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Topics - aquestrion

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Spells / enchantment for weapons
« on: June 13, 2014, 03:07:41 PM »
Couldn't they create an indestructable enchantment of weapon equipment to Give said weapon a damage type. Similar to the incant that does melee attacks.

Spells / Doppelganger/clone
« on: May 04, 2014, 05:52:48 PM »
They should make an epic mind school creature that takes on all charateristics of any creature with the exception of the legendary trait.

General Questions / Seedling pods
« on: December 06, 2013, 03:30:40 AM »
Playtesting seedling pods lead me to this interesting idea.

Turn on cast seedling pod and tataree turn 2 channel tataree into pod and cast meditation amu and meditate. turn 3 the tricky part pop seedling pod into a samara tree.

Do I get that seedling pod back? Because samara cantrip effect?

Can that samara tree immeadiatly cast a seedling pod?

Rules Discussion / Does the wizard have to reveal elemental training.
« on: December 05, 2013, 12:47:59 PM »
So I want to see peoples opinions so let's put it to a vote yes or no should the wizard have to reveal its training. Please put a short description of why you think so.

I vote yes they should have to. Even though there is absolutely no difference (at the current time) in revealing or not.

Strategy and Tactics / Druids awesomeness
« on: November 28, 2013, 10:41:00 AM »
I played a druid with a slightly modded basic book. My opponent was a warlock with a heavily modified book to optimize fire power against the druid. With his opening initiative he double moved NC AND CAST battle forge into far center. This didn't even make me budge I casted a vine tree bonded in center back row and moved into the zone and cast a vine whip staff on myself. Next turn I put a vine marker in back center and far center and QC tangelvine on warlock. His lash of hellfire made quick work of the tangelvine. After I summoned tataree he ghoul rotted it during the next channel phase. I placed 2 vine markers in the zone with him. Thus hindering him from coming into melee range of me for the rest of the game. Vine markers are extremely annoying. He was hindered and I kept him at bay with blood spine walls and thornlashers and force pushes.

At this point I compleatly understand why wall of thorns is not a vine.

Alternative Play / 2 vs 2 shared fate
« on: October 14, 2013, 12:38:05 AM »
What do you think about this scenario. As you enter the arena the (insert proper announcer) announced that you will have to duel with an ally.


1. There can only be one mage of any class(there can only be one wizard period, and one beast master)

2. You cannot ally your self with a mage that is trained in an opposite school from yours. No warlock priest/ESS

3. You cannot choose opposing school spells above level 2 exception; force master can choose any creature.

4. You and your partners books contain a combined total of 120 points with a floating difference amount of 20 points. IE  A mage cannot have less than 50 points and a mage cannot have more than 70.

5. Epic spells limit count to a combined book build. You cannot have more than one instance of each epic spell between the two spell books.

6. Each team starts on opposite sides, with teammates in opposite corners on the same side.

7. Each mage can only chose a single "activated" ability on their mage card to use per round. Wizard cannot use the shield and guard and zap. The beast master cannot quick summon a pet. (NOTE traits "sprinting and poison immunity" and battle skills "melee and ranged plus 1" are unaffected by this!)

8. Each player starts with the following life totals; Wizard  25, Warlord 29, Warlock 28, Priest 26, Priestess 25, Necromancer 25, Forcemaster 25, Druid 24, Johtari beast master 26, Straywood beast master 28

« on: October 13, 2013, 11:55:03 PM »
Is there going to be any AW booth at this event if so what are the details?

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