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Topics - tidus99

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General Discussion / Team Game Tips
« on: October 31, 2012, 10:52:10 AM »
So embarking on my first four player game this weekend with 2 friends who have played around 4 games each and one friend new to Mage Wars. I will probably run through the demo at the front of the rulebook with him before the others arrive.

I have no idea which Mage will be on which team yet but I figure my friend new to the game will play as the Beastmaster and I will be left with the Wizard or Warlock.


One arena Board or two?

Any good Mage partnerships?

I remember comments stating the length of a 4 player game was rather long. Anyone found a good method to limit the length?


Any other advice for the team variant will be gratefully received.

Thanks

2
Spells / Offensive Creatures for the Wizard
« on: October 08, 2012, 05:35:55 AM »
This weekend I played a couple of games with the Wizard. It was a customised spell book as I wanted to pick each card that went into it.

In both games I used my spawn point to summon a Hydra and pay the difference from my Mage's supply.


The Hydra seems really cool but for me it seemed more of a defensive choice than an offensive one. Triple strike requires a full action so when I activate my Hydra there has to be an enemy creature in my zone.

If I try and be offensive with the Hydra it will take 3 rounds (assuming I am one zone away) before I can attack (Hydra cast, move action, triple strike). In the games I played my opponent just ignored my Hydra, darting around my zone but never into it.

As a strategy I could try and pin my opponent or use the push mechanic to move enemies into the Hydra's zone. Although this requires a lot of planning and my opponent could foil it by simply force pushing the Hydra or similar.


I use the Gorgon Archer quite a bit but I don't feel like I have many good creatures to mount an attack with currently. Any good offensive creatures I may have overlooked?

3
General Discussion / How accessible will this game be to my friends?
« on: September 20, 2012, 11:17:45 AM »
I am eager as ever for this game but today after reading some forum posts for it, I thought to myself how accessible will this game be to my friends?

My initial plan is to build the recommended decks and produce proxies for the missing cards or substitute in spare cards. I probably wont alter the spell books until I am confident I have the rules down.

My worry is that my friends will feel at a disadvantage when I do begin making changes to my spell book. Will they feel that I have tailored a superior spell book and that they are playing with a mediocre one? Looking at this game it will favour the more experienced player as there isnít really much of a luck factor. My feeling is that this will compound the issue for them further if it plays out that I win the majority of games.


Anyone else felt this maybe a problem and if so have you thought of any ideas to alleviate it?

(Also posted on Boardgamegeek)

4
General Questions / Creature Attack symbols
« on: August 24, 2012, 06:09:46 AM »
I watched the video tutorial but I don't think I saw anything about the attacks listed on creature cards and what the symbols mean.

If I look at the Bitterwood Fox on the face book page it has a lightning symbol, sword and the number 3 in a red square.

Does the lightning symbol refer to a quick action?
I assume the sword means melee so in the same zone?
The 3 represents the number of dice rolled?

5
General Discussion / UK release and suppliers
« on: August 23, 2012, 11:25:37 AM »
Hello All,

I have been reading information on the game and also watching some of the videos and I must say I am very eager to get this game!

Is their an ETA on when I would be able to pick this game up in the UK?

Has anyone in the UK found an online store to pre-order the game?


I hope to have some other questions once I have digested some of the information on the forum.

Thank you kindly
Dan

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