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Topics - Gizzu

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1
Custom Cards / Slaughter Him
« on: February 05, 2014, 03:05:34 AM »
SLAUGHTER !

Incantation
War 2 / Command

Cost: 6 mana
Range: Arena
Warlord Only

Non-Mage Corporeal Creature

As long as you control equal or less creatures than your opponent,all opposing creatures loses, and cannot gain, Defense. Put a marker on them in order to remember the affected creature(s).

A little help for the 'poor' Warlord!  ;D

CYA,
G.


2
Custom Cards / BLOWGUN!
« on: January 31, 2014, 05:15:34 PM »
I was thinking about a weapon for Johktari, so that she can use it while double-moving...

BLOWGUN

6 mana - Quick - 0-2 Mage
Nature 2 - Beastmaster Only
Weapon slot only

Quick Attack - Range 0-1 - 2 Die
Unavoidable-Critical Damage
No effect againt nonliving creatures

No poison effect; i've intended it as critical dmg. I think that Weak or Tainted even at 10+ would be too strong for a tactical, guerrilla-like bow.

Your opinions are appreciated.

Thx,
G.

3
Rules Discussion / Nullify & Cantrips
« on: January 24, 2014, 04:48:37 PM »
Hi guys,

i've checked the previous threads, but i haven't found anything, so i'll ask...  ;D

If the oppo casts Nullify face down on me, andi play Barskin (Druid ench) on me, Nullify triggers and...?

Barskin goes back to my hand or is discarded?

If i have Barskin face down on me and it's 'seeking dispelled', what happens?


Many thx,

G.

4
Spells / Questions about two spells...
« on: January 17, 2014, 04:27:35 AM »
Hi guys,

i don't have so much experience right now with MW, but i've built some decks in OCTGN and sometimes i win...!  ;D

Btw, i'd wish to ask you opinions about 2 cards that made me think...

1) RENEWING SPRING: in a non-Priestess deck, it's still viable??? Or it far more better Healing Wand and/or Purify??? I felle that losing an action is a very high price to pay for my creatures...

2) HUGINN: in an Harmo-Gate deck, how can he helps? Why i have to summon it instead of (for example) a Gorgon Archer o another Golem/Jelly/Hydra??? Yes, he has Def, but an Unavoidable spell kills it immediately....

Really glad to read you  :)

G.

5
Rules Discussion / About Intercept...
« on: January 15, 2014, 02:56:25 PM »
Hi guys,

i know it's an old question, but it's important for a match i did today with a friend :

If Gargoyle Sentry is Guarding my wiz and the opposing Mage casts Hurl Boulder (attack spell), can i use Intercept???

Many Thx,

G.

6
Custom Cards / "QuickEvoke"
« on: January 07, 2014, 05:12:12 PM »
I am referring to this post :
http://forum.arcanewonders.com/index.php?topic=13469.msg28227#new

in which  i talk about special type of creatures that "do something" when they enter play. For Example:

BOG FIRE
School: Fire 1 & Dark 1
Mana Cost: 6
Full-Cast Action
0-0 - Zone
No Armor
3 Life
Quick Melee ATK 1D Ethereal : 9+ Burn
Flying, Incorporeal, Nonliving
When Fire Spark enters play, you may put a Burn marker on a non-Mage opposing creature in the same zone.

ROYAL HEALER
School: Holy 2
Mana Cost: 8
Full Cast Action
0-0 Zone
0 Armor
6 Life
Quick Melee ATK 2D
When Royal Healer enters play, you may roll 2D and heal that many damage to your Mage.


WAR SMITH
School: War 3
Mana Cost: 10
Full Cast Action
0-0 Zone
2 Armor
8 Life
Quick Melee ATK 3D Piercing 1
Unique, Tough -1
When War Smith enters play, you may put a Stun marker on him. If you do so, choose and reveal an equipment card with a mana cost of 3 or lower and equip it to your Mage.


More to come...

CYA
G.
 

7
Player Feedback and Suggestions / [Suggestion/Idea] New type of creature
« on: January 06, 2014, 07:46:38 AM »
Hi guys,

i was wondering if in the next sets could be introduced a brand new kind of creatures ( i'll call them "QuickEvoke").

I was thinking something like that (Just an example):

FireSpark
(mana costs, health, armor & abilities are not important here...)
"When this creature enters play (or cast or summoned...) put a Burn marker on an opposing non-Mage creature in the same zone."

or

Rabid Manticore
(...)
"When this creature enters play, it may immediately perform his printed Ranged Attack."

Opinions?

Thx & cya!
G:

8
Strategy and Tactics / Hello from Italy - Core Priestess Opening
« on: December 15, 2013, 01:44:58 PM »
Hi Guys, my name is Gigi and i'm from Italy. I started play Mage Wars some weeks ago, and i'm trying to build a 4-6 player base, waiting that the game will be translated in late 2014.

I've done many matches in Apprentice Mode, in order to teach other people the game, but very very few ones with the 'core' lists found in the handbook, with few tweakings. While i really have clear plans regarding Beastmaster and Wizard, i have some questions regarding priestess opening (remember, i have only 1 base box).

First, let's assume that i'm starting in the lower-right corner, called D1 as in chessboards.
So, my idea of opening with her is (never playtested... i hope to use her wednesday):

T1 : (20) - No Move - Temple of Asyra and Harmonize
Comments: i think it's an acceptable opening; if i plan to play a creature during T2, i'll move in C1 in order to have it near the Near-Center.

T2 : (16+2) - Deploy Cleric (2+3) QC Mana Flower in D2 - Move in C1 and another Mana Flower in B1.
Comments: do i really need a 2nd turn creature as Archer or Angel or can i continue turtling???
In first case, i'd end the turn with only 1 mana... btw let's assume i play 2 Flowers. I need mana!

T3 : (15+2) - Bim Shalla in B1 and Temple of Light in C2 (NC) and shoot (-3 Mana)
Comment: after errata, it's still useful to play Temple-combo? I tend to like it for the stun/daze chance...

T4 : (13+5) - Deploy Cleric (0+5).... that leaves me with 13 mana, 10 if i wish to shoot with ToL; so what can i do now? The problem is i have no offensive creatures in play and with 10 manas there's nothing good!
I could do nothing else in order to drop angel on T5... too late???

Could you give me some advices pls? Thx you so much! :)
Gigi

P.S.: @Nihil: greets from an old Warlord player!

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