy like dispell
Option 2(equipment):  With armor, a defense, and elemental resistance makes your mage pretty hardy. Make sure to have dragonscale and element cloak on or you will get your equipment exploded and it will hurt. The mage staff is super cheap but it has reach and ethereal so it solves most problems. Staff of Arcanum is nice if the enemy like to guard. You can then get in free range hits while they sit guarded. And you drain mana. In addition, you can wield a staff and a wand in your other hand. If you got a defense, with dawnbreaker, and you hit a creature with pillar of light,  you will be untouchable (without a perfect strike). Use that combo to take make the biggest threat irrelevant. Or the ferret of course. If Brogan comes out, take him out fast because he will chew through your army.
Option 2(Build the swarm): You will want to build the swarm up and make a Tegu a pet (or other medium hardy animal). The Tegu will be the anvil and you birds will be the hammer.   Use the tegu to put rots on the enemy mage. Once you have 5 or more beasts all in striking distance on the board, put down 2 rajan's in the same turn. Then, watch your birds and bobcats chew through even high level creatures. Use purge magic to even the game if the enemy has stacked enchantments on just one big creature. Also use teleport and push to move the enemy target creature into the position for your attacks.

Card List:
Gauntlets of Strength
Ring of beasts
Dragonscale Haubert
Regrowth Belt
Staff of Arcanum
Defection Bracers
Elemental Cloak
Mage Staff
Pillar of light
Blinding Flash
Elemental Wand
Falcon (2)
Bobcat (2)
Emerald Tegu
Ferret
Bear
Nullify(2)
Block(2)
Bull Endurance
Vampirism
Rhino Hide
Cheetah Speed (2)
Teleport Trap (2)
Poison Blood
Enfeeble
Hawkeye
Regrowth
Bear Strength (2)
Retailiate (2)
Circle of lightning
Cobra Reflexes
Dissolve (2)
Shift enchantment (2)
Dispel (2)
Purge Magic
Knockdown
Teleport
Force push
Battle Fury
Rajan's Fury
Rajan's Fury
Battle Forge
Tanglevine
Dawnbreaker

6
Spells / Forcemaster vs Warlord First Battle Ever
« on: February 17, 2013, 10:19:51 AM »
David and I played the first ever battle between the Forcemaster and Warlord. We placed first and second in the tournament at Bashcon and won some slick looking trophies and a copy of the new expansion.

Our first play through was a blast (of force magic). As always, the Mage Wars team makes us feel like we were the Mages. It felt balanced yet both Mages played very differently than any other Mages we have seen yet. There was at least 5 OMG moments where we were blow away by the way the spells played out. Stayed tuned to learn what happened when the invisible stalker attacked the Goblin Boomer in a zone filled with a squishy goblins and the Warlord. Can't wait to play a rematch this evening!

Our expansion preview and review will be up on youtube so stay tuned! We will post the link here.  

Great job Arcane Wonders and thanks for putting on the fun tournament. Can't wait for Gencon. It was also great to meet Patrick Conner and forum moderator/game designer Shadow.



7
Spells / What is Resurrection useful for?
« on: January 11, 2013, 06:26:04 PM »
Why would someone use resurrection? You have to pay target spell's mana cost and the spell level. I don't really understand why you would not just summon a creature. I guess I can see the value if you had a epic card which you are only allowed to have 1 in your deck. If you were using it on a non epic card, you might as well just have a second card in you spell book. Resurrection is a level 4 spell (and often is an off spell school).

I assume when you summon via resurrection, the creature still can't act this turn.

Any ideas?

8
Rules Discussion / Flying
« on: December 30, 2012, 07:46:40 AM »
I have played over 15 games but I think I just now discovered how flying truly works and I want to verify that I am reading the rules right.

We had been playing that flying creatures swoop down and attack melee creatures but then have to hang around on the ground the remainder of the round. However after reading the rules again, it clearly states, until the end of the attack it loses it's flying trait (not round). If this is correct, flying is way more powerful than I first thought.

"If a flying creature makes a melee attack against a non flying creatures, it loses the flying trait until the end of the attack..." Page 19

9
Rules Discussion / Teleport trap and move
« on: December 30, 2012, 07:41:30 AM »
Lets a Lord of fire walks onto a teleport trap the enemy has set. It is then teleported 2 zones away. Is that Lord of Fire still able to use its quick action to move a 1 zone in the same turn after being teleported??

10
Rules Discussion / Shift Enchantment and Nullify
« on: December 17, 2012, 09:09:50 PM »
I recently played a game where a curse was on my mage and the opposing mage cast shift enchantment to move the curse onto my vampire. The vampire had a nullify spell on her so the spell was nullified. He then kept the curse on my mage as if the nullify spell prevent the spell from having any effect at all.

However you could also assume the curse was nullified after the curse was removed from my mage. The curse would then, just be destroyed.

Anyone have a ruling on this?

11
Rules Discussion / Fear and Defense
« on: November 17, 2012, 06:30:14 AM »
I recently used Helm of Fear in my Warlock deck and I noticed, it essentially acts like a defense, yet it is not a defense ability. If the warlock is wearing deflection bracers, would he get to role for fear effect first, and then still get the defense roll? It seems like this is how it would work. Unlike defense, fear still allows an attacker to attack something else in the square so it is not too bad for the attacker.

12
General Discussion / Epic last stands
« on: October 25, 2012, 10:29:03 PM »
At the beginning of my turn I was surround by a full engaged gorilla and Cervere. One zone away was a timber wolf, and the beast master. My Warlock had 15 health and my minions were all gone. Instead of running, I decide to stand my ground. I wanted to take at least his animals down with me. The turn started with me. I had in my hand a Ring of Fire and a Fog Bank. At my quick cast, I laid my fog bank down between the beast master and me so he would have to get in my zone to attack me. He then tried to attack with his gorilla and my helm of fear succeeded.  Cervere then went for the attack and I once again successfully feared him. Next his timber wolf moved in and he was feared as well. Lastly, I the beast master came in for the attack with his staff and scored 7 damage. With all of his army crowded around me, I let loose my Ring of Fire and successful finished off his wounded army. One by one I score more damage than needed to slay the beasts. Last, was the beastmaster, which would not be killed (he had too much health) but I dealt him a nasty blow and set him ablaze.

Next round, the beastmaster started and knocked me out with a punishing blow.

I lost the game but taking out over 30 mana points of wounded creatures was the most epic last stand I have yet.

[attachment=44]IMG_2724.JPG[/attachment]

What is your best story?

13
Rules Discussion / Enfeeable
« on: October 07, 2012, 10:59:08 PM »
Recently played a creature heavy Wizard and I saw how nastly slow is for a trait.

If Enfeeble is cast on a mage, can they not take a quick action after moving, just like any other creature?  

Also I assume this means, if the mage does not move, they still get their quick action and full action.

14
Rules Discussion / Mana Drain
« on: September 19, 2012, 09:26:57 PM »
Does Mana Drain only get triggered when attacking creatures or can you attack conjuration as well? One sentence says creatures. The second sentence references objects.

15
General Discussion / Purge Magic and Seeking Dispel
« on: September 19, 2012, 09:15:38 PM »
If you cast Seeking Dispel or Purge Magic at hidden nullify enchantment. Does the nullify cancel out the Purge Magic or Seeking Dispel? Or does the enchantment never get revealed.

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